FLOATING POINT COMPUTER SYSTEM WITH FOG
    1.
    发明申请
    FLOATING POINT COMPUTER SYSTEM WITH FOG 有权
    FLOGTING POINT COMPUTER SYSTEM WITH FOG

    公开(公告)号:US20120249562A1

    公开(公告)日:2012-10-04

    申请号:US13494138

    申请日:2012-06-12

    IPC分类号: G06F13/14

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    FLOATING POINT COMPUTER SYSTEM WITH S_E_M FORMATTING
    2.
    发明申请
    FLOATING POINT COMPUTER SYSTEM WITH S_E_M FORMATTING 审中-公开
    浮动点计算机系统与S_E_M格式化

    公开(公告)号:US20120249561A1

    公开(公告)日:2012-10-04

    申请号:US13494135

    申请日:2012-06-12

    IPC分类号: G06F13/14

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    Display system having floating point rasterization and floating point framebuffering
    3.
    发明授权
    Display system having floating point rasterization and floating point framebuffering 有权
    显示系统具有浮点光栅化和浮点帧缓冲

    公开(公告)号:US08144158B2

    公开(公告)日:2012-03-27

    申请号:US13004650

    申请日:2011-01-11

    IPC分类号: G06F13/14 G06T1/20

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    Display System Having Floating Point Rasterization and Floating Point Framebuffering
    4.
    发明申请
    Display System Having Floating Point Rasterization and Floating Point Framebuffering 审中-公开
    显示系统具有浮点光栅和浮点帧缓冲

    公开(公告)号:US20100079471A1

    公开(公告)日:2010-04-01

    申请号:US12632262

    申请日:2009-12-07

    IPC分类号: G06F13/14

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    FLOATING POINT COMPUTER SYSTEM AND TEXTURING
    5.
    发明申请
    FLOATING POINT COMPUTER SYSTEM AND TEXTURING 审中-公开
    浮点计算机系统和纹理

    公开(公告)号:US20120262470A1

    公开(公告)日:2012-10-18

    申请号:US13494132

    申请日:2012-06-12

    IPC分类号: G09G5/00

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    FLOATING POINT COMPUTER SYSTEM WITH BLENDING
    6.
    发明申请
    FLOATING POINT COMPUTER SYSTEM WITH BLENDING 审中-公开
    浮动点计算机系统

    公开(公告)号:US20120256942A1

    公开(公告)日:2012-10-11

    申请号:US13494143

    申请日:2012-06-12

    IPC分类号: G09G5/02 G09G5/36

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    FLOATING POINT COMPUTER SYSTEM ON A SINGLE CHIP
    7.
    发明申请
    FLOATING POINT COMPUTER SYSTEM ON A SINGLE CHIP 审中-公开
    浮点计算机系统在单芯片上

    公开(公告)号:US20120256932A1

    公开(公告)日:2012-10-11

    申请号:US13494235

    申请日:2012-06-12

    IPC分类号: G09G5/39

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    FLOATING POINT COMPUTER SYSTEM WITH FRAME BUFFER FOR STORING COLOR VALUES DURING OR AFTER RASTERIZATION
    8.
    发明申请
    FLOATING POINT COMPUTER SYSTEM WITH FRAME BUFFER FOR STORING COLOR VALUES DURING OR AFTER RASTERIZATION 审中-公开
    具有框架缓冲器的浮点计算机系统用于在放电期间或之后存储颜色值

    公开(公告)号:US20120249566A1

    公开(公告)日:2012-10-04

    申请号:US13494775

    申请日:2012-06-12

    IPC分类号: G09G5/39

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    Floating point computer system with fog
    9.
    发明授权
    Floating point computer system with fog 有权
    浮点计算机系统带雾

    公开(公告)号:US08610729B2

    公开(公告)日:2013-12-17

    申请号:US13494138

    申请日:2012-06-12

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。

    DISPLAY SYSTEM HAVING FLOATING POINT RASTERIZATION AND FLOATING POINT FRAMEBUFFERING
    10.
    发明申请
    DISPLAY SYSTEM HAVING FLOATING POINT RASTERIZATION AND FLOATING POINT FRAMEBUFFERING 审中-公开
    具有浮点漂移和浮动点框架显示系统

    公开(公告)号:US20120139931A1

    公开(公告)日:2012-06-07

    申请号:US13397830

    申请日:2012-02-16

    IPC分类号: G09G5/39

    摘要: A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data.

    摘要翻译: 计算机系统图形程序中的浮点光栅化和帧缓冲区。 光栅化,雾化,照明,纹理,混合和抗锯齿处理工作在浮点值上。 在一个实施例中,使用由一个符号位,十个尾数位和五个指数位(s10e5)组成的16位浮点格式来优化由16个可用位信息提供的范围和精度。 在其他实施例中,可以以优选的方式定义浮点格式,以便实现存储在帧缓冲器中的数据的期望范围和精度。 对应于像素属性的最终浮点值存储在帧缓冲器中,并最终读取并绘制以进行显示。 图形程序可以直接对帧缓冲器中的数据进行操作,而不会丢失数据的所需范围和精度。