System and Method for Robust Physically-Plausible Character Animation
    1.
    发明申请
    System and Method for Robust Physically-Plausible Character Animation 有权
    系统和方法的鲁棒的物理合理的角色动画

    公开(公告)号:US20130127873A1

    公开(公告)日:2013-05-23

    申请号:US12956971

    申请日:2010-11-30

    IPC分类号: G06T13/80

    CPC分类号: G06T13/40

    摘要: An interactive application may include a quasi-physical simulator configured to determine the configuration of animated characters as they move within the application and are acted on by external forces. The simulator may work together with a parameterized animation module that synthesizes and provides reference poses for the animation from example motion clips that it has segmented and parameterized. The simulator may receive input defining a trajectory for an animated character and input representing one or more external forces acting on the character, and may perform a quasi-physical simulation to determine a pose for the character in the current animation frame in reaction to the external forces. The simulator may enforce a goal constraint that the animated character follows the trajectory, e.g., by adding a non-physical force to the simulation, the magnitude of which may be dependent on a torque objective that attempts to minimize the use of such non-physical forces.

    摘要翻译: 交互式应用可以包括准物理模拟器,其被配置为当动画角色在应用内移动并且被外力作用时确定动画角色的配置。 模拟器可以与参数化的动画模块一起工作,该模块对已经分段和参数化的示例运动剪辑的动画进行合成并提供参考姿势。 模拟器可以接收定义用于动画角色的轨迹的输入和表示作用在角色上的一个或多个外力的输入,并且可以执行准物理模拟以确定当前动画帧中的角色的姿势以反应外部 军队。 模拟器可以强制执行动画角色遵循轨迹的目标约束,例如通过向模拟添加非物理力,其大小可以取决于试图将这种非物理学的使用最小化的扭矩目标 军队。

    System and method for robust physically-plausible character animation
    2.
    发明授权
    System and method for robust physically-plausible character animation 有权
    强大的身体合理的角色动画的系统和方法

    公开(公告)号:US08860732B2

    公开(公告)日:2014-10-14

    申请号:US12956971

    申请日:2010-11-30

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/40

    摘要: An interactive application may include a quasi-physical simulator configured to determine the configuration of animated characters as they move within the application and are acted on by external forces. The simulator may work together with a parameterized animation module that synthesizes and provides reference poses for the animation from example motion clips that it has segmented and parameterized. The simulator may receive input defining a trajectory for an animated character and input representing one or more external forces acting on the character, and may perform a quasi-physical simulation to determine a pose for the character in the current animation frame in reaction to the external forces. The simulator may enforce a goal constraint that the animated character follows the trajectory, e.g., by adding a non-physical force to the simulation, the magnitude of which may be dependent on a torque objective that attempts to minimize the use of such non-physical forces.

    摘要翻译: 交互式应用可以包括准物理模拟器,其被配置为当动画角色在应用内移动并且被外力作用时确定动画角色的配置。 模拟器可以与参数化的动画模块一起工作,该模块对已经分段和参数化的示例运动剪辑的动画进行合成并提供参考姿势。 模拟器可以接收定义用于动画角色的轨迹的输入和表示作用在角色上的一个或多个外力的输入,并且可以执行准物理模拟以确定当前动画帧中的角色的姿势以反应外部 军队。 模拟器可以强制执行动画角色遵循轨迹的目标约束,例如通过向模拟添加非物理力,其大小可以取决于试图将这种非物理学的使用最小化的扭矩目标 军队。