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公开(公告)号:US20070197289A1
公开(公告)日:2007-08-23
申请号:US11676909
申请日:2007-02-20
申请人: Jun FUJIMOTO , Masatsugu Kobayashi , Keika Yokoyama , Hiroshi Ohno , Tomoaki Oomori , Mayumi Takeda
发明人: Jun FUJIMOTO , Masatsugu Kobayashi , Keika Yokoyama , Hiroshi Ohno , Tomoaki Oomori , Mayumi Takeda
IPC分类号: A63F13/00
CPC分类号: A63F13/25 , A63F13/10 , A63F13/843 , A63F2300/1043 , A63F2300/8088
摘要: The present invention provides a gaming machine which allows players to observe a gaming image which is displayed for one player without being influenced by a gaming image which is displayed for another player in perfoming a game in which a plurality of players can play, and to reduce an equipment cost and an installation space. A display device 2 which adopts dual view liquid crystal is mounted on an approximately center of the gaming machine 1, and a common screen showing a common gaming situation to both players is displayed for the first and the second players P1, P2 and, at the same time, corresponding to the gaming situation, a first image which shows a gaming situation on the first player P1 is displayed for the first player within an angle range of θ2 and, simultaneously, a second image which shows a gaming situation on the second player P2 is displayed for the second player within an angle range of θ2.
摘要翻译: 本发明提供了一种游戏机,其允许玩家观察对于一个玩家显示的游戏图像,而不受在为多个玩家可玩的游戏中的另一玩家显示的游戏图像的影响,并且减少 设备成本和安装空间。 采用双视点液晶的显示装置2安装在游戏机1的大致中央,并且对于第一和第二玩家P 1,P 2显示向两个玩家显示公共游戏情况的公共屏幕, 同时,对应于游戏情况,在θ2的角度范围内为第一玩家显示显示第一玩家P 1上的游戏情况的第一图像,同时,显示游戏状况的第二图像 在第二玩家P 2的角度范围内,对于第二玩家显示第二玩家P 2。
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公开(公告)号:US20090017898A1
公开(公告)日:2009-01-15
申请号:US12136301
申请日:2008-06-10
CPC分类号: G07F17/3244 , G07F17/32 , G07F17/3267
摘要: A method for playing a game with a gaming machine is provided. The method includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying a plurality of symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device as a result of the game, adding a predetermined point; (f) setting a specific combination of symbols for a free game and an award for the specific combination of symbols that is larger than a normal award according to the cumulatively added points; (g) if a predetermined condition is satisfied, switching the game to a free game; and (h) if the specific combination of symbols is not displayed in the free game but displayed in a subsequent game, paying the larger award.
摘要翻译: 提供了一种使用游戏机玩游戏的方法。 该方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示多个符号; (e)作为游戏的结果,每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)根据累计添加点,为大于一般奖励的符号的特定组合设定免费游戏的符号的特定组合和奖励; (g)如果满足预定条件,则将游戏切换到免费游戏; 和(h)如果符号的具体组合没有显示在自由游戏中,而是显示在随后的游戏中,则支付较大的奖励。
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公开(公告)号:US20090017897A1
公开(公告)日:2009-01-15
申请号:US12136254
申请日:2008-06-10
IPC分类号: A63F13/00
CPC分类号: G07F17/34 , G07F17/3211 , G07F17/3216 , G07F17/3244 , G07F17/3267
摘要: A method for playing a game with a gaming machine includes the steps of: (a) receiving a signal indicating an instruction of starting a game; (b) starting the game; (c) executing the game; (d) displaying symbols on a display device; (e) each time a predetermined symbol or a predetermined combination of symbols is displayed on the display device, adding a predetermined point; (f) if the point cumulatively added in step (e) has reached a threshold, performing a lottery to determine a specific combination of symbols; (g) setting an award for the specific combination of symbols that is larger than a normal award; (h) if the specific combination of symbols is displayed on the display device, paying the larger award; and (i) if a combination of symbols different from the specific combination of symbols is displayed on the display device, switching the larger award back to the normal award.
摘要翻译: 用游戏机玩游戏的方法包括以下步骤:(a)接收指示开始游戏指令的信号; (b)开始比赛; (c)执行游戏; (d)在显示装置上显示符号; (e)每次在显示装置上显示预定符号或预定符号组合时,添加预定点; (f)如果在步骤(e)中累积添加的点已经达到阈值,则执行彩票以确定符号的特定组合; (g)为大于正常奖励的符号的具体组合设定奖励; (h)如果符号的具体组合显示在显示设备上,则支付较大的奖励; 以及(i)如果在显示装置上显示与特定符号组合不同的符号的组合,则将较大奖励转换回正常奖励。
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公开(公告)号:US20080261675A1
公开(公告)日:2008-10-23
申请号:US12099330
申请日:2008-04-08
IPC分类号: A63F13/00
CPC分类号: G07F17/3267 , G07F17/3211
摘要: A gaming machine includes reels, motors, an input device, and a controller. The controller is configured with logic to: (a) start a game in response to an input to an input device; (b) determine symbols to be statically displayed on the reels by performing a lottery; (c) transmit a signal to the motors so as to cause the reels to rotate; (d) transmit a signal to the motors so as to cause the reels to come to rest in accordance with a result of the lottery; (e) when the symbols statically displayed matches a predetermined combination of symbols, determine a corresponding amount of award to be paid from credit; and (f) when the symbols statically displayed match a first combination of symbols, determine an amount of award to be paid from the credit for a second combination of symbols differing from the first combination of symbols.
摘要翻译: 游戏机包括卷轴,马达,输入装置和控制器。 控制器配置有逻辑以:(a)响应于对输入设备的输入而开始游戏; (b)通过执行彩票确定要在卷轴上静态显示的符号; (c)将信号发送到电动机,以使卷轴旋转; (d)将信号发送到电动机,以便根据彩票的结果使卷轴静止; (e)当静态显示的符号符合预定的符号组合时,确定从信用中支付的相应赔偿金额; 以及(f)当静态显示的符号与符号的第一组合匹配时,确定不同于符号的第一组合的第二组合符号从信用中支付的奖励金额。
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公开(公告)号:US20080254870A1
公开(公告)日:2008-10-16
申请号:US11951061
申请日:2007-12-05
申请人: Jun FUJIMOTO , Yukinori INAMURA
发明人: Jun FUJIMOTO , Yukinori INAMURA
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3244
摘要: A slot machine executes rescue pay when a value Ta of a unit game counter reaches Ta max.
摘要翻译: 当单位游戏计数器的值Ta达到Ta max时,老虎机执行救援费。
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公开(公告)号:US20120172115A1
公开(公告)日:2012-07-05
申请号:US13413020
申请日:2012-03-06
申请人: Jun FUJIMOTO
发明人: Jun FUJIMOTO
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F13/00 , G07F17/3206 , G07F17/3241 , G07F17/3276
摘要: A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information.
摘要翻译: 游戏机包括可由多个玩家播放的壳体,其具有为每个单独玩家提供的车站; 操作检测单元,其通过在所述图像显示单元上显示的投注图像来检测在执行投注操作的每个所述站点中存在的玩家的操作; 设置在所述壳体上的图像捕获单元,其可以捕获存在于每个所述站的播放器的图像;以及确定单元,其通过将由所述图像捕获单元获得的图像捕获信息与预定的图像进行比较来确定游戏的篡改或错误 信息。
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公开(公告)号:US20110310380A1
公开(公告)日:2011-12-22
申请号:US13222820
申请日:2011-08-31
申请人: Jun FUJIMOTO , Nobuyuki Nonaka , Takao Nireki
发明人: Jun FUJIMOTO , Nobuyuki Nonaka , Takao Nireki
IPC分类号: G06K9/74
摘要: A sheet identifying device comprising a light-receiving section (26) for reading each pixel on a sheet which involves color information including a brightness, has a predetermined size, and is handled as one unit, a RAM (114) for storing image data constructed of read pixels, a pixel data increasing/decreasing section (116a) for increasing/decreasing the number of pixels of the image data, and a judging section for judging authentication of the sheet on the basis of the increased/decreased image data.
摘要翻译: 一种纸张识别装置,包括用于读取片材上的每个像素的光接收部分(26),其涉及包括亮度的颜色信息,具有预定尺寸,并被处理为一个单元; RAM(114),用于存储构成的图像数据 的读取像素,用于增加/减少图像数据的像素数量的像素数据增加/减少部分(116a),以及用于基于增加/减少的图像数据来判断纸张的认证的判断部分。
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公开(公告)号:US20080280672A1
公开(公告)日:2008-11-13
申请号:US12111505
申请日:2008-04-29
CPC分类号: G07F17/3267 , G07F17/3258
摘要: A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program.
摘要翻译: 游戏机包括显示装置,存储器和控制器。 控制器配置有以下逻辑:(a)通过执行玩家接受操作开始游戏来执行彩票来确定要在显示装置上显示的符号的组合; (b)使显示装置执行符号的可变显示; (c)使显示装置根据彩票的结果执行符号的静态显示; (d)当符号的统计显示符合特定的符号组合时,控制存储器累积存储点数。 一些点小于执行适于向玩家提供利润的特殊程序所需的阈值。 当存储在存储器中的点的总和达到阈值时,控制器执行特殊程序。
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公开(公告)号:US20120268729A1
公开(公告)日:2012-10-25
申请号:US13465610
申请日:2012-05-07
申请人: Jun FUJIMOTO , Nobuyuki Nonaka , Takao Nireki
发明人: Jun FUJIMOTO , Nobuyuki Nonaka , Takao Nireki
IPC分类号: G06K9/74
摘要: A sheet identifying device comprising a light-receiving section (26) for reading each pixel on a sheet which involves color information including a brightness, has a predetermined size, and is handled as one unit, a RAM (114) for storing image data constructed of read pixels, a pixel data increasing/decreasing section (116a) for increasing/decreasing the number of pixels of the image data, and a judging section for judging authentication of the sheet on the basis of the increased/decreased image data.
摘要翻译: 一种纸张识别装置,包括用于读取片材上的每个像素的光接收部分(26),其涉及包括亮度的颜色信息,具有预定尺寸,并被处理为一个单元; RAM(114),用于存储构成的图像数据 的读取像素,用于增加/减少图像数据的像素数量的像素数据增加/减少部分(116a),以及用于基于增加/减少的图像数据来判断纸张的认证的判断部分。
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公开(公告)号:US20090102614A1
公开(公告)日:2009-04-23
申请号:US12252836
申请日:2008-10-16
申请人: Toshimi KOYAMA , Jun FUJIMOTO
发明人: Toshimi KOYAMA , Jun FUJIMOTO
IPC分类号: H04Q5/22
CPC分类号: G06K19/0723 , G06K19/0707 , G06K19/0712 , G06K19/07767
摘要: A wireless communication tag according to the present invention includes a first antenna 8 previously set with predetermined identification information, and for wirelessly communicating various types of data with a reader/writer 6; a controller (IC chip 14) for controlling the data communicated through the first antenna; a second antenna 10 for receiving an electromotive radio wave 4e for causing electric power by a radio wave; and a charging unit (rectifying circuit 16 and a capacitor 18) for causing electric power by the electromotive radio wave received from the second antenna as well as for storing the caused electric power. With use of the electric power stored in the charging unit, the first antenna supplies data relating to the identification information to the reader/writer. The second antenna also can provide the reader/writer with the identification information.
摘要翻译: 根据本发明的无线通信标签包括预先设置有预定识别信息的第一天线8,并且用于与读/写器6无线地通信各种数据; 控制器(IC芯片14),用于控制通过第一天线传送的数据; 用于接收通过无线电波引起电力的电动电波4e的第二天线10; 以及用于通过从第二天线接收到的电动电波产生电力的充电单元(整流电路16和电容器18)以及用于存储所引起的电力。 利用存储在充电单元中的电力,第一天线将与识别信息有关的数据提供给读/写器。 第二天线也可以向读写器提供识别信息。
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