APPARATUS AND METHOD FOR RECOGNIZING MULTI-USER INTERACTIONS
    1.
    发明申请
    APPARATUS AND METHOD FOR RECOGNIZING MULTI-USER INTERACTIONS 审中-公开
    用于识别多用户交互的装置和方法

    公开(公告)号:US20120163661A1

    公开(公告)日:2012-06-28

    申请号:US13335353

    申请日:2011-12-22

    IPC分类号: G06K9/00

    CPC分类号: G06K9/00342

    摘要: An apparatus for recognizing multi-user interactions includes: a pre-processing unit for receiving a single visible light image to perform pre-processing; a motion region detecting unit for detecting a motion region from the image to generate motion blob information; a skin region detecting unit for extracting information on a skin color region from the image to generate a skin blob list; a Haar-like detecting unit for performing Haar-like face and eye detection by using only contrast information from the image; a face tracking unit for recognizing a face of a user from the image by using the skin blob list and results of the Haar-like face and eye detection; and a hand tracking unit for recognizing a hand region of the user from the image.

    摘要翻译: 用于识别多用户交互的装置包括:预处理单元,用于接收单个可见光图像以执行预处理; 运动区域检测单元,用于检测来自图像的运动区域以产生运动斑点信息; 皮肤区域检测单元,用于从图像中提取关于肤色区域的信息以产生皮肤斑点列表; 用于通过仅使用来自图像的对比度信息来执行Haar样脸部和眼睛检测的Haar状检测单元; 面部跟踪单元,用于通过使用皮肤斑点列表和Haar样面部和眼睛检测的结果从图像识别用户的脸部; 以及用于从图像识别用户的手区域的手跟踪单元。

    APPARATUS AND METHOD FOR AUTHORING EXPERIENTIAL LEARNING CONTENT
    2.
    发明申请
    APPARATUS AND METHOD FOR AUTHORING EXPERIENTIAL LEARNING CONTENT 审中-公开
    用于实践经验学习内容的装置和方法

    公开(公告)号:US20120107790A1

    公开(公告)日:2012-05-03

    申请号:US13285378

    申请日:2011-10-31

    IPC分类号: G09B25/00

    CPC分类号: G09B7/00

    摘要: A method of authoring experiential learning content includes displaying an authoring window to author the experiential learning content when a request is made to author the experiential learning content; and creating a virtual world by loading and arranging 3D objects and a 2D objects, in the authoring window, which corresponds to a scenario of the experiential learning content. Further, the method includes defining an Action-zone that determines a position where a user is merged in the virtual world; and defining a state by dividing the scenario into a plurality of steps as time goes by based on the scenario to play the experiential learning content from a specific time point, respectively. Furthermore, the method includes defining a processing routine of an event occurred in the state; and authoring the experiential learning content according to the defined Action-zone, the defined state, and the defined processing routine.

    摘要翻译: 一种创作体验式学习内容的方法包括:显示一个创作窗口,以便在提出体验学习内容时提供经验学习内容; 并通过在创作窗口中加载和排列3D对象和2D对象来创建虚拟世界,这对应于经验学习内容的场景。 此外,该方法包括定义确定用户在虚拟世界中合并的位置的动作区域; 并且基于所述场景分别将所述场景分为多个步骤,并根据所述场景分别从特定时间点播放经验学习内容来定义状态。 此外,该方法包括定义在该状态中发生的事件的处理例程; 并根据定义的动作区,定义的状态和定义的处理例程创建体验式学习内容。