摘要:
The present invention provides a method, test-bed and computer program product for testing an application installed on a wireless communication device. The wireless communication device communicates one or more messages wirelessly to a server through a test-bed. The test-bed is connected with the server and provides one or more testing parameters for the one or more messages. A tester, testing the application, assigns a probability to the one or more messages. Further, the tester assigns a probability to the one or more testing parameters. Thereafter, the messages are re-communicated between the server and wireless communication device through the test-bed. Subsequently, the one or more messages are identified by the test-bed and one or more wireless network conditions are emulated based on the probabilities assigned to the one or more messages and the one or more testing parameters.
摘要:
The present invention provides a method, test-bed and computer program product for testing an application installed on a wireless communication device. The wireless communication device communicates one or more messages wirelessly to a server through a test-bed. The test-bed is connected with the server and provides one or more testing parameters for the one or more messages. A tester, testing the application, assigns a probability to the one or more messages. Further, the tester assigns a probability to the one or more testing parameters. Thereafter, the messages are re-communicated between the server and wireless communication device through the test-bed. Subsequently, the one or more messages are identified by the test-bed and one or more wireless network conditions are emulated based on the probabilities assigned to the one or more messages and the one or more testing parameters.
摘要:
A computer-implemented method for estimating buffering time of multimedia data packets for efficient playout of multimedia applications by a mobile device is provided. A wireless network with highest quality of service is selected from a plurality of wireless networks based on recorded information related to multimedia calls placed by the mobile device over the plurality of wireless networks. A multimedia call is placed over the selected wireless network for the mobile device and one or more conditions related to the selected wireless network and the mobile device is monitored. Information related to the one or more conditions of the selected wireless network and the mobile device are gathered. Based on the gathered information, buffering time of multimedia data packets is estimated. Before playout, multimedia data packets that are received by the mobile device are buffered for a predetermined time period corresponding to the estimated buffering time.
摘要:
A system, method, and computer program product for dynamically managing packet delay of a received packet of data between multiple endpoints, including a delay estimator module adapted to calculate packet delay of the received packet of data. The system further includes a predictor module adapted for predicting a playout time for each received packet of data indicative of the calculated packet delay of the at least one received packet of data. Furthermore, the system includes a buffer module adapted for buffering the received packet of data for a variable amount of time and a player module adapted for playing only the received packet of data and to discard packets of data received after the predicted playout time. The delay estimator is adapted to calculate maximum delay of all the packets of data received in an interval within a predetermined threshold indicative of the calculated packet delay.
摘要:
Systems and methods for optimizing the performance of an application, as described, may include determining an arrival time of a packet at a network emulator node by the network emulator node, wherein the packet is transmitted from a node to the network emulator node over the network, establishing a packet ordering queue at the network emulator node, applying a maximum delay time by the network emulator node, applying a minimum delay time by the network emulator node, and computing a packet departure time for the packet from the network emulator node. An exemplary embodiment may additionally include the determination of a bandwidth delay time, where the applicable network bandwidth is imposed by the network emulator node.
摘要:
A system and method for robust data loss recovery in a wireless local area network is provided. The method includes splitting user data into multiple data fragments. The method further includes creating multiple beacon frames by placing each data fragment in a unique beacon frame and broadcasting the beacon frames through a wireless medium by an access point of the network. Prior to transmission, the method includes arranging the frames into a plurality of groups and creating a parity frame for each group, to be transmitted along with the beacon frame. After transmission, the beacon frames are received by a wireless client and data fragments are extracted from each beacon frame. At the receiving end, the wireless client checks whether all the transmitted beacon frames have been received. Finally, the user data is reconstructed from the extracted data fragments by reassembling the data fragments.
摘要:
A system and method for improving bandwidth of a local area network is provided. The method includes splitting user data into multiple data fragments. The method further includes creating multiple beacon frames by placing each data fragment in a unique beacon frame. Further, the method includes broadcasting the beacon frames through a wireless medium by an access point of the network. Thereafter, the beacon frames are received by a wireless client and data fragments are extracted from each beacon frame. Finally, the user data is reconstructed from the extracted data fragments by reassembling the data fragments.
摘要:
Systems and methods for optimizing the performance of an application, as described, may include determining an arrival time of a packet at a network emulator node by the network emulator node, wherein the packet is transmitted from a node to the network emulator node over the network, establishing a packet ordering queue at the network emulator node, applying a maximum delay time by the network emulator node, applying a minimum delay time by the network emulator node, and computing a packet departure time for the packet from the network emulator node. An exemplary embodiment may additionally include the determination of a bandwidth delay time, where the applicable network bandwidth is imposed by the network emulator node.
摘要:
A computer-implemented method for estimating buffering time of multimedia data packets for efficient playout of multimedia applications by a mobile device is provided. A wireless network with highest quality of service is selected from a plurality of wireless networks based on recorded information related to multimedia calls placed by the mobile device over the plurality of wireless networks. A multimedia call is placed over the selected wireless network for the mobile device and one or more conditions related to the selected wireless network and the mobile device is monitored. Information related to the one or more conditions of the selected wireless network and the mobile device are gathered. Based on the gathered information, buffering time of multimedia data packets is estimated. Before playout, multimedia data packets that are received by the mobile device are buffered for a predetermined time period corresponding to the estimated buffering time.
摘要:
A system and method for testing performance of a mobile application server is provided. The methodology of the invention describes steps to initiate one or more instances of a mobile application using one or more test cases. The one or more instances of the mobile application are initiated in a plurality of emulations of an operating environment. The methodology further describes steps to buffer plurality of requests generated by the one or more instances of the mobile application. The methodology furthermore describes steps to invoke the plurality of buffered requests synchronously to a server based on a predefined policy. The methodology in addition describes step to measure response time taken by the server to process each of the invoked plurality of requests.