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公开(公告)号:US20120252561A1
公开(公告)日:2012-10-04
申请号:US13426000
申请日:2012-03-21
申请人: Kenta KITAMURA , Masumi Fujisawa , Hiroki Nakamura
发明人: Kenta KITAMURA , Masumi Fujisawa , Hiroki Nakamura
IPC分类号: A63F9/24
CPC分类号: G07F17/3279 , G07F17/3211 , G07F17/3223 , G07F17/3267
摘要: The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game.
摘要翻译: 本发明提供一种游戏机,其包括具有高支付率的游戏终端,而不增加管理侧的损失。 当获得与付款相关联的基本游戏的结果时,游戏机确定是否满足与支付相关联的至少竞争游戏条件,并且当确定竞争游戏条件被满足时,设置相邻游戏 终端为对手。 当对手参与竞争游戏时,竞争对手通过与对手进行竞争来赢得支付。 根据竞争游戏的结果,至少一部分支付给予竞争游戏的赢家,并且没有给予竞争游戏的输家。
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公开(公告)号:US09117344B2
公开(公告)日:2015-08-25
申请号:US13426000
申请日:2012-03-21
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
CPC分类号: G07F17/3279 , G07F17/3211 , G07F17/3223 , G07F17/3267
摘要: The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game.
摘要翻译: 本发明提供一种游戏机,其包括具有高支付率的游戏终端,而不增加管理侧的损失。 当获得与付款相关联的基本游戏的结果时,游戏机确定是否满足与支付相关联的至少竞争游戏条件,并且当确定竞争游戏条件被满足时,设置相邻游戏 终端为对手。 当对手参与竞争游戏时,竞争对手通过与对手进行竞争来赢得支付。 根据竞争游戏的结果,至少一部分支付给予竞争游戏的赢家,并且没有给予竞争游戏的输家。
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公开(公告)号:US09058725B2
公开(公告)日:2015-06-16
申请号:US13426058
申请日:2012-03-21
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
CPC分类号: G07F17/3276
摘要: A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
摘要翻译: 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。
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公开(公告)号:US08979632B2
公开(公告)日:2015-03-17
申请号:US13475099
申请日:2012-05-18
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
IPC分类号: G07F17/32
CPC分类号: G07F17/32 , G07F17/3244 , G07F17/3246 , G07F17/3267 , G07F17/34
摘要: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
摘要翻译: 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
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公开(公告)号:US20120115574A1
公开(公告)日:2012-05-10
申请号:US13289856
申请日:2011-11-04
申请人: Kenta Kitamura , Masumi Fujisawa
发明人: Kenta Kitamura , Masumi Fujisawa
IPC分类号: A63F9/24
CPC分类号: G07F17/3211 , G07F17/323 , G07F17/3267
摘要: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery.
摘要翻译: 本发明提供一种游戏机,其能够通过有效呈现玩家被允许参与的类型来实际地向玩家通知支付率。 在该游戏机中,当例行程序迁移到奖励游戏时,玩家通过第一显示面板进行输入操作,从而在设置在第一显示面板的上方的第二显示面板中进行游戏。 以这种方式,作为奖励游戏,可以在从上方容易看到的位置执行这样的游戏者可以参与的游戏。
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公开(公告)号:US09257002B2
公开(公告)日:2016-02-09
申请号:US13294020
申请日:2011-11-10
申请人: Masumi Fujisawa , Kenta Kitamura , Hiroki Munakata
发明人: Masumi Fujisawa , Kenta Kitamura , Hiroki Munakata
CPC分类号: G07F17/3211 , G07F17/3213 , G07F17/3276
摘要: A plurality of gaming terminals 10, a terminal image display panel 16 and an upper display 700 which display effect images in accordance with the gaming state of a game on the gaming terminals 10 and display at least one of the effect images in three dimensions, a terminal controller 630, which switches at least one of the effect images on the terminal image display panel 16 and the upper display 700 from two dimensional display to three dimensional display when the gaming state satisfies a predetermined condition, and a center controller 200.
摘要翻译: 多个游戏终端10,终端图像显示面板16和上显示器700,其根据游戏终端10上的游戏状态显示效果图像,并且在三维中显示效果图像中的至少一个, 终端控制器630,其在游戏状态满足预定条件时将终端图像显示面板16和上显示器700上的效果图像中的至少一个从二维显示切换到三维显示;以及中央控制器200。
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公开(公告)号:US20130310136A1
公开(公告)日:2013-11-21
申请号:US13475027
申请日:2012-05-18
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
IPC分类号: A63F13/00
CPC分类号: G07F17/3213
摘要: A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type.
摘要翻译: 游戏机基于至少一个用于确定在正常模式游戏中重新排列的符号的第一表,执行正常模式游戏以重新排列第一显示器上的符号,并且当重新布置时触发包括多个机会轮的机会模式游戏 符号满足第一条件。 当触发机会模式游戏时,游戏机关闭门,并且确定机会模式游戏的机会类型。 游戏机通过控制门的打开或关闭并在显示面板上显示对象图像,执行机会模式游戏的每一次机会,以基于用于所确定的机会类型的第二表来重新排列符号 根据确定的机会类型。
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公开(公告)号:US20120115575A1
公开(公告)日:2012-05-10
申请号:US13289882
申请日:2011-11-04
申请人: Kenta Kitamura , Masumi Fujisawa
发明人: Kenta Kitamura , Masumi Fujisawa
IPC分类号: A63F9/24
CPC分类号: G07F17/34 , G07F17/323
摘要: The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high.
摘要翻译: 本发明提供了一种游戏机,其能够通过有效渲染来实际地向玩家通知支付率变高的可能性。 游戏机能够增加迁移到奖励游戏的可能性,然后通过在留下奖励符号的同时执行重新滚动来增加向玩家增加奖品的机会。 此外,游戏机能够通过称为重新滚动的有效渲染来增加迁移到奖励游戏的概率,从而能够实际地通知玩家支付率变高的可能性。
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9.
公开(公告)号:US20120115572A1
公开(公告)日:2012-05-10
申请号:US13289787
申请日:2011-11-04
申请人: Kenta Kitamura , Masumi Fujisawa
发明人: Kenta Kitamura , Masumi Fujisawa
IPC分类号: A63F9/24
CPC分类号: G07F17/323 , G07F17/326 , G07F17/34
摘要: The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time.
摘要翻译: 本发明提供了一种游戏机,其能够使玩家实际地通知支付率,并且能够通过使各种游戏可播放而具有各种娱乐选项。 在游戏机中,根据游戏程序迁移到奖励游戏后的呈现时间的奖励被授予玩家,由此玩家可以实现随着呈现时间的流逝,奖品的数量增加。 以这种方式,玩家可以通过被称为呈现时间的容易识别的元素来跟踪奖品的数量是大还是小。
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公开(公告)号:US20120115571A1
公开(公告)日:2012-05-10
申请号:US13289710
申请日:2011-11-04
申请人: Kenta Kitamura , Masumi Fujisawa
发明人: Kenta Kitamura , Masumi Fujisawa
IPC分类号: A63F9/24
CPC分类号: G07F17/326
摘要: The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player.
摘要翻译: 本发明提供一种能够实现玩家有吸引力的支付率的游戏机。 游戏机适于建议通过屏蔽滚动的符号然后显示特定字符的阴影来建立对玩家有利的状态。 以这种方式,玩家可以玩一种有期望感的游戏。 在阴影被释放之后,显示特定符号,从而建立对玩家有利的状态。 因此,玩家可以意识到该例程迁移到对玩家有利的状态。
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