Photographing apparatus, device and method for obtaining images to be used for creating a three-dimensional model
    1.
    发明申请
    Photographing apparatus, device and method for obtaining images to be used for creating a three-dimensional model 失效
    用于获得用于创建三维模型的图像的摄影装置,装置和方法

    公开(公告)号:US20070109295A1

    公开(公告)日:2007-05-17

    申请号:US10555317

    申请日:2004-05-04

    IPC分类号: G06T15/00

    CPC分类号: G03B15/06 G01C11/02

    摘要: This invention introduces, as one aspect, an apparatus for creating three-dimensional object model, comprising photographing means for photographing an object to be modeled for obtaining images to be used for creating the three-dimensional object model, setting means for longitudinally and latitudinally setting a relative position between the object and said photographing means, said setting means being capable of setting the object and said photographing means a plurality of different relative longitudinal and latitudinal positions, and control means for controlling said photographing means and said setting means so that a number of photographs taken from different relative longitudinal positions at a first relative latitudinal position is larger than that taken from different relative longitudinal positions at a second relative latitudinal position, the first relative latitudinal position being closer to a lateral position than the second relative latitudinal position. Accordingly, it becomes possible to minimize the number of photographs for obtaining necessary images to effectively keep a high quality three-dimensional object model, the number of user's manual operations is reduced, and the total photographing time for creating a three-dimensional object model is significantly decreased.

    摘要翻译: 本发明作为一个方面引入了一种用于创建三维对象模型的装置,包括:用于拍摄待建模对象的拍摄装置,以获得用于创建三维对象模型的图像;纵向和横向设置的设置装置 物体和摄影装置之间的相对位置,所述设定装置能够设定物体和摄影装置多个不同的相对纵向位置和纬度位置,以及用于控制所述拍摄装置和所述设定装置的控制装置, 在第一相对纬度位置处从不同相对纵向位置拍摄的照片大于在第二相对纬度位置处从不同相对纵向位置取得的照片,第一相对纬度位置比第二相对纬度位置更靠近横向位置。 因此,可以最小化用于获得所需图像的照片的数量,以有效地保持高质量的三维对象模型,减少用户手动操作的次数,并且用于创建三维对象模型的总拍摄时间是 明显下降。

    Generation of texture maps for use in 3D computer graphics
    2.
    发明申请
    Generation of texture maps for use in 3D computer graphics 有权
    生成用于3D计算机图形的纹理贴图

    公开(公告)号:US20050151751A1

    公开(公告)日:2005-07-14

    申请号:US10943103

    申请日:2004-09-17

    IPC分类号: G06T15/04 G09G5/00

    CPC分类号: G06T15/04

    摘要: A plurality of texture maps for a 3D computer model of an object are generated by processing images of the object, data defining the computer model, and data defining the relative positions and orientations of the images and computer model. A respective texture map is generated for the viewing position and direction of each image. Each texture map stores texture data for all parts of the computer model which are visible from the associated viewing position and direction and also texture data for all invisible parts of the computer model. Each texture map therefore stores texture data that can be used for rendering accurate images of the 3D computer model over a wide range of viewing positions and directions.

    摘要翻译: 通过处理对象的图像,定义计算机模型的数据以及定义图像和计算机模型的相对位置和取向的数据来生成用于对象的3D计算机模型的多个纹理图。 为每个图像的观看位置和方向生成相应的纹理图。 每个纹理贴图存储从相关观看位置和方向可见的计算机模型的所有部分的纹理数据,以及计算机模型的所有不可见部分的纹理数据。 因此,每个纹理贴图存储可用于在宽范围的观看位置和方向上渲染3D计算机模型的精确图像的纹理数据。

    Texture data compression and rendering in 3D computer graphics
    3.
    发明申请
    Texture data compression and rendering in 3D computer graphics 有权
    3D电脑图形中的纹理数据压缩和渲染

    公开(公告)号:US20060017722A1

    公开(公告)日:2006-01-26

    申请号:US11151544

    申请日:2005-06-14

    CPC分类号: G06T15/04

    摘要: View-dependent texture images and view-independent texture data for a 3D computer model are processed to compress each view-dependent texture image by subtracting the view-dependent data and view-independent data in a common 2D image space to generate a difference image, and compression encoding the difference image. The difference images, 3D computer model and view-independent texture data are transmitted to a second apparatus, where the difference data and view-independent texture data are recombined in a common 2D image space as part of the processing to render an image.

    摘要翻译: 针对3D计算机模型的与视图相关的纹理图像和与视图无关的纹理数据被处理以通过在公共2D图像空间中减去视图相关数据和与视图无关的数据来生成差分图像来压缩每个视图相关的纹理图像, 并对差分图像进行压缩编码。 将差分图像,3D计算机模型和与视图无关的纹理数据传送到第二装置,其中差分数据和与视图无关的纹理数据在公共2D图像空间中重新组合,作为渲染图像的处理的一部分。