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公开(公告)号:US11325038B2
公开(公告)日:2022-05-10
申请号:US16804959
申请日:2020-02-28
发明人: Yota Tsutsumizaki , Yuji Kaine
IPC分类号: A63F13/5375 , A63F13/35 , A63F13/533 , A63F13/847 , A63F13/87
摘要: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.
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公开(公告)号:US20200171392A1
公开(公告)日:2020-06-04
申请号:US16787839
申请日:2020-02-11
发明人: Yota Tsutsumizaki
IPC分类号: A63F13/847 , A63F13/56 , A63F13/44
摘要: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.
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公开(公告)号:US11701592B2
公开(公告)日:2023-07-18
申请号:US16787839
申请日:2020-02-11
发明人: Yota Tsutsumizaki
IPC分类号: A63F13/847 , A63F13/44 , A63F13/56
CPC分类号: A63F13/847 , A63F13/44 , A63F13/56
摘要: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: receive an operation-input made by a first user; and cause a first character of a game to execute an action, based on the operation-input made by the first user, in which when a first action made by a second character of the game is executed based on an operation-input made by a second user, the program causes the processor to cause the first character to execute a second action responsive to the first action, based on the operation-input made by the first user and received by the receiver.
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