Massive multi-player compute
    1.
    发明授权

    公开(公告)号:US11628356B2

    公开(公告)日:2023-04-18

    申请号:US17584238

    申请日:2022-01-25

    发明人: Kelvin Yong

    摘要: Methods and systems for managing processing resources of an online game include executing the online game for one or more users. Each user is provided access to virtual locations in a gaming world of the online game. A compute is assigned for processing gaming interactivity of the one or more users in the gaming world. A number of users accessing a region within a virtual location are determined. When the number of users exceeds a predefined limit for the compute assigned to the users in the region, the region is divided into a plurality of sub-regions and additional compute is assigned for the region so that the compute and the additional compute can process gaming interactivity for the users in each of the sub-regions defined in the gaming world.

    Game server device, server control method, and server control program

    公开(公告)号:US11596860B2

    公开(公告)日:2023-03-07

    申请号:US16457211

    申请日:2019-06-28

    申请人: GREE, Inc.

    发明人: Kensuke Umehara

    摘要: The server device according to the invention includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.

    SERVER SYSTEM AND SYSTEM
    4.
    发明申请

    公开(公告)号:US20230022864A1

    公开(公告)日:2023-01-26

    申请号:US17957226

    申请日:2022-09-30

    摘要: A computer system controls a start of a gathering event that gathers a user character of a participating user at a given gathering place in a virtual space upon acceptance of a gathering request operation from a terminal of a directing user. The computer system controls a display of a map image displaying the gathering place in the virtual space in an identifiable display mode on the terminals of the directing user and the participating user. The computer system determines a success/failure of the gathering event using a position of the user character operated by the participating user. The computer system gives a given reward to the directing user and/or the participating user when the gathering event is determined to be a success in the event success/failure determination.

    TOKEN MANAGEMENT SYSTEM FOR USE IN IMMERSIVE INTERACTIVE SPORTS ENVIRONMENTS

    公开(公告)号:US20220401842A1

    公开(公告)日:2022-12-22

    申请号:US17836682

    申请日:2022-06-09

    摘要: A system and method for managing tokens used in an interactive sports management system enabling remote participation in decisions affecting activity in a sporting event. The interactive system includes a server platform in communication with a blockchain processing network in which are recorded player tokens corresponding to the players. The tokens are respectively implemented by player smart contracts instantiated within the blockchain processing network and executed by a blockchain virtual machine. Results information relating to performances of the players is received by the server platform and stored within a database. A value factor corresponding to an achievement occurrence within the results information associated with a first player is provided to a first player smart contract implementing a first player token associated with the first player. The first player smart contract updates a value of the first player token within the blockchain processing network based upon the first value factor.

    Multi-party location-based VR shared space usage optimization

    公开(公告)号:US20220308654A1

    公开(公告)日:2022-09-29

    申请号:US17212017

    申请日:2021-03-25

    发明人: Michael Chen

    摘要: Methods, systems, and apparatuses are described for providing XR experiences to multiple users. A plurality of XR devices might participate in a group XR experience. Physical environment data may be determined for each XR device. Virtual play areas for each of the XR devices may be determined. The different virtual play areas may be fit into different areas of a predefined virtual play area, and/or may be combined to form a combined virtual play area. Each XR device might be provided a different portion of the virtual play area. The XR devices may be sent different virtual map positioning data to provide the group XR experience.

    Gamified virtual conference with network security training of network security products

    公开(公告)号:US11412016B2

    公开(公告)日:2022-08-09

    申请号:US16915727

    申请日:2020-06-29

    申请人: Fortinet, Inc.

    摘要: Systems and methods for demonstrating network security products in a virtual conference and providing training to attendees of a network security training session in the virtual conference through the use of gamification are provided. A server generates a dedicated virtual environment for a particular attendee. A three-dimensional (3D) user interface for the virtual conference is presented on a display of the particular attendee, which represents a simulated conference environment with each network security product being demonstrated as a virtual booth represented in the conference environment. A game client causes the particular attendee to navigate in the 3D user interface to a first virtual booth to access a first learning objective relating to demonstration of a first network security product corresponding to the first booth. A progress report, which is maintained by the server, is used to notify regarding other learning objectives that are of potential interest to the particular attendee.

    METHOD AND SYSTEMS FOR DYNAMIC QUEST GENERATION

    公开(公告)号:US20220168652A1

    公开(公告)日:2022-06-02

    申请号:US17107713

    申请日:2020-11-30

    摘要: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward