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公开(公告)号:US20180330096A1
公开(公告)日:2018-11-15
申请号:US15594457
申请日:2017-05-12
发明人: Matthew A. Breindel , Donald N. Kjer , Richard Benjamin Trent Nelson , Avery Lauren Orman , Jeffery Blaine Petersen
CPC分类号: G06F21/577 , A63F13/00 , A63F13/352 , A63F13/358 , A63F13/63 , A63F13/655 , A63F13/69 , A63F13/71 , G06F21/53 , G06F2221/034 , G06T19/00
摘要: A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.
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公开(公告)号:US20180330110A1
公开(公告)日:2018-11-15
申请号:US15594358
申请日:2017-05-12
发明人: Richard Benjamin Trent Nelson , Jeffery Blaine Petersen , Avery Lauren Orman , Donald N. Kjer , Matthew A. Breindel , Jason Wayne Gholston
CPC分类号: G06F21/6209 , G06Q30/0601 , G06T19/006
摘要: A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. A platonic object identifies a list of objects as different versions of the platonic object. Each respective object has: a blueprint identifying resource objects that are used to construct the respective object in the virtual reality world; and a provenance node identifying the platonic object of the respective object, a creator of the respective object, and a set of access control parameters of the respective object. A server computer hosting the virtual reality world control access to instances of the platonic object according to access control parameters stored in the tree of provenance nodes for the objects connected via the blueprints and the platonic object.
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公开(公告)号:US20190220604A1
公开(公告)日:2019-07-18
申请号:US16364016
申请日:2019-03-25
发明人: Matthew A. Breindel , Donald N. Kjer , Richard Benjamin Trent Nelson , Avery Lauren Orman , Jeffery Blaine Petersen
IPC分类号: G06F21/57 , G06T19/00 , A63F13/00 , A63F13/71 , A63F13/352 , G06F21/53 , A63F13/69 , A63F13/63 , A63F13/655 , A63F13/358
CPC分类号: G06F21/577 , A63F13/00 , A63F13/352 , A63F13/358 , A63F13/63 , A63F13/655 , A63F13/69 , A63F13/71 , G06F21/53 , G06F2221/034 , G06T19/00
摘要: A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.
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公开(公告)号:US10282551B2
公开(公告)日:2019-05-07
申请号:US15594457
申请日:2017-05-12
发明人: Matthew A. Breindel , Donald N. Kjer , Richard Benjamin Trent Nelson , Avery Lauren Orman , Jeffery Blaine Petersen
IPC分类号: H04L29/06 , G06F21/57 , G06F21/53 , A63F13/00 , G06T19/00 , A63F13/655 , A63F13/63 , A63F13/69 , A63F13/358 , A63F13/352 , A63F13/71
摘要: A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. During the creation of a virtual object, a user of the virtual reality world identifies components and/or resources of the virtual object, such as a mesh model defining the shape of the virtual object, an image specifying the appearance of the virtual object, and a script defining the run time behavior of the virtual object. The computer system examines the components and/or resources duration the creation process of the virtual object to detect and/or address security threats and/or performance hurdles. Before the approval of the publication of the virtual object in the virtual world, the computer system performs a simulation of the rendering of the virtual object to detect security threats and evaluate performance impacts.
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公开(公告)号:US20210217067A1
公开(公告)日:2021-07-15
申请号:US17214252
申请日:2021-03-26
发明人: Richard Benjamin Trent Nelson , Jeffery Blaine Petersen , Avery Lauren Orman , Donald N. Kjer , Matthew A. Breindel , Jason Wayne Gholston
摘要: A computing system and method to implement a three-dimensional virtual reality world having user created virtual objects. A platonic object identifies a list of objects as different versions of the platonic object. Each respective object has: a blueprint identifying resource objects that are used to construct the respective object in the virtual reality world; and a provenance node identifying the platonic object of the respective object, a creator of the respective object, and a set of access control parameters of the respective object. A server computer hosting the virtual reality world control access to instances of the platonic object according to access control parameters stored in the tree of provenance nodes for the objects connected via the blueprints and the platonic object.
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