PHYSICAL AND VIRTUAL INPUT DEVICE INTEGRATION
    1.
    发明申请
    PHYSICAL AND VIRTUAL INPUT DEVICE INTEGRATION 审中-公开
    物理和虚拟输入设备集成

    公开(公告)号:US20160306438A1

    公开(公告)日:2016-10-20

    申请号:US15099519

    申请日:2016-04-14

    摘要: An input device comprising a housing, a plurality of physical keys disposed in the housing, and a processor to generate an output signal in response to one of the plurality of physical keys being activated, and control an operation of one or more virtual keys displayed on a touch-sensitive display, the physical keys and the one or more virtual keys configured for concurrent operation. The processor can be further configured to communicate with a software application operating on the touch-sensitive display and control a selection of the one or more virtual keys based on features of the software application. In some embodiments, the virtual keys can be one or more emojis. The emojis can include a context specific emoji corresponding to at least a portion of a recently input word or phrase on the plurality of physical keys, trending emojis associated with a social media platform, and more.

    摘要翻译: 一种输入装置,包括壳体,设置在壳体中的多个物理键,以及处理器,用于响应于多个物理键中的一个被激活而产生输出信号,并且控制显示在一个或多个虚拟键上的操作 触敏显示器,物理键和配置用于并发操作的一个或多个虚拟键。 处理器可以被进一步配置为与在触摸敏感显示器上操作的软件应用通信,并且基于软件应用的特征来控制对一个或多个虚拟键的选择。 在一些实施例中,虚拟键可以是一个或多个表情符号。 表情符号可以包括对应于多个物理键上的最近输入的单词或短语的至少一部分的上下文特定表情符号,与社交媒体平台相关联的趋势表情,以及更多。

    INPUT DEVICE FOR VR/AR APPLICATIONS
    3.
    发明申请

    公开(公告)号:US20190018567A1

    公开(公告)日:2019-01-17

    申请号:US15786614

    申请日:2017-10-18

    IPC分类号: G06F3/0481 G06F3/01 G06T19/00

    摘要: In some embodiments, an input device for interfacing within an VR/AR environment can include a processor, one or more motion tracking sensors to track a motion of the input device in three-dimensional (3D) space, where a cursor in the VR/AR environment moves based on the tracked motion of the input device in 3D space and is limited to tracked motion having three degrees of freedom (DOF). The input device can further include a button that, when activated, selects an application window in the VR/AR environment when the cursor is placed over the application window, where the application window moves in the VR/AR environment based on the tracked motion of the input device in 3D space while the application window is selected. The input device can include a user interface that, when activated, accesses and controls content on the selected application window.