Systems and methods for interfacing with a virtual object in a haptic virtual environment
    6.
    发明申请
    Systems and methods for interfacing with a virtual object in a haptic virtual environment 有权
    用于在触觉虚拟环境中与虚拟对象进行接口的系统和方法

    公开(公告)号:US20110202856A1

    公开(公告)日:2011-08-18

    申请号:US12983553

    申请日:2011-01-03

    IPC分类号: G06F3/048

    摘要: A user of a modeling application modifies an initial virtual object using a sketch drawn on one or more construction planes. Typically, construction planes are connected by an axis that intersects the virtual object. The user can draw a sketch on each construction plane, and the modeling application interpolates a shape along the axis between the sketches to determine what material in the virtual object is to be removed from it. In this manner, material may be removed to create a recess or hole in the virtual object or otherwise to slice away material from the object. A user can use two or more axes and construction planes to produce complex shapes from the initial virtual object. A user can also select a portion of a virtual object and mirror the selected portion. Modifications that the user makes in the selected portion are made correspondingly in the mirrored portion.

    摘要翻译: 建模应用程序的用户使用在一个或多个构造平面上绘制的草图来修改初始虚拟对象。 通常,构造平面通过与虚拟对象相交的轴连接。 用户可以在每个施工平面上绘制草图,并且建模应用程序沿着草图之间的轴插入一个形状,以确定要从中移除虚拟对象中的哪些材质。 以这种方式,可以去除材料以在虚拟物体中产生凹陷或孔,或以其他方式将材料从物体上分离开。 用户可以使用两个或多个轴和构造平面来从初始虚拟对象产生复杂的形状。 用户还可以选择虚拟对象的一部分并镜像所选部分。 用户在所选部分中进行的修改在镜像部分中相应地进行。

    Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment
    7.
    发明授权
    Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment 有权
    用于在触觉虚拟现实环境中以草图模式创建虚拟对象的系统和方法

    公开(公告)号:US07864173B2

    公开(公告)日:2011-01-04

    申请号:US10900034

    申请日:2004-07-27

    IPC分类号: G06T17/00

    摘要: A user of a modeling application modifies an initial virtual object using a sketch drawn on one or more construction planes. Typically, construction planes are connected by an axis that intersects the virtual object. The user can draw a sketch on each construction plane, and the modeling application interpolates a shape along the axis between the sketches to determine what material in the virtual object is to be removed from it. In this manner, material may be removed to create a recess or hole in the virtual object or otherwise to slice away material from the object. A user can use two or more axes and construction planes to produce complex shapes from the initial virtual object. A user can also select a portion of a virtual object and mirror the selected portion. Modifications that the user makes in the selected portion are made correspondingly in the mirrored portion.

    摘要翻译: 建模应用程序的用户使用在一个或多个构造平面上绘制的草图来修改初始虚拟对象。 通常,构造平面通过与虚拟对象相交的轴连接。 用户可以在每个施工平面上绘制草图,并且建模应用程序沿着草图之间的轴插入一个形状,以确定要从中移除虚拟对象中的哪些材质。 以这种方式,可以去除材料以在虚拟物体中产生凹陷或孔,或以其他方式将材料从物体上分离开。 用户可以使用两个或多个轴和构造平面来从初始虚拟对象产生复杂的形状。 用户还可以选择虚拟对象的一部分并镜像所选部分。 用户在所选部分中进行的修改在镜像部分中相应地进行。

    Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment
    8.
    发明授权
    Systems and methods for creating virtual objects in a sketch mode in a haptic virtual reality environment 有权
    用于在触觉虚拟现实环境中以草图模式创建虚拟对象的系统和方法

    公开(公告)号:US06792398B1

    公开(公告)日:2004-09-14

    申请号:US09352066

    申请日:1999-07-14

    IPC分类号: G06F1710

    摘要: A user of a modeling application modifies an initial virtual object using a sketch drawn on one or more construction planes. Typically, construction planes are connected by an axis that intersects the virtual object. The user can draw a sketch on each construction plane, and the modeling application interpolates a shape along the axis between the sketches to determine what material in the virtual object is to be removed from it. In this manner, material may be removed to create a recess or hole in the virtual object or otherwise to slice away material from the object. A user can use two or more axes and construction planes to produce complex shapes from the initial virtual object. A user can also select a portion of a virtual object and mirror the selected portion. Modifications that the user makes in the selected portion are made correspondingly in the mirrored portion.

    摘要翻译: 建模应用程序的用户使用在一个或多个构造平面上绘制的草图来修改初始虚拟对象。 通常,构造平面通过与虚拟对象相交的轴连接。 用户可以在每个施工平面上绘制草图,并且建模应用程序沿着草图之间的轴插入一个形状,以确定要从中移除虚拟对象中的哪些材质。 以这种方式,可以去除材料以在虚拟物体中产生凹陷或孔,或以其他方式将材料从物体上分离开。 用户可以使用两个或多个轴和构造平面来从初始虚拟对象产生复杂的形状。 用户还可以选择虚拟对象的一部分并镜像所选部分。 用户在所选部分中进行的修改在镜像部分中相应地进行。

    Systems and methods for interacting with virtual objects in a haptic virtual reality environment
    9.
    发明授权
    Systems and methods for interacting with virtual objects in a haptic virtual reality environment 有权
    在触觉虚拟现实环境中与虚拟对象交互的系统和方法

    公开(公告)号:US06421048B1

    公开(公告)日:2002-07-16

    申请号:US09340875

    申请日:1999-06-28

    IPC分类号: G06T1500

    摘要: A user of a modeling application uses a haptic interface device in the real world to manipulate a virtual tool in a virtual environment to interact with a virtual object. The user can use the tool to evaluate the shape of the virtual object and navigate its virtual surface, based on an interactive force feedback approach. When the user attempts to penetrate the virtual object with the virtual tool, a modeling application limits the movement of the virtual tool depending on the geometry of the surface, the position of the virtual tool, and a haptic interface location in the virtual environment, which represents the physical location of the haptic interface device in the real world. The user can evaluate different geometries of the virtual surface, including an edge geometry, such as occurs when the virtual tool is touching or moving along an edge of the virtual object.

    摘要翻译: 建模应用的用户使用现实世界中的触觉接口设备来操纵虚拟环境中的虚拟工具以与虚拟对象交互。 基于交互式力反馈方法,用户可以使用该工具来评估虚拟对象的形状并导航其虚拟表面。 当用户尝试使用虚拟工具渗透虚拟对象时,建模应用程序根据表面的几何形状,虚拟工具的位置和虚拟环境中的触觉界面位置来限制虚拟工具的移动,其中 表示触觉界面设备在现实世界中的物理位置。 用户可以评估虚拟表面的不同几何,包括边缘几何,例如当虚拟工具沿虚拟对象的边缘触摸或移动时发生。