Data processing apparatus and processing method and medium for electronic games
    1.
    发明授权
    Data processing apparatus and processing method and medium for electronic games 有权
    电子游戏数据处理装置及处理方法及介质

    公开(公告)号:US07030882B1

    公开(公告)日:2006-04-18

    申请号:US09135024

    申请日:1998-08-17

    IPC分类号: G09G5/00

    CPC分类号: G06T13/40

    摘要: To provide a data processing apparatus wherewith the work volume required to produce game characters is reduced. The image data processing apparatus is an apparatus for placing a plurality of polygons at predetermined positions, based on position information that places a reference polygon on a screen, applying predetermined texture to the polygons, and thus producing game character data. The game character data 200 comprise distance information and placement angle information for a torso polygon 201, a head polygon 202, wrist polygons 203R and 203L, and ankle polygons 204R and 204L. A processor computes the torso polygon based on placement information for the torso polygon 201 on the screen (processing routine 1), and computes the head polygon 202, wrist polygons 203R and 203L, and ankle polygons 204R and 204L from the distance information and angle information (processing routine 2).

    摘要翻译: 提供一种数据处理装置,其中减少了产生游戏角色所需的工作量。 图像数据处理装置是基于将参考多边形放置在屏幕上的位置信息将多个多边形放置在预定位置的装置,对多边形应用预定纹理,从而产生游戏角色数据。 游戏角色数据200包括躯干多边形201,头部多边形202,手腕多边形203 R和203 L以及踝多边形204 R和204 L的距离信息和放置角度信息。处理器基于放置信息计算躯干多边形 对于屏幕上的躯干多边形201(处理程序1),并根据距离信息和角度信息(处理程序2)计算头部多边形202,手腕多边形203 R和203 L以及踝多边形204 R和204 L。