HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS
    1.
    发明申请
    HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS 有权
    用于游戏相关通信的多媒体系统

    公开(公告)号:US20120028716A1

    公开(公告)日:2012-02-02

    申请号:US13250919

    申请日:2011-09-30

    IPC分类号: A63F9/24

    摘要: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.

    摘要翻译: 本文描述了用于分级多层系统中的游戏相关通信的系统,装置和方法。 在一些实施例中,一种方法包括将主配置从分级多层系统的中央操作发送到具有一个或多个游戏组件的本地游戏站点。 该方法还包括基于主配置​​来接收针对一个或多个游戏组件的选定配置。 该方法包括通过分级多层系统将所选配置下载到一个或多个游戏组件。

    Hierarchical multi-tiered system for gaming related communications
    2.
    发明授权
    Hierarchical multi-tiered system for gaming related communications 有权
    用于游戏相关通信的分层多层次系统

    公开(公告)号:US08029365B2

    公开(公告)日:2011-10-04

    申请号:US11277064

    申请日:2006-03-21

    IPC分类号: A63F9/24

    摘要: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.

    摘要翻译: 本文描述了用于分级多层系统中的游戏相关通信的系统,装置和方法。 在一些实施例中,一种方法包括将主配置从分级多层系统的中央操作发送到具有一个或多个游戏组件的本地游戏站点。 该方法还包括基于主配置​​来接收针对一个或多个游戏组件的选定配置。 该方法包括通过分级多层系统将所选配置下载到一个或多个游戏组件。

    CONTENT DEPENDENCY VERIFICATION FOR A GAMING MACHINE
    3.
    发明申请
    CONTENT DEPENDENCY VERIFICATION FOR A GAMING MACHINE 审中-公开
    游戏机的内容依赖性验证

    公开(公告)号:US20130023345A1

    公开(公告)日:2013-01-24

    申请号:US13617008

    申请日:2012-09-14

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323

    摘要: A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine.

    摘要翻译: 本文描述了用于分发给游戏机的内容的依赖性验证的系统,装置和方法。 在一些实施例中,一种方法包括通过网络和游戏机接收包括软件组件的数据。 该方法还包括在确定软件组件取决于作为游戏机的一部分的组件的版本或范围的范围时验证游戏机包括组件的版本或范围。

    Content Dependency Verification for a Gaming Machine
    4.
    发明申请
    Content Dependency Verification for a Gaming Machine 有权
    游戏机的内容依赖性验证

    公开(公告)号:US20080200256A1

    公开(公告)日:2008-08-21

    申请号:US11995764

    申请日:2006-07-18

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323

    摘要: A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine.

    摘要翻译: 本文描述了用于分发给游戏机的内容的依赖性验证的系统,装置和方法。 在一些实施例中,一种方法包括通过网络和游戏机接收包括软件组件的数据。 该方法还包括在确定软件组件取决于作为游戏机的一部分的组件的版本或范围的范围时验证游戏机包括组件的版本或范围。

    Hiearchical multi-tiered system for gaming related communications
    6.
    发明授权
    Hiearchical multi-tiered system for gaming related communications 有权
    用于游戏相关通信的Hiearchically多层次系统

    公开(公告)号:US08303417B2

    公开(公告)日:2012-11-06

    申请号:US13250919

    申请日:2011-09-30

    IPC分类号: A63F9/24

    摘要: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.

    摘要翻译: 本文描述了用于分级多层系统中的游戏相关通信的系统,装置和方法。 在一些实施例中,一种方法包括将主配置从分级多层系统的中央操作发送到具有一个或多个游戏组件的本地游戏站点。 该方法还包括基于主配置​​来接收针对一个或多个游戏组件的选定配置。 该方法包括通过分级多层系统将所选配置下载到一个或多个游戏组件。

    Gaming machine with secure fault-tolerant memory
    7.
    发明授权
    Gaming machine with secure fault-tolerant memory 失效
    具有安全容错内存的游戏机

    公开(公告)号:US07610462B2

    公开(公告)日:2009-10-27

    申请号:US11575358

    申请日:2005-09-16

    IPC分类号: G06F12/00

    摘要: A gaming machine includes two persistent random access memory sections. Critical data written to one memory section is copied to the other. Systems and methods for managing the two memory sections may include a transaction engine executable on a gaming machine processor. Alternatively, the transaction engine may execute or on a memory controller implemented as an Application Specific Integrated Circuit, a separate processor, or programmable logic. A transaction state may be used to determine which of the copies in the two memory sections is valid.

    摘要翻译: 游戏机包括两个持久随机存取存储器部分。 写入一个内存部分的重要数据被复制到另一个内存部分。 用于管理两个存储器部分的系统和方法可以包括可在游戏机处理器上执行的事务引擎。 或者,交易引擎可以执行或实现为专用集成电路,独立处理器或可编程逻辑的存储器控​​制器。 可以使用事务状态来确定两个存储器部分中的哪个副本是有效的。

    POWER MANAGEMENT IN WAGERING GAME MACHINES
    8.
    发明申请
    POWER MANAGEMENT IN WAGERING GAME MACHINES 审中-公开
    电动游戏机中的电源管理

    公开(公告)号:US20090138133A1

    公开(公告)日:2009-05-28

    申请号:US12160192

    申请日:2006-07-21

    IPC分类号: G05D99/00 G06F17/00

    CPC分类号: G07F17/32 G07F17/3202

    摘要: Systems and methods provide power management on a wagering game machine. Power consumption for various components of a wagering game machine may be adjusted based on various factors, including inactivity, component activity, power source changes, time based events, wireless access point proximity, change in battery voltage, credit level threshold, change in ambient lighting, related or adjacent machine power status, mode transition to play mode, mode transition to attract mode and mode transition to diagnostic mode. Power management events and power usage data may be communicated to a remote system for analysis or action. Power management commands or policies may be received from a remote system.

    摘要翻译: 系统和方法为投注游戏机提供电源管理。 可以基于各种因素来调整投注游戏机的各种部件的功率消耗,包括不活动,组件活动,电源变化,基于时间的事件,无线接入点接近度,电池电压变化,信用级别阈值,环境照明变化 ,相关或相邻的机器电源状态,模式转换到播放模式,模式转换到吸引模式和模式转换到诊断模式。 电力管理事件和电力使用数据可以被传送到远程系统用于分析或动作。 可以从远程系统接收电源管理命令或策略。

    Transporting and using wagering game data
    9.
    发明授权
    Transporting and using wagering game data 有权
    运输和使用投注游戏数据

    公开(公告)号:US08523663B2

    公开(公告)日:2013-09-03

    申请号:US13145270

    申请日:2010-01-18

    IPC分类号: G07F17/32

    摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining a connection of a portable wagering game player drive to a wagering game network. The operations can include determining a player preference regarding a focus of data to store and storing player experience data from the wagering game network according to the player preference. The operations can further include determining a request to disconnect the portable wagering game player drive from the wagering game network, securing the player experience data for transfer beyond the wagering game network; and presenting wagering game content using a computing device outside of the wagering game network using at least some of the player experience data from the portable wagering game player drive.

    摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定便携式投注游戏者驱动器与投注游戏网络的连接。 操作可以包括根据玩家偏好来确定玩家对数据焦点的偏好,以便从玩家游戏网络存储和存储玩家体验数据。 所述操作还可以包括确定将所述便携式投注游戏者驱动器从所述投注游戏网络断开的请求,确保所述玩家体验数据用于传送超过所述投注游戏网络; 以及使用来自所述投注游戏网络的计算设备,使用所述便携式投注游戏机驱动器中的至少一些所述玩家体验数据来呈现投注游戏内容。

    Gaming system having controllable dynamic signage
    10.
    发明授权
    Gaming system having controllable dynamic signage 有权
    具有可控动态标志的游戏系统

    公开(公告)号:US08251816B2

    公开(公告)日:2012-08-28

    申请号:US12674619

    申请日:2008-08-28

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3262 G07F17/3211

    摘要: A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.

    摘要翻译: 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。