Instantiable gesture objects
    3.
    发明授权
    Instantiable gesture objects 有权
    实时手势对象

    公开(公告)号:US09575652B2

    公开(公告)日:2017-02-21

    申请号:US13436877

    申请日:2012-03-31

    摘要: Instantiable gesture object techniques are described in which native gesture functionality is abstracted to applications using a script-based recognition interface. Gesture objects may be instantiated for different interaction contexts at the direction of applications programmed using dynamic scripting languages. Gesture objects can be configured to designate particular touch contacts and/or other inputs to consider for gesture recognition and a target element of content to which corresponding recognized gestures are applicable. After creation, gesture objects manage gesture processing operations on behalf of the applications including creating recognizers with the native gesture system, feeding input data for processing, and transforming raw gesture data into formats appropriate for the application and/or a target element. Accordingly, script-based applications may use the gesture objects to offload processing tasks associated with gesture recognition and take advantage of native gesture functionality.

    摘要翻译: 描述了可实现的手势对象技术,其中使用基于脚本的识别界面将原生手势功能抽象到应用。 手势对象可以在使用动态脚本语言编程的应用程序的方向上针对不同的交互环境进行实例化。 手势对象可以被配置为指定特定的触摸触点和/或其他输入以考虑用于手势识别和对应的识别的手势可应用的内容的目标元素。 在创建之后,手势对象代表应用程序来管理手势处理操作,包括使用本机手势系统创建识别器,馈送用于处理的输入数据,以及将原始手势数据转换成适合于应用和/或目标元素的格式。 因此,基于脚本的应用程序可以使用手势对象来卸载与手势识别相关联的处理任务并利用本地手势功能。

    Instantiable Gesture Objects
    5.
    发明申请
    Instantiable Gesture Objects 有权
    实用手势对象

    公开(公告)号:US20130263029A1

    公开(公告)日:2013-10-03

    申请号:US13436877

    申请日:2012-03-31

    IPC分类号: G06F3/048

    摘要: Instantiable gesture object techniques are described in which native gesture functionality is abstracted to applications using a script-based recognition interface. Gesture objects may be instantiated for different interaction contexts at the direction of applications programmed using dynamic scripting languages. Gesture objects can be configured to designate particular touch contacts and/or other inputs to consider for gesture recognition and a target element of content to which corresponding recognized gestures are applicable. After creation, gesture objects manage gesture processing operations on behalf of the applications including creating recognizers with the native gesture system, feeding input data for processing, and transforming raw gesture data into formats appropriate for the application and/or a target element. Accordingly, script-based applications may use the gesture objects to offload processing tasks associated with gesture recognition and take advantage of native gesture functionality.

    摘要翻译: 描述了可实现的手势对象技术,其中使用基于脚本的识别界面将原生手势功能抽象到应用。 手势对象可以在使用动态脚本语言编程的应用程序的方向上针对不同的交互环境进行实例化。 手势对象可以被配置为指定特定的触摸触点和/或其他输入以考虑用于手势识别和对应的识别的手势可应用的内容的目标元素。 在创建之后,手势对象代表应用程序来管理手势处理操作,包括使用本机手势系统创建识别器,馈送用于处理的输入数据,以及将原始手势数据转换成适合于应用和/或目标元素的格式。 因此,基于脚本的应用程序可以使用手势对象来卸载与手势识别相关联的处理任务并利用本地手势功能。

    Retaining Style Information when Copying Content
    7.
    发明申请
    Retaining Style Information when Copying Content 有权
    复制内容时保留样式信息

    公开(公告)号:US20110107200A1

    公开(公告)日:2011-05-05

    申请号:US12987417

    申请日:2011-01-10

    IPC分类号: G06F17/22

    摘要: An illustrative implementation is described for copying an identified portion of source content along with style information associated with the portion. The implementation allows the identified portion to be pasted into target content. By virtue of the extraction and retention of style information, the identified portion that is pasted into the target content visually resembles the identified portion as it appears in the source content. The implementation can identify relevant style information to be preserved based on a contextual analysis of style information applied to the source content. In one illustrative case, some of the style information may be revealed by parts of the content that are not directly demarcated by the identified portion.

    摘要翻译: 描述了用于复制所识别的源内容部分以及与该部分相关联的风格信息的说明性实现。 该实现允许将识别的部分粘贴到目标内容中。 通过提取和保留样式信息,被粘贴到目标内容中的识别部分视觉上类似于出现在源内容中的识别部分。 该实现可以基于应用于源内容的样式信息的上下文分析来识别要保留的相关样式信息。 在一个说明性情况下,一些样式信息可以被内容的部分部分所揭示,这些内容不被所识别的部分直接划定。

    Retaining Style Information when Copying Content
    8.
    发明申请
    Retaining Style Information when Copying Content 有权
    复制内容时保留样式信息

    公开(公告)号:US20080301560A1

    公开(公告)日:2008-12-04

    申请号:US11754662

    申请日:2007-05-29

    IPC分类号: G06F3/00

    摘要: An illustrative implementation is described for copying an identified portion of source content along with style information associated with the portion. The implementation allows the identified portion to be pasted into target content. By virtue of the extraction and retention of style information, the identified portion that is pasted into the target content visually resembles the identified portion as it appears in the source content. The implementation can identify relevant style information to be preserved based on a contextual analysis of style information applied to the source content. In one illustrative case, some of the style information may be revealed by parts of the content that are not directly demarcated by the identified portion.

    摘要翻译: 描述了用于复制所识别的源内容部分以及与该部分相关联的风格信息的说明性实现。 该实现允许将识别的部分粘贴到目标内容中。 通过提取和保留样式信息,被粘贴到目标内容中的识别部分视觉上类似于出现在源内容中的识别部分。 该实现可以基于应用于源内容的样式信息的上下文分析来识别要保留的相关样式信息。 在一个说明性情况下,一些样式信息可以被内容的部分部分所揭示,这些内容不被所识别的部分直接划定。

    Supporting different event models using a single input source
    9.
    发明授权
    Supporting different event models using a single input source 有权
    使用单个输入源支持不同的事件模型

    公开(公告)号:US09274700B2

    公开(公告)日:2016-03-01

    申请号:US13363188

    申请日:2012-01-31

    摘要: In at least some embodiments, input provided by a single source generates events representing multiple source types through a mapping process, e.g. a touch input generates both touch and mouse events. By configuring the system to not recognize certain gestures, messages associated with the events of the different source types are then interleaved and provided to an associated application for processing. Efficiencies are gained by configuring the system to interleave the messages associated with the source types because messages of one source type can be processed sooner than if the messages of the one source type were queued up and sent in a non-interleaved fashion.

    摘要翻译: 在至少一些实施例中,由单个源提供的输入通过映射过程生成表示多个源类型的事件,例如, 触摸输入产生触摸和鼠标事件。 通过将系统配置为不识别某些手势,然后将与不同源类型的事件相关联的消息交织并提供给相关联的应用程序进行处理。 通过配置系统来交织与源类型相关联的消息,可以获得高效率,因为一个源类型的消息可以比一个源类型的消息排队并以非交错方式发送的时间更早地处理。

    Simulating Input Types
    10.
    发明申请
    Simulating Input Types 审中-公开
    模拟输入类型

    公开(公告)号:US20130201107A1

    公开(公告)日:2013-08-08

    申请号:US13368652

    申请日:2012-02-08

    IPC分类号: G06F3/041 G06F3/033 G06F3/00

    CPC分类号: G06F3/0488 G06F3/04883

    摘要: A timer is utilized in an input simulation process that simulates an input of one type when an input of a different type is received. In at least some embodiments, when a first type of input is received, a corresponding timer is started. If, before passage of an associated time period, a first input scenario is present, then one or more actions associated with the first input type are performed. If, on the other hand, after passage of the associated time period, a second input scenario is present, then one or more actions associated with a second input type are performed by using the first input type to simulate the second input type.

    摘要翻译: 在输入仿真过程中使用定时器,当接收到不同类型的输入时,模拟一种类型的输入。 在至少一些实施例中,当接收到第一类型的输入时,开始相应的定时器。 如果在通过相关联的时间段之前存在第一输入脚本,则执行与第一输入类型相关联的一个或多个动作。 另一方面,如果在相关联的时间段之后,存在第二输入脚本,则通过使用第一输入类型来执行与第二输入类型相关联的一个或多个动作来模拟第二输入类型。