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1.
公开(公告)号:US20240061545A1
公开(公告)日:2024-02-22
申请号:US17820707
申请日:2022-08-18
Applicant: Meta Platforms Technologies, LLC
Inventor: Wenjin GU , Austen McRAE , George ORTIZ
IPC: G06F3/04815 , G06F16/955 , G06T19/00
CPC classification number: G06F3/04815 , G06F16/9566 , G06T19/006
Abstract: Implementations are directed to uniform resource locator (URL) access to assets within an artificial reality universe on both two-dimensional (2D) and artificial reality (XR) interfaces. Implementations can use a uniform URL schema to represent the asset, the URL being semantically meaningful and reflective of the hierarchical structure of the location of the asset within the XR universe. Accessing the URL from a 2D interface can lead the user to a landing page from which the user can choose to continue and visit the world from the 2D interface, or to instead visit the world from an XR interface. When accessing the URL from the XR interface, the user can see prefetched information regarding the destination that is automatically presented to the user in a sensible manner, such as in a rendering of a travel portal, which the user can activate to render the destination.
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公开(公告)号:US20220406021A1
公开(公告)日:2022-12-22
申请号:US17821631
申请日:2022-08-23
Applicant: Meta Platforms Technologies, LLC
Inventor: Michael James LEBEAU , Björn WANBO , Gregg WYGONIK , Saransh SOLANKI , Sarang BORUDE , Jonathan KANTROWITZ , Alexandra Paige RUBIN , Wenjin GU , Austen McRAE , Anis Ahmed SANKIGIRI KHADER
Abstract: Aspects of the present disclosure are directed to a mapping communication system that creates a 3D model of a real-world space and places a virtual camera in the 3D model. As the mapping communication system detects changes in the space, it can provide scan updates to keep the 3D model close to a live representation of the space. Further aspects of the present disclosure are directed to traveling a user to an artificial reality (XR) environment using an intent configured XR link. Yet further aspects of the present disclosure are directed to improving audio latency by performing audio processing off-headset for artificial reality (XR) experiences.
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