Method of hidden surface reconstruction for creating accurate three-dimensional images converted from two-dimensional images
    3.
    发明授权
    Method of hidden surface reconstruction for creating accurate three-dimensional images converted from two-dimensional images 有权
    用于创建从二维图像转换的精确三维图像的隐藏表面重建方法

    公开(公告)号:US07116323B2

    公开(公告)日:2006-10-03

    申请号:US10316672

    申请日:2002-12-10

    IPC分类号: G06T15/00

    摘要: An exemplary method of reconstructing a hidden surface area in an image includes the steps of: identifying a separation pixel gap in an image resulting from a repositioning of image pixels to create a three-dimensional image; identifying pixels from one or more images; and filling the separation pixel gap with the pixels. Replacement pixels can be retrieved from a single image in a search sequence of images, or from a plurality of images in the sequence. One or more pixel fill techniques can be employed to determine replacement pixels for the separation pixel gap which best match adjacent background pixels.

    摘要翻译: 重建图像中的隐藏表面区域的示例性方法包括以下步骤:识别由图像像素的重新定位产生的图像中的分离像素间隙,以产生三维图像; 从一个或多个图像识别像素; 并用像素填充分离像素间隙。 可以从图像的搜索序列中或从序列中的多个图像中的单个图像中检索替换像素。 可以采用一个或多个像素填充技术来确定最佳匹配相邻背景像素的分离像素间隙的替换像素。

    Method for minimizing visual artifacts converting two-dimensional motion pictures into three-dimensional motion pictures
    4.
    发明授权
    Method for minimizing visual artifacts converting two-dimensional motion pictures into three-dimensional motion pictures 有权
    用于最小化将二维运动图像转换为三维运动图像的视觉伪像的方法

    公开(公告)号:US07116324B2

    公开(公告)日:2006-10-03

    申请号:US10674688

    申请日:2003-09-30

    IPC分类号: G06T15/00

    CPC分类号: G06T3/00 G06T7/55

    摘要: A method for converting two-dimensional images into three-dimensional images includes: tracking an object in an image, the object having an object edge and an object outline thereabout, from frame to frame over a sequence of images; and creating object outlines in subsequent frames for converting two-dimensional images into three-dimensional images maintaining an object outline to object edge distance spacing relationship as the object moves or changes from frame to frame.

    摘要翻译: 一种用于将二维图像转换为三维图像的方法包括:在图像序列之间从帧到帧跟踪图像中的对象,对象具有对象边缘和对象轮廓; 以及在随后的帧中创建对象轮廓,用于将二维图像转换成三维图像,当对象从帧到帧移动或改变时,将对象轮廓保持为对象边缘距离间隔关系。

    Providing a visible light source in an interactive three-dimensional compositing application
    5.
    发明授权
    Providing a visible light source in an interactive three-dimensional compositing application 有权
    在交互式三维合成应用程序中提供可见光源

    公开(公告)号:US09070206B2

    公开(公告)日:2015-06-30

    申请号:US12551529

    申请日:2009-08-31

    IPC分类号: G06T15/50 G06T19/00 G06T15/06

    CPC分类号: G06T19/00 G06T15/06 G06T15/50

    摘要: Some embodiments provide a three dimensional (3D) compositing application that provides a set of lighting tools for the user to better visualize the effects of a light in a 3D space by allowing a user to incorporate interactive visible light sources into a 3D scene that may be a part of a 3D project. The visible light source can be incorporated along each one of three axes independently of the other two of the three axes. The light tools allow the visible light sources that are incorporated into the 3D scene to be rendered for the final composited project, or to be rendered and displayed only during the 3D scene's compositing process to assist the user's visualization. Interactive rendering of the objects, including visible light sources, allow for any adjustments to the 3D scene to be displayed with minimal user-perceivable delay.

    摘要翻译: 一些实施例提供三维(3D)合成应用程序,其提供一组照明工具,以供用户通过允许用户将交互式可见光源并入3D场景中来更好地可视化3D空间中的光的效果,3D场景可以是 3D项目的一部分。 可见光源可以独立于三个轴中的另外两个轴线并入三个轴中的每一个轴上。 轻工具允许将合并到3D场景中的可见光源被渲染为最终的合成项目,或仅在3D场景的合成过程中呈现和显示以辅助用户的可视化。 对象(包括可见光源)的交互式渲染允许以最小的用户可感知延迟显示3D场景的任何调整。

    PROVIDING INTERACTIVE LIGHT CONTROLS IN A THREE-DIMENSIONAL COMPOSITING APPLICATION
    6.
    发明申请
    PROVIDING INTERACTIVE LIGHT CONTROLS IN A THREE-DIMENSIONAL COMPOSITING APPLICATION 审中-公开
    在三维组合应用中提供交互式光控制

    公开(公告)号:US20100302245A1

    公开(公告)日:2010-12-02

    申请号:US12551539

    申请日:2009-08-31

    IPC分类号: G06T15/50

    CPC分类号: G06T19/00 G06T15/06 G06T15/50

    摘要: Some embodiments provide a three dimensional (3D) compositing application that provides a set of lighting tools for the user to better visualize the effects of a light in a 3D space by allowing a user to incorporate interactive visible light sources into a 3D scene that may be a part of a 3D project. The light tools allow the visible light sources that are incorporated into the 3D scene to be rendered for the final composited project, or to be rendered and displayed only during the 3D scene's compositing process to assist the user's visualization. Interactive rendering of the objects, including visible light sources, allow for any adjustments to the 3D scene to be displayed with minimal user-perceivable delay. In some embodiments, the set of lighting tools includes tools for incorporating at least one visible spot light source into the scene as an object of the three-dimensional scene.

    摘要翻译: 一些实施例提供三维(3D)合成应用程序,其提供一组照明工具,以供用户通过允许用户将交互式可见光源并入3D场景中来更好地可视化3D空间中的光的效果,3D场景可以是 3D项目的一部分。 轻工具允许将合并到3D场景中的可见光源被渲染为最终的合成项目,或仅在3D场景的合成过程中呈现和显示以辅助用户的可视化。 对象(包括可见光源)的交互式渲染允许以最小的用户可感知延迟显示3D场景的任何调整。 在一些实施例中,该组照明工具包括用于将至少一个可见光点光源并入作为三维场景的对象的场景的工具。

    PROVIDING A VISIBLE LIGHT SOURCE IN AN INTERACTIVE THREE-DIMENSIONAL COMPOSITING APPLICATION
    7.
    发明申请
    PROVIDING A VISIBLE LIGHT SOURCE IN AN INTERACTIVE THREE-DIMENSIONAL COMPOSITING APPLICATION 有权
    在交互式三维组合应用中提供可见光源

    公开(公告)号:US20100302244A1

    公开(公告)日:2010-12-02

    申请号:US12551529

    申请日:2009-08-31

    IPC分类号: G06T15/50 G06F3/048

    CPC分类号: G06T19/00 G06T15/06 G06T15/50

    摘要: Some embodiments provide a three dimensional (3D) compositing application that provides a set of lighting tools for the user to better visualize the effects of a light in a 3D space by allowing a user to incorporate interactive visible light sources into a 3D scene that may be a part of a 3D project. The visible light source can be incorporated along each one of three axes independently of the other two of the three axes. The light tools allow the visible light sources that are incorporated into the 3D scene to be rendered for the final composited project, or to be rendered and displayed only during the 3D scene's compositing process to assist the user's visualization. Interactive rendering of the objects, including visible light sources, allow for any adjustments to the 3D scene to be displayed with minimal user-perceivable delay.

    摘要翻译: 一些实施例提供三维(3D)合成应用程序,其提供一组照明工具,以供用户通过允许用户将交互式可见光源并入3D场景中来更好地可视化3D空间中的光的效果,3D场景可以是 3D项目的一部分。 可见光源可以独立于三个轴中的另外两个轴线并入三个轴中的每一个轴上。 轻工具允许将合并到3D场景中的可见光源被渲染为最终的合成项目,或仅在3D场景的合成过程中呈现和显示以辅助用户的可视化。 对象(包括可见光源)的交互式渲染允许以最小的用户可感知延迟显示3D场景的任何调整。