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公开(公告)号:US20050140668A1
公开(公告)日:2005-06-30
申请号:US10836557
申请日:2004-04-30
申请人: Michal Hlavac , Senia Maymin , Milos Hlavac , Cynthia Breazeal , Juraj Hlavac , Dennis Bromley
发明人: Michal Hlavac , Senia Maymin , Milos Hlavac , Cynthia Breazeal , Juraj Hlavac , Dennis Bromley
CPC分类号: G06T13/00 , G06T15/005 , G06T2213/04
摘要: A method for presenting graphics to a user is disclosed, the method comprising providing a 3D graphics system comprising a 3D graphics environment and at least one virtual object positioned in the 3D graphics environment, providing a 2D graphics rendering engine configured to use 2D mathematics, and providing a library of sprites for use by the 2D graphics rendering engine, selecting a camera perspective within the 3D graphics environment, based on the selected camera perspective, generating an appropriate 2D view of the 3D graphics environment, based on the generated 2D view, selecting an appropriate sprite and, for that sprite, the appropriate rendered view for that sprite, determining the appropriate screen location and scale for the selected rendered view for the sprite, and instructing the 2D graphics rendering engine to paint the selected rendered view for the sprite to the determined screen location and with the determined scale.
摘要翻译: 公开了一种用于向用户呈现图形的方法,所述方法包括提供包括3D图形环境和位于3D图形环境中的至少一个虚拟对象的3D图形系统,提供被配置为使用2D数学的2D图形渲染引擎,以及 提供2D图形渲染引擎使用的精灵库,基于所选择的相机透视图在3D图形环境内选择相机透视图,基于生成的2D视图,选择生成2D图像环境的适当二维视图 一个适当的精灵,并为该精灵,适当的渲染视图为该精灵,确定合适的屏幕位置和比例为精灵的选定的渲染视图,并指示2D图形渲染引擎绘制所选的渲染视图的精灵到 确定的屏幕位置和确定的刻度。
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公开(公告)号:US20090106171A1
公开(公告)日:2009-04-23
申请号:US12150935
申请日:2008-04-30
申请人: Michal Hlavac , Senia Maymin , Cynthia Breazeal , Milos Hlavac , Juraj Hlavac , Dennis Bromley
发明人: Michal Hlavac , Senia Maymin , Cynthia Breazeal , Milos Hlavac , Juraj Hlavac , Dennis Bromley
CPC分类号: G06Q30/0209 , A63F13/10 , A63F13/58 , A63F2300/6018 , A63F2300/65 , G06Q30/0241 , G06Q30/0601 , G06Q30/0641 , G06Q30/0643 , G06T13/20
摘要: The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.
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公开(公告)号:US20090276288A1
公开(公告)日:2009-11-05
申请号:US12291995
申请日:2008-11-14
申请人: Michal Hlavac , Senia Maymin , Cynthia Breazeal , Milos Hlavac , Juraj Hlavac , Dennis Bromley
发明人: Michal Hlavac , Senia Maymin , Cynthia Breazeal , Milos Hlavac , Juraj Hlavac , Dennis Bromley
CPC分类号: G06Q30/0209 , A63F13/10 , A63F13/58 , A63F2300/6018 , A63F2300/65 , G06Q30/0241 , G06Q30/0601 , G06Q30/0641 , G06Q30/0643 , G06T13/20
摘要: The present invention provides a new and unique platform for authoring and deploying interactive characters which are powered by artificial intelligence. The platform permits the creation of a virtual world populated by multiple characters and objects, interacting with one another so as to create a life-like virtual world and interacting with a user so as to provide a more interesting and powerful experience for the user. This system can be used for entertainment purposes, for commercial purposes, for educational purposes, etc.
摘要翻译: 本发明提供了一种用于创作和部署由人工智能驱动的交互式角色的新的和独特的平台。 该平台允许创建由多个字符和对象填充的虚拟世界,彼此交互,以便创建类似虚拟世界并与用户交互,从而为用户提供更有趣和更强大的体验。 该系统可用于娱乐目的,商业用途,教育用途等。
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