Authoring knowledge-based systems using interactive directed graphs
    1.
    发明授权
    Authoring knowledge-based systems using interactive directed graphs 失效
    使用交互式有向图创作基于知识的系统

    公开(公告)号:US5673369A

    公开(公告)日:1997-09-30

    申请号:US396823

    申请日:1995-03-02

    CPC分类号: G06N5/022

    摘要: A knowledge based computing system is authored using a directed graph presented to the author at an authoring time. The directed graph has one or more question nodes and one or more answer nodes. The question nodes and the answer nodes connected to one another on one or more paths by links between each of the question nodes and each of the answer nodes so that question nodes and answer nodes alternate as the path is traversed in a path direction so that a "QA directed graph" is created. Each question node associated with a question data structure and each answer node associated with a answer data structure that are populated with information accessed from the author using question and answer templates associated with respective question and answer nodes on the QA directed graph. After the expert system is created (authored) using the QA directed graph it can be run at a run time to provide and access information from a service user. The system has many applications particularly in the health care and teaching fields.

    摘要翻译: 基于知识的计算系统是使用在创作时呈现给作者的有向图来创作的。 有向图具有一个或多个问题节点和一个或多个应答节点。 问题节点和应答节点通过每个问题节点和每个应答节点之间的链路在一个或多个路径上彼此连接,使得问题节点和应答节点在路径方向上​​穿过路径时交替,使得 创建了“QA有向图”。 与问题数据结构相关联的每个问题节点和与应答数据结构相关联的每个回答节点,其中填充有从作者使用与QA有向图上的相应问答节点相关联的问答模板访问的信息。 在使用QA有向图创建(创作)专家系统之后,可以在运行时运行专家系统,从服务用户提供和访问信息。 该系统在医疗保健和教学领域有许多应用。

    System and method for authoring an expert system
    3.
    发明授权
    System and method for authoring an expert system 失效
    制作专家系统的系统和方法

    公开(公告)号:US5835683A

    公开(公告)日:1998-11-10

    申请号:US371903

    申请日:1995-01-12

    CPC分类号: G06N5/022

    摘要: An authoring system and method create a knowledge base for an expert system that comprises communication cells for storing external data, assertion cells for storing data acquired from a user in the course of a user dialog, and interaction cells that specify (multimedia) interactions with the user, which are carried out as the cells are invoked by the run-time program. Each interaction cell has an enabling condition that must be satisfied before it can be invoked. At authoring time, the knowledge base is constructed by an expert system author who allocates the knowledge base cells on a rectangular grid similar to a spreadsheet. The author can try out various what-if scenarios by setting the values of assertion and communication cells and recalculating the knowledge base or simulating the created expert system. The grid is only an authoring tool, which is not visible or present at run time. A preferred application of the system is to create a health care expert system that will exchange information with a health care provider.

    摘要翻译: 创作系统和方法为专家系统创建知识库,该专家系统包括用于存储外部数据的通信单元,用于在用户对话过程中存储从用户获取的数据的断言单元,以及指定(多媒体)与用户对话交互的交互单元 用户,它们是由运行时程序调用的单元执行的。 每个交互单元都具有必须在被调用之前必须满足的启用条件。 在创作时,知识库由专家系统作者构建,该专家系统作者将类似于电子表格的矩形网格分配知识库。 作者可以通过设置断言和通信单元的值并重新计算知识库或模拟创建的专家系统来尝试各种假设情景。 网格只是一个创作工具,在运行时不可见或存在。 该系统的首选应用是创建一个医疗保健专家系统,与卫生保健提供者交换信息。

    Method for automatically obtaining spatial layout for multimedia
presentations
    4.
    发明授权
    Method for automatically obtaining spatial layout for multimedia presentations 失效
    自动获取多媒体演示空间布局的方法

    公开(公告)号:US5669006A

    公开(公告)日:1997-09-16

    申请号:US392717

    申请日:1995-02-23

    CPC分类号: G06T19/20 G06T2219/2004

    摘要: A computer implemented method reduces the complexities of obtaining a spatial design in a multimedia presentation. The method is an interactive process which assists an author in readily arriving at a suitable spatial design in the multimedia presentation. A set of objects that appear on the computer display screen simultaneously is termed a clique. The spatial design for a multimedia clique is defined in terms of three dimensions, two dimensions defining the plane of the computer display screen and the third dimension defining the depth of overlapping objects. The locations of the associated episodes and their respective depths on the screen are found. This process involves resolving space requirements between the several episodes in the clique according to a defined set of constraints. Assuming that a resolution can be reached which provides a consistent layout, the layout is displayed. The user is then given the opportunity to change the predefined set of constraints, resulting in the display of the layout with the changed set of constraints. If the layout is still not satisfactory, the user can change the sizes and locations of individual episodes in the clique. Based on the changed constraints for the episodes in the clique, the process again automatically determines a layout which is displayed for review and possible acceptance by the user. When the spatial design is finally accepted by the user, the process outputs the spatial design for the clique. Given a series of cliques which constitute an entire multimedia story, a technique of constraint propagation is provided. More particularly, an object in one clique may be displayed with other objects in a succeeding clique. Rather than moving that object around, the option is provided to fix the position of the object and let the other objects move around the fixed one.

    摘要翻译: 计算机实现的方法降低了在多媒体呈现中获得空间设计的复杂性。 该方法是一种交互过程,其帮助作者在多媒体呈现中容易地达到合适的空间设计。 同时出现在计算机显示屏幕上的一组对象称为集团。 多媒体集团的空间设计是根据三维定义的,二维定义了计算机显示屏的平面,第三维定义了重叠对象的深度。 找到相关情节的位置及其各自的深度在屏幕上。 该过程涉及根据一组规定的约束来解决集团中的几集之间的空间需求。 假设可以达到提供一致布局的分辨率,则会显示布局。 然后,给予用户改变预定义的约束集合的机会,导致具有改变的约束集合的布局的显示。 如果布局仍然不令人满意,用户可以改变团体中个人情节的大小和位置。 基于组内剧集变化的限制,该过程再次自动确定显示供用户审阅和可能接受的布局。 当空间设计最终被用户接受时,该过程输出了集团的空间设计。 给出构成整个多媒体故事的一系列小组,提供了约束传播技术。 更具体地说,一个集团中的对象可以与其他对象一起显示在随后的集团中。 而不是移动该对象,提供了选项来修复对象的位置,并让其他对象围绕固定对象移动。

    System and method for globally scheduling multimedia stories
    5.
    发明授权
    System and method for globally scheduling multimedia stories 失效
    全球调度多媒体故事的系统和方法

    公开(公告)号:US5659790A

    公开(公告)日:1997-08-19

    申请号:US392701

    申请日:1995-02-23

    CPC分类号: H04N7/17336 G06F17/30017

    摘要: A multimedia system represents multimedia objects as ranges of time intervals, each bounded by a minimum and a maximum, and temporal relationships are given to a set of objects which are to be integrated. In this system, where there are uncertainties in time, a stretchable time-line is provided. The stretchable time-line is modeled after a spring system such that an object (or a spring) is associated not only with a minimum and a maximum length but also with a length at rest. As a spring rests at a certain length and stretches and shrinks by a certain degree when a force is applied, multimedia objects placed on the stretchable time-line may also rest at a certain length, and stretch or shrink if necessary. As a spring has a tendency to return to the length at rest, a multimedia object may stretch or shrink when necessary and by a smallest degree possible. The system according to the invention can answer a question like, "Can I show this multimedia presentation in ten minutes, and if so, how should all the objects be scheduled?" If there is a solution that satisfies all the constraints given, the solution consists of a set of time intervals which "minimally" deviate from the corresponding lengths at rest and also evenly distribute the variation of the difference between the optimum duration and the scheduled duration for each episode.

    摘要翻译: 多媒体系统将多媒体对象表示为时间间隔的范围,每个时间间隔由最小和最大限定,并且时间关系被赋予要被集成的一组对象。 在这个系统中,如果时间上有不确定性,则提供可拉伸的时间线。 可拉伸的时间线在弹簧系统之后建模,使得物体(或弹簧)不仅与最小和最大长度相关联,而且与静止的长度相关联。 当弹簧以一定的长度放置时,当施加力时,它一定程度地伸展和收缩,放置在可拉伸时间线上的多媒体物体也可以以一定的长度放置,如果需要的话伸展或收缩。 由于弹簧具有恢复到静止的长度的倾向,所以多媒体对象可能在必要时可以伸缩或缩小,并且尽量小。 根据本发明的系统可以回答一个问题:“我可以在十分钟内显示这个多媒体呈现,如果是,应该如何安排所有的对象?” 如果存在满足所有给定约束的解的解,则该解由一组时间间隔组成,这些时间间隔在最低限度地偏离相应的静止长度,并且还将最佳持续时间和预定持续时间之间的差异的均匀分布 每集