GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF
    2.
    发明申请
    GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF 有权
    游戏机使用符号执行效果及其控制方法

    公开(公告)号:US20100069141A1

    公开(公告)日:2010-03-18

    申请号:US12412720

    申请日:2009-03-27

    IPC分类号: A63F9/24 A63F13/00

    摘要: A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof.

    摘要翻译: 本发明的游戏机执行旋转显示在具有第二特定符号的每个显示块中的图像的方向,以便在滚动显示特定的图像之后将显示的显示屏幕转到另一侧 字符图像在从符号显示区域的一侧朝向相反侧的方向上显示,并且当第一特定符号和第二特定符号在每个显示块中重新排列为第一特定符号时,将第二特定符号改变为第一特定符号 已被重新排列在符号显示区域中,并且当已经确定显示特定字符​​图像时; 并作为其结果,根据排列在符号显示区域中的第一特定符号的数量提供奖励。

    GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF
    3.
    发明申请
    GAMING MACHINE EXECUTING EFFECTS USING SYMBOLS AND CONTROL METHOD THEREOF 审中-公开
    游戏机使用符号执行效果及其控制方法

    公开(公告)号:US20120190427A1

    公开(公告)日:2012-07-26

    申请号:US13435632

    申请日:2012-03-30

    IPC分类号: A63F13/00

    摘要: A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof.

    摘要翻译: 本发明的游戏机执行旋转显示在具有第二特定符号的每个显示块中的图像的方向,以便在滚动显示特定的图像之后将显示的显示屏幕转到另一侧 字符图像在从符号显示区域的一侧朝向相反侧的方向上显示,并且当第一特定符号和第二特定符号在每个显示块中重新排列为第一特定符号时,将第二特定符号改变为第一特定符号 已被重新排列在符号显示区域中,并且当已经确定显示特定字符​​图像时; 并作为其结果,根据排列在符号显示区域中的第一特定符号的数量提供奖励。

    Gaming machine executing effects using symbols and control method thereof
    4.
    发明授权
    Gaming machine executing effects using symbols and control method thereof 有权
    游戏机使用符号执行效果及其控制方法

    公开(公告)号:US08162744B2

    公开(公告)日:2012-04-24

    申请号:US12412720

    申请日:2009-03-27

    IPC分类号: G06F19/00

    摘要: A gaming machine of the present invention performs an effect of rotating an image displayed in each display block having a second specific symbol rearranged therein in a direction so as to turn a display screen of a display over to the other side after scroll-displaying a specific character image to the display in a direction from one side of a symbol display region toward the opposite side, and also changing the second specific symbol rearranged in the each display block into a first specific symbol, when the first specific symbol and the second specific symbol have been rearranged in the symbol display region and also when it has been determined to display the specific character image; and offers an award in accordance with the number of first specific symbols arranged in the symbol display region as a result thereof.

    摘要翻译: 本发明的游戏机执行旋转显示在具有第二特定符号的每个显示块中的图像的方向,以便在滚动显示特定的图像之后将显示的显示屏幕转到另一侧 字符图像在从符号显示区域的一侧朝向相反侧的方向上显示,并且当第一特定符号和第二特定符号在每个显示块中重新排列为第一特定符号时,将第二特定符号改变为第一特定符号 已被重新排列在符号显示区域中,并且当已经确定显示特定字符​​图像时; 并作为其结果,根据排列在符号显示区域中的第一特定符号的数量提供奖励。

    GAMING MACHINE WITH BONUS GAME AND METHOD OF CONTROLLING SAME
    5.
    发明申请
    GAMING MACHINE WITH BONUS GAME AND METHOD OF CONTROLLING SAME 有权
    具有奖金游戏的游戏机及其控制方法

    公开(公告)号:US20120322538A1

    公开(公告)日:2012-12-20

    申请号:US13068864

    申请日:2011-06-15

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3267

    摘要: In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.

    摘要翻译: 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。

    Gaming machine with bonus game and method of controlling same
    6.
    发明授权
    Gaming machine with bonus game and method of controlling same 有权
    游戏机与奖金游戏及其控制方法

    公开(公告)号:US08986099B2

    公开(公告)日:2015-03-24

    申请号:US13068864

    申请日:2011-06-15

    IPC分类号: G06F17/00 G06F19/00 G07F17/32

    CPC分类号: G07F17/3267

    摘要: In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.

    摘要翻译: 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。