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公开(公告)号:US09607478B2
公开(公告)日:2017-03-28
申请号:US13291837
申请日:2011-11-08
CPC分类号: G07F17/3276
摘要: A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen.
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公开(公告)号:US08979632B2
公开(公告)日:2015-03-17
申请号:US13475099
申请日:2012-05-18
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Saito
IPC分类号: G07F17/32
CPC分类号: G07F17/32 , G07F17/3244 , G07F17/3246 , G07F17/3267 , G07F17/34
摘要: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
摘要翻译: 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
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公开(公告)号:US08602895B2
公开(公告)日:2013-12-10
申请号:US13609587
申请日:2012-09-11
IPC分类号: A63F13/00
CPC分类号: G07F17/3209
摘要: By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination.
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公开(公告)号:US20130310148A1
公开(公告)日:2013-11-21
申请号:US13475099
申请日:2012-05-18
申请人: Kenta KITAMURA , Masumi FUJISAWA , Hiroki SAITO
发明人: Kenta KITAMURA , Masumi FUJISAWA , Hiroki SAITO
IPC分类号: A63F13/00
CPC分类号: G07F17/32 , G07F17/3244 , G07F17/3246 , G07F17/3267 , G07F17/34
摘要: A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
摘要翻译: 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
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公开(公告)号:US20120252561A1
公开(公告)日:2012-10-04
申请号:US13426000
申请日:2012-03-21
申请人: Kenta KITAMURA , Masumi Fujisawa , Hiroki Nakamura
发明人: Kenta KITAMURA , Masumi Fujisawa , Hiroki Nakamura
IPC分类号: A63F9/24
CPC分类号: G07F17/3279 , G07F17/3211 , G07F17/3223 , G07F17/3267
摘要: The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game.
摘要翻译: 本发明提供一种游戏机,其包括具有高支付率的游戏终端,而不增加管理侧的损失。 当获得与付款相关联的基本游戏的结果时,游戏机确定是否满足与支付相关联的至少竞争游戏条件,并且当确定竞争游戏条件被满足时,设置相邻游戏 终端为对手。 当对手参与竞争游戏时,竞争对手通过与对手进行竞争来赢得支付。 根据竞争游戏的结果,至少一部分支付给予竞争游戏的赢家,并且没有给予竞争游戏的输家。
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公开(公告)号:US20120115611A1
公开(公告)日:2012-05-10
申请号:US13291837
申请日:2011-11-08
IPC分类号: A63F9/24
CPC分类号: G07F17/3276
摘要: A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen.
摘要翻译: 以并行方式设置的多个游戏终端,与游戏终端独立地并行设置并形成单个公共效果显示画面的多个上显示器,控制各自上显示器上的图像显示的多个显示控制器 并且提供控制显示控制器的中央控制器。 中央控制器控制显示控制器,使得上部显示器执行图像显示作为一个常用效果显示屏幕。
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公开(公告)号:US20120115574A1
公开(公告)日:2012-05-10
申请号:US13289856
申请日:2011-11-04
申请人: Kenta Kitamura , Masumi Fujisawa
发明人: Kenta Kitamura , Masumi Fujisawa
IPC分类号: A63F9/24
CPC分类号: G07F17/3211 , G07F17/323 , G07F17/3267
摘要: The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery.
摘要翻译: 本发明提供一种游戏机,其能够通过有效呈现玩家被允许参与的类型来实际地向玩家通知支付率。 在该游戏机中,当例行程序迁移到奖励游戏时,玩家通过第一显示面板进行输入操作,从而在设置在第一显示面板的上方的第二显示面板中进行游戏。 以这种方式,作为奖励游戏,可以在从上方容易看到的位置执行这样的游戏者可以参与的游戏。
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公开(公告)号:US09058725B2
公开(公告)日:2015-06-16
申请号:US13426058
申请日:2012-03-21
申请人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
发明人: Kenta Kitamura , Masumi Fujisawa , Hiroki Nakamura
CPC分类号: G07F17/3276
摘要: A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
摘要翻译: 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。
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公开(公告)号:US08795056B2
公开(公告)日:2014-08-05
申请号:US13291915
申请日:2011-11-08
CPC分类号: G07F17/3225 , G07F17/3202 , G07F17/3211 , G07F17/323 , G07F17/3267
摘要: When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types.
摘要翻译: 当建立常见的游戏条件时,运行以下游戏中的至少一个:第一通用游戏,其中参与游戏终端能够多次获得奖励类型,并且基于与对应于游戏终端的单元支付量相对应的支付 游戏终端获胜的奖金类型授予游戏终端; 第二普通游戏,其中参与游戏终端能够多次获得奖励类型,并且基于奖金数量的奖励被授予游戏终端; 以及第三常见游戏,其中参与游戏终端中的一个能够赢得预定奖励类型中的一个,并且向赢得所述一种奖励类型的游戏终端授予支付。
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公开(公告)号:US08608539B2
公开(公告)日:2013-12-17
申请号:US13351740
申请日:2012-01-17
IPC分类号: A63F13/10
CPC分类号: G07F17/326 , G07F17/3267
摘要: A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed.
摘要翻译: 提供一种游戏机,其能够以与奖励游戏并行执行渲染处理的情况下的故事逐渐与奖励游戏一起延伸的方式提供呈现。 例程转移到免费游戏,如通过建立在基本游戏中重新排列特定符号的条件触发的。 接下来,通过在免费游戏中建立第一转移条件来触发例程,转移到奖励游戏。 然后,例程转移到另一个免费游戏,如在奖励游戏中建立第二转移条件所触发的。 以这种方式,形成游戏和免费游戏进入扩展游戏的扩展游戏循环。
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