WIRELESS COMMUNICATION GAME SYSTEM
    1.
    发明申请
    WIRELESS COMMUNICATION GAME SYSTEM 审中-公开
    无线通信游戏系统

    公开(公告)号:US20170065883A1

    公开(公告)日:2017-03-09

    申请号:US15354246

    申请日:2016-11-17

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    Abstract translation: 一种无线通信游戏系统,具备作为父设备或子设备发挥作用的多个移动游戏装置,能够进行通信,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并在LCD上显示父设备列表。 因此,他自己的设备的用户或播放器例如看待父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个所需的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。

    WIRELESS COMMUNICATION GAME SYSTEM
    6.
    发明申请
    WIRELESS COMMUNICATION GAME SYSTEM 有权
    无线通信游戏系统

    公开(公告)号:US20130196778A1

    公开(公告)日:2013-08-01

    申请号:US13830952

    申请日:2013-03-14

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    Abstract translation: 一种无线通信游戏系统,具备作为父设备或子设备发挥作用的多个移动游戏装置,能够进行通信,并且从父设备广播包括父设备PID的父设备分组, 用户名UserName,游戏名称GameName,OC标志,E槽,U槽和有效载荷。 所有父设备分组从存在于用户自己的设备的可通信范围内的父设备接收,并且用户自己的设备创建父设备列表,并在LCD上显示父设备列表。 因此,他自己的设备的用户或播放器例如看待父设备列表的游戏名称,并且操作包括在操作键中的十字键,以便选择一个所需的父设备。 然后,在由父设备分组指定的E时隙发送用户自己的设备的子设备号码CID,用户自己的设备向父设备发送连接请求。

    WIRELESS COMMUNICATION GAME SYSTEM
    7.
    发明申请

    公开(公告)号:US20160220900A1

    公开(公告)日:2016-08-04

    申请号:US15092741

    申请日:2016-04-07

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    WIRELESS COMMUNICATION GAME SYSTEM
    8.
    发明申请

    公开(公告)号:US20160008719A1

    公开(公告)日:2016-01-14

    申请号:US14859494

    申请日:2015-09-21

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

    GAME APPARATUS, WIRELESS MODULE AND GAME SYSTEM
    9.
    发明申请
    GAME APPARATUS, WIRELESS MODULE AND GAME SYSTEM 审中-公开
    游戏装置,无线模块和游戏系统

    公开(公告)号:US20150119144A1

    公开(公告)日:2015-04-30

    申请号:US14588652

    申请日:2015-01-02

    Abstract: A master wireless module transmits a beacon signal to a client wireless module in the same cycle as a game processing cycle. Each of the master wireless module and the client wireless module outputs an interrupt signal when a transmission time of the beacon signal arrives. A game processing section of each of the master wireless module and the client wireless module adjusts a V counter based on the interrupt signal. Therefore, it becomes possible to easily synchronize, when a multiplayer gameplay is performed using a plurality of game apparatuses capable of performing wireless communication with each other, times at which the plurality of game apparatuses execute predetermined processes.

    Abstract translation: 主无线模块在与游戏处理周期相同的周期中向客户端无线模块发送信标信号。 当信标信号的传输时间到达时,主无线模块和客户端无线模块中的每一个输出中断信号。 主无线模块和客户端无线模块的每个的游戏处理部分基于中断信号来调整V计数器。 因此,当使用能够进行彼此的无线通信的多个游戏装置进行多人游戏时,能够容易地同步多个游戏装置执行预定处理的时间。

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