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公开(公告)号:US11887245B2
公开(公告)日:2024-01-30
申请号:US17674792
申请日:2022-02-17
Applicant: NVIDIA CORPORATION
Inventor: Herman Hansson Soederlund , Alex Evans , Tomas Akenine-Moller
CPC classification number: G06T15/06 , G06T15/005 , G06T15/10 , G06T15/60
Abstract: One embodiment of a method for rendering one or more graphics images includes tracing one or more rays through a graphics scene; computing one or more surface normals associated with intersections of the one or more rays with one or more surfaces, where computing each surface normal includes: computing a plurality of intermediate surface normals associated with a plurality of adjacent voxels of a grid, and interpolating the plurality of intermediate surface normals; and rendering one or more graphics images based on the one or more surface normals.
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公开(公告)号:US12254556B2
公开(公告)日:2025-03-18
申请号:US17674786
申请日:2022-02-17
Applicant: NVIDIA CORPORATION
Inventor: Herman Hansson Soederlund , Alex Evans , Tomas Akenine-Moller
Abstract: One embodiment of a method for rendering one or more graphics images includes tracing one or more rays through a graphics scene; computing one or more surface normals associated with intersections of the one or more rays with one or more surfaces, where computing each surface normal includes: computing a plurality of intermediate surface normals associated with a plurality of adjacent voxels of a grid, and interpolating the plurality of intermediate surface normals; and rendering one or more graphics images based on the one or more surface normals.
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公开(公告)号:US11823319B2
公开(公告)日:2023-11-21
申请号:US17674789
申请日:2022-02-17
Applicant: NVIDIA CORPORATION
Inventor: Herman Hansson Soederlund , Alex Evans , Tomas Akenine-Moller
CPC classification number: G06T15/06 , G06T15/005 , G06T15/10 , G06T15/60
Abstract: One embodiment of a method for rendering one or more graphics images includes tracing one or more rays through a graphics scene; computing one or more surface normals associated with intersections of the one or more rays with one or more surfaces, where computing each surface normal includes: computing a plurality of intermediate surface normals associated with a plurality of adjacent voxels of a grid, and interpolating the plurality of intermediate surface normals; and rendering one or more graphics images based on the one or more surface normals.
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