Graphical fiducial marker identification suitable for augmented reality, virtual reality, and robotics

    公开(公告)号:US11113819B2

    公开(公告)日:2021-09-07

    申请号:US16248135

    申请日:2019-01-15

    Abstract: In various examples, image data may be received that represents an image. Corner detection may be used to identify pixels that may be candidate corner points. The image data may be converted from a higher dimensional color space to a converted image in a lower dimensional color space, and boundaries may be identified within the converted image. A set of the candidate corner points may be determined that are within a threshold distance to one of the boundaries, and the set of the candidate corner points may be analyzed to determine a subset of the candidate corner points representative of corners of polygons. Using the subset of the candidate corner points, one or more polygons may be identified, and a filter may be applied to the polygons to identify a polygon as corresponding to a fiducial marker boundary of a fiducial marker.

    System and method for controlling video encoding using content information

    公开(公告)号:US10237563B2

    公开(公告)日:2019-03-19

    申请号:US13711358

    申请日:2012-12-11

    Abstract: A system and method are provided for a 3D modeling system with which an encoded video stream is produced. The system includes a content engine, an encoder, and a fixed function engine. The fixed function engine receives content information from the content engine. The fixed function engine produces encoder information from the content information. The encoder uses the encoder information to produce an encoded video stream having at least one of a higher quality and a lower bandwidth than a video stream encoded without the encoder information.

    REAL TIME ENHANCEMENT FOR STREAMING CONTENT

    公开(公告)号:US20220374714A1

    公开(公告)日:2022-11-24

    申请号:US17324452

    申请日:2021-05-19

    Abstract: Real time content enhancement can be provided using a solution that is lightweight enough to operate on client devices, even for high resolution, high bitrate content. An enhancement process can include a neural network that upscales the content to a target resolution while also enhancing a visual quality of the content, such as to sharpen visual aspects of the content and reduce a presence of artifacts. Such an approach can enable compressed content to be transmitted in streams across a network, in order to conserve bandwidth and data transmission, while also enabling that content to be upscaled and enhanced at the client device in real time, such that a user or viewer can experience the content at, near, or above its intended or original visual quality.

    GRAPHICAL FIDUCIAL MARKER IDENTIFICATION

    公开(公告)号:US20210366124A1

    公开(公告)日:2021-11-25

    申请号:US17393615

    申请日:2021-08-04

    Abstract: In various examples, image data may be received that represents an image. Corner detection may be used to identify pixels that may be candidate corner points. The image data may be converted from a higher dimensional color space to a converted image in a lower dimensional color space, and boundaries may be identified within the converted image. A set of the candidate corner points may be determined that are within a threshold distance to one of the boundaries, and the set of the candidate corner points may be analyzed to determine a subset of the candidate corner points representative of corners of polygons. Using the subset of the candidate corner points, one or more polygons may be identified, and a filter may be applied to the polygons to identify a polygon as corresponding to a fiducial marker boundary of a fiducial marker.

    GRAPHICAL FIDUCIAL MARKER IDENTIFICATION SUITABLE FOR AUGMENTED REALITY, VIRTUAL REALITY, AND ROBOTICS

    公开(公告)号:US20200226762A1

    公开(公告)日:2020-07-16

    申请号:US16248135

    申请日:2019-01-15

    Abstract: In various examples, image data may be received that represents an image. Corner detection may be used to identify pixels that may be candidate corner points. The image data may be converted from a higher dimensional color space to a converted image in a lower dimensional color space, and boundaries may be identified within the converted image. A set of the candidate corner points may be determined that are within a threshold distance to one of the boundaries, and the set of the candidate corner points may be analyzed to determine a subset of the candidate corner points representative of corners of polygons. Using the subset of the candidate corner points, one or more polygons may be identified, and a filter may be applied to the polygons to identify a polygon as corresponding to a fiducial marker boundary of a fiducial marker.

    Hybrid virtual 3D rendering approach to stereovision

    公开(公告)号:US10935788B2

    公开(公告)日:2021-03-02

    申请号:US14604563

    申请日:2015-01-23

    Abstract: A method for stereoscopically presenting visual content is disclosed. The method comprises identifying and distinguishing between a first type of content and a second type of content of a frame to be stereoscopically displayed. The method also comprises rendering the first type of content in a first left and a first right frame from a single perspective using a first stereoscopic rendering method. Further, the method comprises rendering the second type of content in a second left and a second right frame using a second, different stereoscopic method from two different perspectives. Additionally, the method comprises merging the first and second left frames and the first and second right frames to produce a resultant left frame and a resultant right frame. Finally, the method comprises displaying the resultant left frame and the resultant right frame for stereoscopic perception by a viewer.

    FRAMEWORK TO ENABLE CONSUMPTION OF CAPTURED GAMEPLAY DATA OVER MULTIPLE MEDIUMS CONCURRENTLY
    10.
    发明申请
    FRAMEWORK TO ENABLE CONSUMPTION OF CAPTURED GAMEPLAY DATA OVER MULTIPLE MEDIUMS CONCURRENTLY 审中-公开
    框架可以同时消耗多个媒体中的捕获的游戏数据

    公开(公告)号:US20150111649A1

    公开(公告)日:2015-04-23

    申请号:US14521882

    申请日:2014-10-23

    CPC classification number: A63F13/49

    Abstract: A game recording unit includes a gaming data capture section coupled to a game playing unit and configured to capture gameplay audio and video data for processing as directed by a game user control input. The game recording unit also includes a gaming data processing section coupled to the gaming data capture section and configured to process the gameplay audio and video data, wherein the processing includes a manual mode, a gamecast mode and a shadow mode of gameplay capture. Additionally, game recording unit includes a gaming data output section coupled to the gaming data processing section and configured to provide output options for the manual, gamecast and shadow modes. A game recording method and a game recording system are also included.

    Abstract translation: 游戏记录单元包括游戏数据捕获部分,其耦合到游戏单元并且被配置为根据游戏用户控制输入指示捕获用于处理的游戏音频和视频数据。 游戏记录单元还包括游戏数据处理部分,其耦合到游戏数据捕捉部分并且被配置为处理游戏音频和视频数据,其中该处理包括手动模式,玩家模式和游戏捕捉的阴影模式。 此外,游戏记录单元包括游戏数据输出部分,其耦合到游戏数据处理部分并且被配置为提供手动,游戏和阴影模式的输出选项。 还包括游戏记录方法和游戏记录系统。

Patent Agency Ranking