Abstract:
A game recording unit includes a gaming data capture section coupled to a game playing unit and configured to capture gameplay audio and video data for processing as directed by a game user control input. The game recording unit also includes a gaming data processing section coupled to the gaming data capture section and configured to process the gameplay audio and video data, wherein the processing includes a manual mode, a gamecast mode and a shadow mode of gameplay capture. Additionally, game recording unit includes a gaming data output section coupled to the gaming data processing section and configured to provide output options for the manual, gamecast and shadow modes. A game recording method and a game recording system are also included.
Abstract:
A video capture utility and method for a computer system. In one embodiment, the video capture utility includes: (1) a circular buffer allocated in a memory of the computer system to store at most a predefined video length, (2) a video output interceptor executable in a processor of the computer system and operable to receive and store video output most recently generated by an application program and (3) a video output extractor executable in the processor and operable to prompt contents of the circular buffer to be copied from the circular buffer to another location.