LATENCY REDUCTION BY SUB-FRAME ENCODING AND TRANSMISSION
    1.
    发明申请
    LATENCY REDUCTION BY SUB-FRAME ENCODING AND TRANSMISSION 审中-公开
    通过子帧编码和传输进行的延迟减少

    公开(公告)号:US20140187331A1

    公开(公告)日:2014-07-03

    申请号:US13728296

    申请日:2012-12-27

    CPC classification number: A63F13/12 A63F2300/538 A63F2300/66

    Abstract: A cloud gaming system includes a cloud gaming server that provides rendering for a video frame employed in cloud gaming. The cloud gaming system also includes a video frame latency reduction pipeline coupled to the cloud gaming server, having a slice generator that provides a set of separately-rendered video frame slices required for a video frame, a slice encoder that encodes each of the set of separately-rendered video frame slices into corresponding separately-encoded video frame slices of the video frame and a slice packetizer that packages each separately-encoded video frame slice into slice transmission packets. The cloud gaming system further includes a cloud network that transmits the slice transmission packets and a cloud gaming client that processes the slice transmission packets to construct the video frame. A video frame latency reduction method is also provided.

    Abstract translation: 云游戏系统包括云游戏服务器,为云端游戏中使用的视频帧提供渲染。 云游戏系统还包括耦合到云游戏服务器的视频帧延迟减少流水线,具有提供视频帧所需的一组单独呈现的视频帧片段的片生成器,编码每一个 单独渲染的视频帧片段转换成视频帧的相应的单独编码的视频帧片段以及将每个单独编码的视频片段片段封装成片传输包的片包分组器。 云游戏系统还包括传输切片传输分组的云网络和处理切片传输分组以构建视频帧的云游戏客户端。 还提供了视频帧延迟降低方法。

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