SYSTEM AND METHOD FOR JITTER-AWARE BANDWIDTH ESTIMATION
    1.
    发明申请
    SYSTEM AND METHOD FOR JITTER-AWARE BANDWIDTH ESTIMATION 审中-公开
    用于抖动波段估计的系统和方法

    公开(公告)号:US20170026259A1

    公开(公告)日:2017-01-26

    申请号:US14808520

    申请日:2015-07-24

    CPC classification number: H04L43/0858 H04L43/0888 H04L43/0894

    Abstract: A receiver and method for estimating an available bandwidth of a data channel streaming video data are provided. In one embodiment, the receiver includes: (1) a physical interface configured to receive the video data from a network, (2) a packet memory configured to store frames of the video data, (3) a dispersed packet time calculator configured to calculate a total time for one of the frames to go through the data channel, and (4) a bandwidth estimator configured to determine the available bandwidth of the data channel based on a number of data units received for the one frame and the total time.

    Abstract translation: 提供了一种用于估计数据信道流视频数据的可用带宽的接收机和方法。 在一个实施例中,接收机包括:(1)被配置为从网络接收视频数据的物理接口,(2)被配置为存储视频数据的帧的分组存储器,(3)分散的分组时间计算器, 一个帧的总时间经过数据信道,以及(4)带宽估计器,被配置为基于为一帧接收的数据单元的数量和总时间来确定数据信道的可用带宽。

    OPTIMAL SETTINGS FOR APPLICATION STREAMING
    2.
    发明申请
    OPTIMAL SETTINGS FOR APPLICATION STREAMING 审中-公开
    应用流程的最佳设置

    公开(公告)号:US20160323336A1

    公开(公告)日:2016-11-03

    申请号:US14698296

    申请日:2015-04-28

    Abstract: A computer application streaming system includes an optimization unit coupled to a streaming device to determine streaming optimal playable settings for a remote user device corresponding to a selected computer application and a sending unit coupled to the optimization unit to manage streaming of the streaming optimal playable settings over a network connected to the remote user device. A receiving unit is coupled to the network to recover the streaming optimal playable settings for application to the remote user device when employing the selected computer application. An optional feedback unit is coupled to the remote user device to provide remote information over the network for modifying the streaming optimal playable settings, and an optional update unit is coupled to the streaming device to manage modification of the streaming optimal playable settings as directed by the remote information. A method of streaming a computer application is also provided.

    Abstract translation: 计算机应用流系统包括耦合到流传输设备的优化单元,以确定与所选计算机应用相对应的远程用户设备的流最优可播放设置,以及耦合到优化单元的发送单元,以管理流优化可播放设置的流传输 连接到远程用户设备的网络。 接收单元耦合到网络以恢复用于在使用所选择的计算机应用时向远程用户设备应用的流最优可播放设置。 可选的反馈单元耦合到远程用户设备以通过网络提供远程信息以修改流最优可播放设置,并且可选的更新单元耦合到流式传输设备,以管理流优化可播放设置的修改,如 远程信息。 还提供了流式传输计算机应用的方法。

    Optimal settings for application streaming

    公开(公告)号:US10298645B2

    公开(公告)日:2019-05-21

    申请号:US14698296

    申请日:2015-04-28

    Abstract: A computer application streaming system includes an optimization unit coupled to a streaming device to determine streaming optimal playable settings for a remote user device corresponding to a selected computer application and a sending unit coupled to the optimization unit to manage streaming of the streaming optimal playable settings over a network connected to the remote user device. A receiving unit is coupled to the network to recover the streaming optimal playable settings for application to the remote user device when employing the selected computer application. An optional feedback unit is coupled to the remote user device to provide remote information over the network for modifying the streaming optimal playable settings, and an optional update unit is coupled to the streaming device to manage modification of the streaming optimal playable settings as directed by the remote information. A method of streaming a computer application is also provided.

    System and method for jitter-aware bandwidth estimation

    公开(公告)号:US10298475B2

    公开(公告)日:2019-05-21

    申请号:US14808520

    申请日:2015-07-24

    Abstract: A receiver and method for estimating an available bandwidth of a data channel streaming video data are provided. In one embodiment, the receiver includes: (1) a physical interface configured to receive the video data from a network, (2) a packet memory configured to store frames of the video data, (3) a dispersed packet time calculator configured to calculate a total time for one of the frames to go through the data channel, and (4) a bandwidth estimator configured to determine the available bandwidth of the data channel based on a number of data units received for the one frame and the total time.

    LATENCY REDUCTION BY SUB-FRAME ENCODING AND TRANSMISSION
    5.
    发明申请
    LATENCY REDUCTION BY SUB-FRAME ENCODING AND TRANSMISSION 审中-公开
    通过子帧编码和传输进行的延迟减少

    公开(公告)号:US20140187331A1

    公开(公告)日:2014-07-03

    申请号:US13728296

    申请日:2012-12-27

    CPC classification number: A63F13/12 A63F2300/538 A63F2300/66

    Abstract: A cloud gaming system includes a cloud gaming server that provides rendering for a video frame employed in cloud gaming. The cloud gaming system also includes a video frame latency reduction pipeline coupled to the cloud gaming server, having a slice generator that provides a set of separately-rendered video frame slices required for a video frame, a slice encoder that encodes each of the set of separately-rendered video frame slices into corresponding separately-encoded video frame slices of the video frame and a slice packetizer that packages each separately-encoded video frame slice into slice transmission packets. The cloud gaming system further includes a cloud network that transmits the slice transmission packets and a cloud gaming client that processes the slice transmission packets to construct the video frame. A video frame latency reduction method is also provided.

    Abstract translation: 云游戏系统包括云游戏服务器,为云端游戏中使用的视频帧提供渲染。 云游戏系统还包括耦合到云游戏服务器的视频帧延迟减少流水线,具有提供视频帧所需的一组单独呈现的视频帧片段的片生成器,编码每一个 单独渲染的视频帧片段转换成视频帧的相应的单独编码的视频帧片段以及将每个单独编码的视频片段片段封装成片传输包的片包分组器。 云游戏系统还包括传输切片传输分组的云网络和处理切片传输分组以构建视频帧的云游戏客户端。 还提供了视频帧延迟降低方法。

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