REAL-TIME CAUSTICS MAPPING
    1.
    发明公开

    公开(公告)号:US20230162429A1

    公开(公告)日:2023-05-25

    申请号:US18100261

    申请日:2023-01-23

    CPC classification number: G06T15/06 G06T15/04

    Abstract: Apparatuses, systems, and techniques to ray trace caustics in a scene using feedback of photon information between frames. In at least one embodiment, photon tracing determines photon footprints in an individual frame as a result of individual photons interacting with one or more caustic-casting objects in that frame, and uses those photon footprints to facilitate photon tracing in subsequent frames.

    RAY-GUIDED WATER CAUSTICS
    3.
    发明申请

    公开(公告)号:US20220130099A1

    公开(公告)日:2022-04-28

    申请号:US17077395

    申请日:2020-10-22

    Abstract: Raytracing can be used to generate high quality, physics-based water caustics patterns in real time. A caustics map is generate to represent locations and normals of points across a water surface. Rays from a light source that are reflected and refracted from these points, as determined by the locations and normals, and can generate hit points on a surface. Neighboring points can be used to help determine the resulting caustics pattern. In one embodiment, information for neighboring points in the caustics map can be used to generate scale factors for geometric regions to be projected onto the surface for each hit point. In another embodiment, these points serve as vertices of a caustic mesh that can be projected onto the surface, where the brightness at a primitive is determined by the size of the primitive area defined by the vertices of the caustics mesh.

    Ray-guided water caustics
    6.
    发明授权

    公开(公告)号:US11367241B2

    公开(公告)日:2022-06-21

    申请号:US17077395

    申请日:2020-10-22

    Abstract: Raytracing can be used to generate high quality, physics-based water caustics patterns in real time. A caustics map is generate to represent locations and normals of points across a water surface. Rays from a light source that are reflected and refracted from these points, as determined by the locations and normals, and can generate hit points on a surface. Neighboring points can be used to help determine the resulting caustics pattern. In one embodiment, information for neighboring points in the caustics map can be used to generate scale factors for geometric regions to be projected onto the surface for each hit point. In another embodiment, these points serve as vertices of a caustic mesh that can be projected onto the surface, where the brightness at a primitive is determined by the size of the primitive area defined by the vertices of the caustics mesh.

    Ray-guided water caustics
    7.
    发明授权

    公开(公告)号:US11830125B2

    公开(公告)日:2023-11-28

    申请号:US17843330

    申请日:2022-06-17

    Abstract: Raytracing can be used to generate high quality, physics-based water caustics patterns in real time. A caustics map is generate to represent locations and normals of points across a water surface. Rays from a light source that are reflected and refracted from these points, as determined by the locations and normals, and can generate hit points on a surface. Neighboring points can be used to help determine the resulting caustics pattern. In one embodiment, information for neighboring points in the caustics map can be used to generate scale factors for geometric regions to be projected onto the surface for each hit point. In another embodiment, these points serve as vertices of a caustic mesh that can be projected onto the surface, where the brightness at a primitive is determined by the size of the primitive area defined by the vertices of the caustics mesh.

    RAY-GUIDED WATER CAUSTICS
    8.
    发明申请

    公开(公告)号:US20220319097A1

    公开(公告)日:2022-10-06

    申请号:US17843330

    申请日:2022-06-17

    Abstract: Raytracing can be used to generate high quality, physics-based water caustics patterns in real time. A caustics map is generate to represent locations and normals of points across a water surface. Rays from a light source that are reflected and refracted from these points, as determined by the locations and normals, and can generate hit points on a surface. Neighboring points can be used to help determine the resulting caustics pattern. In one embodiment, information for neighboring points in the caustics map can be used to generate scale factors for geometric regions to be projected onto the surface for each hit point. In another embodiment, these points serve as vertices of a caustic mesh that can be projected onto the surface, where the brightness at a primitive is determined by the size of the primitive area defined by the vertices of the caustics mesh.

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