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公开(公告)号:US10438400B2
公开(公告)日:2019-10-08
申请号:US15453822
申请日:2017-03-08
Applicant: NVIDIA Corporation
Inventor: Anjul Patney , Marco Salvi , Joohwan Kim , Anton S. Kaplanyan , Christopher Ryan Wyman , Nir Benty , David Patrick Luebke , Aaron Eliot Lefohn
Abstract: A method, computer readable medium, and system are disclosed for rendering images utilizing a foveated rendering algorithm with post-process filtering to enhance a contrast of the foveated image. The method includes the step of receiving a three-dimensional scene, rendering the 3D scene according to a foveated rendering algorithm to generate a foveated image, and filtering the foveated image using a contrast-enhancing filter to generate a filtered foveated image. The foveated rendering algorithm may incorporate aspects of coarse pixel shading, mipmapped texture maps, linear efficient anti-aliased normal maps, exponential variance shadow maps, and specular anti-aliasing techniques. The foveated rendering algorithm may also be combined with temporal anti-aliasing techniques to further reduce artifacts in the foveated image.
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公开(公告)号:US20170263046A1
公开(公告)日:2017-09-14
申请号:US15453822
申请日:2017-03-08
Applicant: NVIDIA Corporation
Inventor: Anjul Patney , Marco Salvi , Joohwan Kim , Anton S. Kaplanyan , Christopher Ryan Wyman , Nir Benty , David Patrick Luebke , Aaron Eliot Lefohn
CPC classification number: G06T15/20 , G02B27/017 , G06F3/013 , G06K9/40 , G06T2210/36
Abstract: A method, computer readable medium, and system are disclosed for rendering images utilizing a foveated rendering algorithm with post-process filtering to enhance a contrast of the foveated image. The method includes the step of receiving a three-dimensional scene, rendering the 3D scene according to a foveated rendering algorithm to generate a foveated image, and filtering the foveated image using a contrast-enhancing filter to generate a filtered foveated image. The foveated rendering algorithm may incorporate aspects of coarse pixel shading, mipmapped texture maps, linear efficient anti-aliased normal maps, exponential variance shadow maps, and specular anti-aliasing techniques. The foveated rendering algorithm may also be combined with temporal anti-aliasing techniques to further reduce artifacts in the foveated image.
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