REAL-TIME LATENCY MEASUREMENTS IN STREAMING SYSTEMS AND APPLICATIONS

    公开(公告)号:US20230267063A1

    公开(公告)日:2023-08-24

    申请号:US18154237

    申请日:2023-01-13

    CPC classification number: G06F11/3457 G06F11/3419

    Abstract: In various examples, to real-time latency measurements in cloud gaming systems and applications are described. For instance, systems and methods may determine a latency associated with an application, such as a gaming application. The latency may include a computing device latency (e.g., a personal computer latency, a game console latency, a cloud-system latency, etc.), a peripheral device latency, a display latency, and/or an end-to-end latency (e.g., a system latency) that is based on the computing device latency, the peripheral device latency, and the display device. In some examples, the systems and methods are able to determine an entirety of the computing device latency, such as the input sampling latency, the application latency, the rendering latency, and the composition latency. In some examples, the systems and methods determine the latencies without the use of specialized hardware and/or without requiring physical input from a user.

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