TECHNIQUES FOR REPRESENTING AND PROCESSING GEOMETRY WITHIN A GRAPHICS PROCESSING PIPELINE

    公开(公告)号:US20190236827A1

    公开(公告)日:2019-08-01

    申请号:US15881564

    申请日:2018-01-26

    Abstract: In various embodiments, a parallel processor implements a graphics processing pipeline that generates rendered images via a shading program. In operation, the parallel processor causes a first set of execution threads to execute the shading program on a first portion of the input mesh to generate first geometry stored in an on-chip memory. The parallel processor also causes a second set of execution threads to execute the mesh shading program on a second portion of the input mesh to generate second geometry stored in the on-chip memory. Subsequently, the parallel processor reads the first geometry and the second geometry from the on-chip memory, and performs operations on the first geometry and the second geometry to generate a rendered image derived from the input mesh. Advantageously, unlike conventional graphics processing pipelines, the performance of the graphics processing pipeline is not limited by a primitive distributor.

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