System and method for propagating scene information to renderers in a multi-user, multi-scene environment
    1.
    发明授权
    System and method for propagating scene information to renderers in a multi-user, multi-scene environment 有权
    在多用户,多场景环境中将场景信息传播给渲染器的系统和方法

    公开(公告)号:US09367889B2

    公开(公告)日:2016-06-14

    申请号:US13851136

    申请日:2013-03-27

    CPC classification number: G06T1/20

    Abstract: A system and method for propagating scene information to a renderer. In one embodiment, the system includes: (1) an update request receiver operable to receive an update request from the renderer and determine a point from which the renderer is to be updated and (2) an update propagator associated with the update request receiver and operable to employ a graph containing scene information to construct a change list corresponding to the update request and transmit the change list toward the renderer.

    Abstract translation: 用于将场景信息传播到渲染器的系统和方法。 在一个实施例中,系统包括:(1)更新请求接收器,可操作以从渲染器接收更新请求,并确定要从中更新渲染器的点,以及(2)与更新请求接收器相关联的更新传播器, 可操作地使用包含场景信息的图来构造与更新请求相对应的改变列表,并将改变列表发送给渲染器。

    SYSTEM AND METHOD FOR PERFORMING SAMPLE-BASED RENDERING IN A PARALLEL PROCESSOR
    2.
    发明申请
    SYSTEM AND METHOD FOR PERFORMING SAMPLE-BASED RENDERING IN A PARALLEL PROCESSOR 审中-公开
    用于在并行处理器中执行基于样本的渲染的系统和方法

    公开(公告)号:US20140292774A1

    公开(公告)日:2014-10-02

    申请号:US13850448

    申请日:2013-03-26

    CPC classification number: G06T1/20

    Abstract: A processing system, a method of carrying out sample-based rendering (such as true or quasi-Monte Carlo rendering) in a multi- or many-core processor processing system and a graphics processing unit (GPU) incorporating the processing system or the method. In one embodiment, the processing system includes: (1) a sample-space distributor operable to distribute a first subset of samples for a pixel of an image to a first compute core for sample-based rendering therewith and a second subset of samples for the pixel to a second compute core for the sample-based rendering therewith, the second subset differing from the first subset and (2) a sample-space combiner associated with the sample-space distributor and operable to combine results of the sample-based rendering.

    Abstract translation: 处理系统,在多核或多核处理器处理系统中执行基于样本的渲染(例如真或准蒙特卡罗渲染)的方法以及包含处理系统或方法的图形处理单元(GPU) 。 在一个实施例中,处理系统包括:(1)样本空间分配器,其可操作以将用于图像像素的样本的第一子集分布到第一计算核心,用于基于样本的呈现,以及用于 像素到用于基于样本的呈现的第二计算核心,第二子集与第一子集不同,以及(2)与样本空间分配器相关联并且可操作以组合基于样本的呈现的结果的样本空间组合器。

    LIGHTING SIMULATION ANALYSIS USING LIGHT PATH EXPRESSIONS
    7.
    发明申请
    LIGHTING SIMULATION ANALYSIS USING LIGHT PATH EXPRESSIONS 有权
    使用光路表示的照明模拟分析

    公开(公告)号:US20160042559A1

    公开(公告)日:2016-02-11

    申请号:US14820491

    申请日:2015-08-06

    CPC classification number: G06T15/506 G06T15/06 G06T15/55 G06T2210/04

    Abstract: A method, system, and computer program product for performing a lighting simulation are disclosed. The method includes the steps of receiving a three-dimensional (3D) model, receiving a set of probes, where each probe specifies a location within the 3D model and an orientation of the probe, and performing, via a processor, a lighting simulation based on the 3D model, the set of probes, and one or more light path expressions. The light path expressions are regular expressions that represent a series of events, each event representing an interaction of a ray at a location in the 3D model.

    Abstract translation: 公开了一种用于执行照明模拟的方法,系统和计算机程序产品。 该方法包括以下步骤:接收三维(3D)模型,接收一组探针,其中每个探针指定3D模型内的位置和探针的取向,以及经由处理器执行基于照明模拟 在3D模型上,探针组和一个或多个光路表达式。 光路表达式是表示一系列事件的正则表达式,每个事件表示3D模型中某个位置的光线相互作用。

    SYSTEM AND METHOD FOR PROPAGATING SCENE INFORMATION TO RENDERERS IN A MULTI-USER, MULTI-SCENE ENVIRONMENT
    9.
    发明申请
    SYSTEM AND METHOD FOR PROPAGATING SCENE INFORMATION TO RENDERERS IN A MULTI-USER, MULTI-SCENE ENVIRONMENT 有权
    在多用户,多场景环境中向渲染者传播场景信息的系统和方法

    公开(公告)号:US20140292781A1

    公开(公告)日:2014-10-02

    申请号:US13851136

    申请日:2013-03-27

    CPC classification number: G06T1/20

    Abstract: A system and method for propagating scene information to a renderer. In one embodiment, the system includes: (1) an update request receiver operable to receive an update request from the renderer and determine a point from which the renderer is to be updated and (2) an update propagator associated with the update request receiver and operable to employ a graph containing scene information to construct a change list corresponding to the update request and transmit the change list toward the renderer.

    Abstract translation: 用于将场景信息传播到渲染器的系统和方法。 在一个实施例中,系统包括:(1)更新请求接收器,可操作以从渲染器接收更新请求,并确定要从中更新渲染器的点,以及(2)与更新请求接收器相关联的更新传播器, 可操作地使用包含场景信息的图来构造与更新请求相对应的改变列表,并将改变列表发送给渲染器。

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