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公开(公告)号:US20140354634A1
公开(公告)日:2014-12-04
申请号:US13907711
申请日:2013-05-31
Applicant: Nvidia Corporation
Inventor: Christian AMSINCK , Eric B. LUM , Barry RODGERS , Tony LOUCA , Christian ROUET , Jonathan DUNAISKY
IPC: G06T17/10
CPC classification number: G06T15/405
Abstract: Updating depth related graphics data is described. Geometric primitives are processed. Pixels are generated from the primitives based on the processing, each of which has at least one corresponding depth value. Culling is performed on a first group of the pixels, based on a representation of the at least one depth related value corresponding to each. Pixels may be discarded based on the culling and upon which a second group of pixels remain. A depth related raster operations function is performed, in which data is transacted with a depth buffer. The culling function is updated in relation to the transacting. The updating is performed on the basis of a granularity, which characterizes the culling function.
Abstract translation: 描述更新深度相关图形数据。 几何图元被处理。 基于这些处理,从基元生成像素,每个处理具有至少一个对应的深度值。 基于对应于每个像素的至少一个深度相关值的表示,对第一组像素执行剔除。 可以基于剔除而丢弃像素,并且保留第二组像素。 执行深度相关的光栅操作功能,其中数据与深度缓冲器进行交互。 剔除功能与交易相关更新。 基于粒度来进行更新,其特征在于剔除功能。