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公开(公告)号:US20240371073A1
公开(公告)日:2024-11-07
申请号:US18597392
申请日:2024-03-06
Applicant: Nvidia Corporation
Inventor: Dirk Gerrit van Antwerpen , Carsten Alexander Waechter , Oliver Klehm
IPC: G06T15/06
Abstract: Approaches presented herein provide for the reduction in artifacts in image data rendered using ray or path tracing, such as may be due to self-intersections with scene geometry. In at least one embodiment, an appropriate offset value is automatically determined that is to be applied to the spawn point of a secondary ray to be traced, such as may correspond to a hit point of an incoming ray on scene geometry. In at least one embodiment, a single offset value can be calculated that accounts for all sources of numerical error in both construction of the spawn point and during ray traversal, including sources of error in both object space and world space. Once calculated, this single offset can be applied along a normal of a scene geometry, so that any ray traced from a shifted spawn point will not self-intersect the triangle, even for edge or corner cases.