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公开(公告)号:US20070000584A1
公开(公告)日:2007-01-04
申请号:US11170112
申请日:2005-06-30
申请人: Patricia Reynolds , David Powell
发明人: Patricia Reynolds , David Powell
摘要: The golf club charm identifiers are a set of customized icons for personalizing a set of golf clubs with head covers and identifying the covered clubs. Each icon is provided in a predetermined dimension and a predetermined shape having an aperture for receiving a connector, such as a split key ring and the like. Each icon may also have a predetermined color for further personalization and club identification. Each connector is attachable to a fabric loop affixed to a golf club cover. The icons personalize the covers and symbolize the underlying club in order to identify the covered club. Each icon is formed with a selected shape for personalization of a set of golf clubs and provides a non-numeric symbol objectively representing the underlying club. Charms identifying a club may be further personalized by having a pet name, a shape different from the rest, and the like.
摘要翻译: 高尔夫俱乐部的魅力标识符是一组定制的图标,用于个性化一组具有头罩的高尔夫球杆,并识别被覆盖的俱乐部。 每个图标设置在预定尺寸和具有用于接收诸如分割键环等的连接器的孔的预定形状。 每个图标还可以具有用于进一步个性化和俱乐部识别的预定颜色。 每个连接器可附接到固定在高尔夫球杆盖上的织物回路。 这些图标个性化盖子,象征着潜在的俱乐部,以便识别被覆盖的俱乐部。 每个图标形成有用于一组高尔夫球杆的个性化的选定形状,并且提供客观地代表基础俱乐部的非数字符号。 识别俱乐部的魅力可以通过具有宠物名称,与其余部分不同的形状等进一步个性化。
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公开(公告)号:US20050073096A1
公开(公告)日:2005-04-07
申请号:US10681844
申请日:2003-10-07
申请人: Patricia Reynolds
发明人: Patricia Reynolds
CPC分类号: A63F3/001 , A63F9/18 , A63F2003/00018
摘要: A religion-based trivia game played on a game board having a game path formed of a plurality of spaces, where at least one space is a religious-action space and each space is associated with at least one of a plurality of religions. The game includes trivia cards with religion-based trivia questions and answers printed thereon, the trivia questions based on the plurality of religions. The game also includes a debate mechanism and a religious-action mechanism. The debate mechanism allows an opposing team to challenge a playing team if they believe the playing team has provided an incorrect answer to a trivia question. The religious-action mechanism requires a team to perform a religious action when the team's token lands on the religious-action space. The religions include Christianity, Judaism, Buddhism, Hinduism, Islam, New Religious Movement, Jainism, Baha'i Faith, Confucianism, Shinto, Sikhism, Taoism, Zoroaster, Vodun, eastern religions, classical paganism, and prehistoric religions.
摘要翻译: 在具有由多个空间形成的游戏路径的游戏板上玩的基于宗教的琐事游戏,其中至少一个空间是宗教动作空间,并且每个空间与多个宗教中的至少一个相关联。 该游戏包括以宗教为基础的琐事问题和答案打印的琐事卡,基于多种宗教的琐事问题。 比赛还包括辩论机制和宗教行动机制。 辩论机制允许对方的队伍挑战一个打球队,如果他们认为球员提供了一个不正确的回答琐事。 宗教行动机制要求团队在宗教行动空间上进行宗教行动。 宗教包括基督教,犹太教,佛教,印度教,伊斯兰教,新宗教运动,耆那教,巴哈教信仰,儒家思想,锡克教,道教,琐罗亚斯德教徒,沃顿,东方宗教,古典异教和史前宗教。
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