Query processing for tile-based renderers
    8.
    发明授权
    Query processing for tile-based renderers 有权
    基于瓦片的渲染器的查询处理

    公开(公告)号:US09589314B2

    公开(公告)日:2017-03-07

    申请号:US14014118

    申请日:2013-08-29

    CPC classification number: G06T1/60 G06T1/20 G06T15/005 G06T15/40

    Abstract: Systems, methods, and apparatus for performing queries in a graphics processing system are disclosed. These systems, methods, and apparatus may be configured to read a running counter at the start of the query to determine a start value, wherein the running counter counts discrete graphical entities, read the running counter at the end of the query to determine an end value, and subtract the start value from the end value to determine a result.

    Abstract translation: 公开了用于在图形处理系统中执行查询的系统,方法和装置。 这些系统,方法和装置可以被配置为在查询开始时读取正在运行的计数器以确定起始值,其中运行的计数器对离散的图形实体进行计数,在查询结束时读取正在运行的计数器以确定结束 值,并从结束值中减去起始值,以确定结果。

    RENDER TARGET COMMAND REORDERING IN GRAPHICS PROCESSING
    9.
    发明申请
    RENDER TARGET COMMAND REORDERING IN GRAPHICS PROCESSING 有权
    渲染目标命令在图形处理中重现

    公开(公告)号:US20160055608A1

    公开(公告)日:2016-02-25

    申请号:US14465371

    申请日:2014-08-21

    CPC classification number: G06T1/20 G06F9/451 G06T1/60 G06T15/005 G09G5/18

    Abstract: In an example, a method for rendering graphics data includes receiving a plurality of commands associated with a plurality of render targets, where the plurality of commands are received in an initial order. The method also includes determining an execution order for the plurality of commands including reordering one or more of the plurality of commands in a different order than the initial order based on data dependencies between commands. The method also includes executing the plurality of commands in the determined execution order.

    Abstract translation: 在一个示例中,用于渲染图形数据的方法包括接收与多个渲染目标相关联的多个命令,其中以初始顺序接收多个命令。 该方法还包括确定多个命令的执行顺序,包括基于命令之间的数据依赖性以与初始顺序不同的顺序重新排序多个命令中的一个或多个。 该方法还包括以确定的执行顺序执行多个命令。

    INTRA-FRAME TIMESTAMPS FOR TILE-BASED RENDERING
    10.
    发明申请
    INTRA-FRAME TIMESTAMPS FOR TILE-BASED RENDERING 有权
    用于基于层次渲染的帧内时钟

    公开(公告)号:US20140306971A1

    公开(公告)日:2014-10-16

    申请号:US14044396

    申请日:2013-10-02

    CPC classification number: G06T11/40 G06T1/20 G06T11/001 G06T15/005 G06T15/04

    Abstract: This disclosure describes techniques for supporting intra-frame timestamps in a graphics system that performs tile-based rendering. The techniques for supporting intra-frame timestamps may involve generating a timestamp value that is indicative of a point in time based on a plurality of per-bin timestamp values that are generated by a graphics processing unit (GPU) while performing tile-based rendering for a graphics frame. The timestamp value may be a function of at least two of the plurality of per-bin timestamp values. The timestamp value may be generated by a central processing unit (CPU), the GPU, another processor, or any combination thereof. By using per-bin timestamp values to generate timestamp values for intra-frame timestamp requests, intra-frame timestamps may be supported by a graphics system that performs tile-based rendering.

    Abstract translation: 本公开描述了在执行基于瓦片的呈现的图形系统中支持帧内时间戳的技术。 用于支持帧内时间戳的技术可以包括基于由图形处理单元(GPU)生成的多个每个时间戳时间戳来生成指示时间点的时间戳值,同时执行基于瓦片的渲染 一个图形框架。 时间戳值可以是多个每个时间戳值中的至少两个的函数。 时间戳值可以由中央处理单元(CPU),GPU,另一个处理器或其任何组合生成。 通过使用每个时间戳的值来生成帧内时间戳请求的时间戳值,帧内时间戳可以由执行基于瓦片的呈现的图形系统来支持。

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