摘要:
A method that simulates a three dimensional scene by producing reflections in a two dimensional scene. In some embodiments, the two dimensional scene includes a display area for displaying a set of images, and at least one object that is displayed near the display area. The method generates reflections of the set of images on the object and superimposes the generated reflections on the display of the object. In some embodiments, the method generates and displays the reflections in real-time as it displays the set of images in order to cause the display of the set of images to appear to be part of a 3D environment. In some embodiments, the set of images are part of a video that a device displays in real-time. The device generates reflections off one or more neighboring objects from the content displayed in each video frame.
摘要:
In addition to conveying a completion status of a task to a user, an improved progress bar can convey additional information about the task to the user. For example, some embodiments can present a type of animation in the progress bar conveying a rate at which the task is being completed. A different type of animation can represent performance of a task at a different rate. For example, a different animation may be displayed when a web page is loading at 5 Mb/s as opposed to when the web page is loading at 0.5 Gb/s. Further, in some embodiments, different types of animation can represent different types of tasks.
摘要:
A method that simulates a three dimensional scene by producing reflections in a two dimensional scene. In some embodiments, the two dimensional scene includes a display area for displaying a set of images, and at least one object that is displayed near the display area. The method generates reflections of the set of images on the object and superimposes the generated reflections on the display of the object. In some embodiments, the method generates and displays the reflections in real-time as it displays the set of images in order to cause the display of the set of images to appear to be part of a 3D environment. In some embodiments, the set of images are part of a video that a device displays in real-time. The device generates reflections off one or more neighboring objects from the content displayed in each video frame.