Methods and devices for gaming network management
    3.
    发明授权
    Methods and devices for gaming network management 有权
    游戏网络管理的方法和设备

    公开(公告)号:US08342953B2

    公开(公告)日:2013-01-01

    申请号:US13293232

    申请日:2011-11-10

    IPC分类号: G06F17/00

    摘要: The present invention provides novel method and devices for managing gaming machine networks. In some implementations, switches report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a host device or may be used to automatically update a connectivity table. Some implementations provide for a display of the current connectivity of gaming machines and associated switches according to the report. Some implementations also display the prior connectivity of the gaming machines and associated switches according to a previously stored connectivity table. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity and update stored connectivity table.

    摘要翻译: 本发明提供了用于管理游戏机网络的新颖的方法和装置。 在某些实现中,交换机报告当前连接到交换机的游戏机。 响应于查询和/或响应于事件(诸如新游戏机的连接),可以定期地进行报告。 可以向主机设备发送报告,也可以用于自动更新连接表。 一些实施方案提供了根据报告显示游戏机和相关联的交换机的当前连接性。 一些实现还根据先前存储的连接表显示游戏机和相关联的交换机的先前连接。 显示器可以是允许用户例如解决当前连接性和先前连接性之间的差异并更新存储的连接性表的图形用户界面(GUI)。

    Distributed Game Services
    4.
    发明申请
    Distributed Game Services 有权
    分布式游戏服务

    公开(公告)号:US20120322563A1

    公开(公告)日:2012-12-20

    申请号:US13601062

    申请日:2012-08-31

    IPC分类号: A63F9/24

    摘要: In some implementations, a local gaming machine is in communication with a remote gaming machine over a data network. A player input requesting a game application is received at the local gaming machine. The requested game application may be located at the remote gamine machine. It is determined whether the requested game application is available for execution on the remote gaming machine. In some instances, determining availability of the requested game application includes determining compliance with interface specifications, licensing specifications and/or jurisdictional specifications. When the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. In some instances, one or more game parameters can be captured from the received output data.

    摘要翻译: 在一些实现中,本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机上接收请求游戏应用的玩家输入。 所请求的游戏应用程序可能位于远程gamine机器。 确定所请求的游戏应用程序是否可用于在远程游戏机上执行。 在一些情况下,确定所请求的游戏应用的可用性包括确定对接口规范,许可规范和/或管理规范的遵从性。 当请求的游戏应用程序可用于执行时,所请求的游戏应用程序的一个实例被保留在远程游戏机上。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 在某些情况下,可以从接收到的输出数据中捕获一个或多个游戏参数。

    Distributed game services
    5.
    发明申请
    Distributed game services 有权
    分布式游戏服务

    公开(公告)号:US20070060363A1

    公开(公告)日:2007-03-15

    申请号:US11225337

    申请日:2005-09-12

    IPC分类号: A63F9/24

    摘要: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.

    摘要翻译: 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。

    Distributed game services
    6.
    发明授权
    Distributed game services 有权
    分布式游戏服务

    公开(公告)号:US08287379B2

    公开(公告)日:2012-10-16

    申请号:US11225337

    申请日:2005-09-12

    IPC分类号: A63F13/00

    摘要: Disclosed are methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. A local gaming machine is in communication with a remote gaming machine over a data network. A player input is received at an input terminal of the local gaming machine. The player input requests a game application. The requested game application is located at the remote gamine machine. It is determined whether interface requirements of the requested game application are compatible with an interface of the local gaming machine. It is also determined whether the requested game application is available for execution on the remote gaming machine. In some embodiments, determining availability of the requested game application includes determining compliance with interface requirements, licensing requirements and/or jurisdictional requirements. When the requirements are compatible and the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. One or more game parameters can be captured from the received output data.

    摘要翻译: 公开的方法,装置和系统,包括计算机程序产品,实现和使用提供机会游戏的技术。 本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机的输入端子处接收玩家输入。 播放器输入请求游戏应用程序。 请求的游戏应用程序位于远程gamine机器。 确定所请求的游戏应用的接口要求是否与本地游戏机的接口兼容。 还确定所请求的游戏应用是否可用于在远程游戏机上执行。 在一些实施例中,确定所请求的游戏应用的可用性包括确定对接口要求,许可要求和/或管辖要求的符合性。 当要求兼容并且所请求的游戏应用程序可用于执行时,请求的游戏应用程序的实例在远程游戏机上保留。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 可以从接收到的输出数据中捕获一个或多个游戏参数。

    METHODS AND DEVICES FOR GAMING NETWORK MANAGEMENT
    7.
    发明申请
    METHODS AND DEVICES FOR GAMING NETWORK MANAGEMENT 有权
    游戏网络管理的方法和设备

    公开(公告)号:US20120083333A1

    公开(公告)日:2012-04-05

    申请号:US13293232

    申请日:2011-11-10

    IPC分类号: A63F9/24

    摘要: The present invention provides novel method and devices for managing gaming machine networks. In some implementations, switches report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a host device or may be used to automatically update a connectivity table. Some implementations provide for a display of the current connectivity of gaming machines and associated switches according to the report. Some implementations also display the prior connectivity of the gaming machines and associated switches according to a previously stored connectivity table. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity and update stored connectivity table.

    摘要翻译: 本发明提供了用于管理游戏机网络的新颖的方法和装置。 在某些实现中,交换机报告当前连接到交换机的游戏机。 响应于查询和/或响应于事件(诸如新游戏机的连接),可以定期地进行报告。 可以向主机设备发送报告,也可以用于自动更新连接表。 一些实施方案提供了根据报告显示游戏机和相关联的交换机的当前连接性。 一些实现还根据先前存储的连接表显示游戏机和相关联的交换机的先前连接。 显示器可以是允许用户例如解决当前连接性和先前连接性之间的差异并更新存储的连接性表的图形用户界面(“GUI”)。

    Methods and devices for gaming network management
    8.
    发明申请
    Methods and devices for gaming network management 有权
    游戏网络管理的方法和设备

    公开(公告)号:US20070049375A1

    公开(公告)日:2007-03-01

    申请号:US11215181

    申请日:2005-08-29

    IPC分类号: G06F17/00

    摘要: The present invention provides novel method and devices for managing gaming machine networks. Some preferred implementations of the invention cause switches to report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a network administrator, e.g., to a host device under the control of a network administrator, and/or may be used to automatically update a connectivity table. Some implementations of the invention provide for a display of the current connectivity of gaming machines and associated switches in at least a portion of a gaming network, according to the report. Some such implementations also display the prior connectivity of the gaming machines and associated switches according to a previously stored connectivity table. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity and update stored connectivity table.

    摘要翻译: 本发明提供了用于管理游戏机网络的新颖的方法和装置。 本发明的一些优选实现使开关报告当前连接到交换机的游戏机。 响应于查询和/或响应于事件(诸如新游戏机的连接),可以定期地进行报告。 可以在网络管理员的控制下向网络管理员(例如,到主机设备)发送报告和/或可以用于自动更新连接性表。 根据该报告,本发明的一些实施方案提供了在游戏网络的至少一部分中的游戏机和相关联的交换机的当前连接性的显示。 一些这样的实现还根据先前存储的连接表来显示游戏机和相关联的交换机的先前连接。 显示器可以是允许用户例如解决当前连接性和先前连接性之间的差异并更新存储的连接性表的图形用户界面(“GUI”)。

    Distributed game services
    9.
    发明授权
    Distributed game services 有权
    分布式游戏服务

    公开(公告)号:US08597127B2

    公开(公告)日:2013-12-03

    申请号:US13601062

    申请日:2012-08-31

    IPC分类号: A63F13/00

    摘要: In some implementations, a local gaming machine is in communication with a remote gaming machine over a data network. A player input requesting a game application is received at the local gaming machine. The requested game application may be located at the remote gamine machine. It is determined whether the requested game application is available for execution on the remote gaming machine. In some instances, determining availability of the requested game application includes determining compliance with interface specifications, licensing specifications and/or jurisdictional specifications. When the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. In some instances, one or more game parameters can be captured from the received output data.

    摘要翻译: 在一些实现中,本地游戏机通过数据网络与远程游戏机进行通信。 在本地游戏机上接收请求游戏应用的玩家输入。 所请求的游戏应用程序可能位于远程gamine机器。 确定所请求的游戏应用程序是否可用于在远程游戏机上执行。 在一些情况下,确定所请求的游戏应用的可用性包括确定对接口规范,许可规范和/或管辖规范的遵从性。 当请求的游戏应用程序可用于执行时,所请求的游戏应用程序的一个实例被保留在远程游戏机上。 当在远程游戏机上执行实例时,输出数据通过数据网络发送到本地游戏机。 在某些情况下,可以从接收到的输出数据中捕获一个或多个游戏参数。

    Methods and devices for gaming network management
    10.
    发明授权
    Methods and devices for gaming network management 有权
    游戏网络管理的方法和设备

    公开(公告)号:US08078709B2

    公开(公告)日:2011-12-13

    申请号:US11215181

    申请日:2005-08-29

    摘要: Methods and devices are provided for managing gaming machine networks. A switch may report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a network administrator, e.g., to a host device under the control of a network administrator, and/or may be used to automatically update a connectivity table. A display of the current connectivity of gaming machines and associated switches may be provided. The prior connectivity of the gaming machines and associated switches may be displayed. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity.

    摘要翻译: 提供了用于管理游戏机网络的方法和设备。 交换机可以报告当前连接到交换机的游戏机。 响应于查询和/或响应于事件(诸如新游戏机的连接),可以定期地进行报告。 可以在网络管理员的控制下向网络管理员(例如,到主机设备)发送报告和/或可以用于自动更新连接性表。 可以提供游戏机和相关联的开关的当前连接的显示。 可以显示游戏机和相关联的开关的先前的连接。 显示器可以是允许用户例如解决当前连接性和先前连接之间的差异的图形用户界面(“GUI”)。