SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING
    2.
    发明申请
    SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING 有权
    合成环境特征数据共享

    公开(公告)号:US20100227688A1

    公开(公告)日:2010-09-09

    申请号:US12399903

    申请日:2009-03-06

    IPC分类号: A63F13/00

    摘要: Synthetic environment character data sharing is described, including retrieving data from a first computer configured to interact with a synthetic environment by a game server, the first computer and the game server being in data communication with each other and configured using a client-server network topology, determining one or more attributes associated with the first computer relative to the synthetic environment in real-time or substantially real-time by accessing a file updated by the first computer, the file being stored on the game server, and generating a display on a second computer using the data, the display being presented using a synthetic environment mapping application, including at least a location and a login status associated with the first computer relative to the synthetic environment.

    摘要翻译: 描述合成环境字符数据共享,包括从配置为由游戏服务器与合成环境交互的第一计算机检索数据,第一计算机和游戏服务器彼此进行数据通信并使用客户端 - 服务器网络拓扑 通过访问由第一计算机更新的文件,存储在游戏服务器上的文件,以及生成在第一计算机上的显示,确定与第一计算机相对于合成环境相关联的一个或多个属性的实时或基本上实时的 使用所述数据的第二计算机,使用合成环境映射应用呈现所述显示,所述合成环境映射应用至少包括与所述合成环境相关联的第一计算机的位置和登录状态。

    Synthetic environment character data sharing
    3.
    发明授权
    Synthetic environment character data sharing 有权
    合成环境字符数据共享

    公开(公告)号:US08657686B2

    公开(公告)日:2014-02-25

    申请号:US12399903

    申请日:2009-03-06

    IPC分类号: G07F17/32

    摘要: Synthetic environment character data sharing is described, including retrieving data from a first computer configured to interact with a synthetic environment by a game server, the first computer and the game server being in data communication with each other and configured using a client-server network topology, determining one or more attributes associated with the first computer relative to the synthetic environment in real-time or substantially real-time by accessing a file updated by the first computer, the file being stored on the game server, and generating a display on a second computer using the data, the display being presented using a synthetic environment mapping application, including at least a location and a login status associated with the first computer relative to the synthetic environment.

    摘要翻译: 描述合成环境字符数据共享,包括从配置为由游戏服务器与合成环境交互的第一计算机检索数据,第一计算机和游戏服务器彼此进行数据通信并使用客户端 - 服务器网络拓扑 通过访问由第一计算机更新的文件,存储在游戏服务器上的文件,以及生成在第一计算机上的显示,确定与第一计算机相对于合成环境相关联的一个或多个属性的实时或基本上实时的 使用所述数据的第二计算机,使用合成环境映射应用呈现所述显示,所述合成环境映射应用至少包括与所述合成环境相关联的第一计算机的位置和登录状态。