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公开(公告)号:US08740701B2
公开(公告)日:2014-06-03
申请号:US12797756
申请日:2010-06-10
申请人: Robert G. Berry , Timothy T. Gronkowski , Eric M. Pryzby , Paul J. Radek , Charles A. Richards , Steven J. Zoloto
发明人: Robert G. Berry , Timothy T. Gronkowski , Eric M. Pryzby , Paul J. Radek , Charles A. Richards , Steven J. Zoloto
CPC分类号: G07F17/3225 , A63F2300/6063 , A63F2300/6072 , A63F2300/6081 , G07F17/32 , G07F17/3202 , G07F17/3223 , G07F17/3227 , G07F17/323
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括从多个独立的投注游戏应用程序(“应用程序”)中确定音频播放列表。 音频播放列表可以包括在每个应用程序的投注游戏机上同时激活的多个声音内容。 操作可以进一步包括确定分配给声音内容的声音类别,并根据优先级规则确定声级别的优先级值。 这些操作可以进一步包括基于优先级值的比较来比较优先级值和产生声音内容的声音平衡优先级。 这些操作还可以包括基于声音平衡优先级来动态地平衡音频制作设备上呈现的声音内容。
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公开(公告)号:US20100317437A1
公开(公告)日:2010-12-16
申请号:US12797756
申请日:2010-06-10
申请人: Robert G. Berry , Timothy T. Gronkowski , Eric M. Pryzby , Paul J. Radek , Charles A. Richards , Steven J. Zoloto
发明人: Robert G. Berry , Timothy T. Gronkowski , Eric M. Pryzby , Paul J. Radek , Charles A. Richards , Steven J. Zoloto
CPC分类号: G07F17/3225 , A63F2300/6063 , A63F2300/6072 , A63F2300/6081 , G07F17/32 , G07F17/3202 , G07F17/3223 , G07F17/3227 , G07F17/323
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括从多个独立的投注游戏应用程序(“应用程序”)中确定音频播放列表。 音频播放列表可以包括在每个应用程序的投注游戏机上同时激活的多个声音内容。 操作可以进一步包括确定分配给声音内容的声音类别,并根据优先级规则确定声级别的优先级值。 这些操作可以进一步包括基于优先级值的比较来比较优先级值和产生声音内容的声音平衡优先级。 这些操作还可以包括基于声音平衡优先级来动态地平衡音频制作设备上呈现的声音内容。
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公开(公告)号:US08827805B1
公开(公告)日:2014-09-09
申请号:US13204225
申请日:2011-08-05
IPC分类号: A63F13/00
CPC分类号: G07F17/3227 , G07F17/3204 , G07F17/3216
摘要: Operations for a wagering game system include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect that the gaming effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include modifying a presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level.
摘要翻译: 投注游戏系统的操作包括检测与一组投注游戏机相关联的呈现设备(例如,扬声器,灯等)被安排为同时呈现包括游戏效果(例如,声音, 光,振动等)。 所述操作还可以包括基于与游戏效果的呈现相关联的特征确定如果在与多个投注游戏机相关联的呈现设备上同时播放游戏效果,则将提供游戏效果的放大表示 这将超过可能导致赌场赞助人不适的阈值呈现水平。 该操作可以进一步包括修改演示设置或属性,使得游戏效果的呈现保持低于阈值呈现水平。
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公开(公告)号:US20110092288A1
公开(公告)日:2011-04-21
申请号:US12895783
申请日:2010-09-30
申请人: Eric M. Pryzby , Steven J. Zoloto , Alfred Thomas
发明人: Eric M. Pryzby , Steven J. Zoloto , Alfred Thomas
IPC分类号: A63F13/00
CPC分类号: G07F17/3227 , G07F17/32 , G07F17/3204 , G07F17/3262
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining an occurrence of an application event for an application that runs in association with a wagering game machine. The operations can further include accessing a custom sound source that includes customized sounds presentable separately from a soundtrack for the application, during a wagering game session on the wagering game machine. The operations can further include determining a custom sound, from the custom sound source, that relates to the application event and determining custom-sound presentation instructions associated with the custom sound. The operations can further include presenting the custom sound on sound production devices associated with the wagering game machine during the application event according to the custom-sound presentation instructions.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定与投注游戏机相关联地运行的应用的应用事件的发生。 操作可以进一步包括在投注游戏机的投注游戏会话期间访问自定义声源,该定制声源包括可独立于应用的音带呈现的定制声音。 操作可以进一步包括从定制声源确定与应用事件相关的定制声音,以及确定与定制声音相关联的定制声音呈现指令。 操作可以进一步包括根据定制声音呈现指令在应用事件期间在与投注游戏机相关联的声音制作设备上呈现定制声音。
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公开(公告)号:US08506399B2
公开(公告)日:2013-08-13
申请号:US12895783
申请日:2010-09-30
申请人: Eric M. Pryzby , Steven J. Zoloto , Alfred Thomas
发明人: Eric M. Pryzby , Steven J. Zoloto , Alfred Thomas
CPC分类号: G07F17/3227 , G07F17/32 , G07F17/3204 , G07F17/3262
摘要: A wagering game system and its operations are described herein. In embodiments, the operations can include determining an occurrence of an application event for an application that runs in association with a wagering game machine. The operations can further include accessing a custom sound source that includes customized sounds presentable separately from a soundtrack for the application, during a wagering game session on the wagering game machine. The operations can further include determining a custom sound, from the custom sound source, that relates to the application event and determining custom-sound presentation instructions associated with the custom sound. The operations can further include presenting the custom sound on sound production devices associated with the wagering game machine during the application event according to the custom-sound presentation instructions.
摘要翻译: 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定与投注游戏机相关联地运行的应用的应用事件的发生。 操作可以进一步包括在投注游戏机的投注游戏会话期间访问自定义声源,该定制声源包括可独立于应用的音带呈现的定制声音。 操作可以进一步包括从定制声源确定与应用事件相关的定制声音,以及确定与定制声音相关联的定制声音呈现指令。 操作可以进一步包括根据定制声音呈现指令在应用事件期间在与投注游戏机相关联的声音制作设备上呈现定制声音。
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公开(公告)号:US08840464B1
公开(公告)日:2014-09-23
申请号:US13094811
申请日:2011-04-26
CPC分类号: G07F17/323 , G07F17/3204 , G07F17/3211
摘要: In some embodiments, a wagering game machine includes an interface configured to receive media information from an emotive lighting controller remote from the wagering game machine, wherein the media information indicates settings for media devices remote from the wagering game machine. The wagering game machine can also include an operating system configured to detect receipt of the media information over the interface, and to deliver the media information to a wagering game unit. The wagering game machine can also include the wagering game unit configured to receive the media information from the operating system, and select, based on the media information, one or more colors for graphical game elements of a wagering game. The wagering game unit can also present the wagering game including the graphical game elements, wherein the graphical game elements are colored according to the one or more colors.
摘要翻译: 在一些实施例中,投注游戏机包括被配置为从远离投注游戏机的情绪照明控制器接收媒体信息的接口,其中所述媒体信息指示远离投注游戏机的媒体设备的设置。 投注游戏机还可以包括被配置为检测通过界面接收到媒体信息的操作系统,并将媒体信息传递给投注游戏单元。 投注游戏机还可以包括被配置为从操作系统接收媒体信息的投注游戏单元,并且基于媒体信息选择用于投注游戏的图形游戏元素的一种或多种颜色。 投注游戏单元还可以呈现包括图形游戏元素的投注游戏,其中图形游戏元素根据一种或多种颜色着色。
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公开(公告)号:US08672757B2
公开(公告)日:2014-03-18
申请号:US13494521
申请日:2012-06-12
申请人: Eric M. Pryzby
发明人: Eric M. Pryzby
CPC分类号: G07F17/3216 , A63F13/08 , A63F13/12 , A63F13/28 , A63F2009/247 , A63F2300/6063
摘要: A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.
摘要翻译: 游戏系统包括可通信地耦合到游戏设备的椅子。 椅子包括可操作以接收音频播放命令的音频播放设备。 音频播放命令可以从物理上连接到椅子,远程游戏设备的游戏设备或从可通信地连接椅子到游戏机音响系统的网络接口,玩家跟踪系统或其他游戏机构系统接收。 此外,椅子可以包括音频数据存储装置。 来自存储设备的音频数据可以通过椅子上的扬声器,游戏设备上的音频输出设备或者连接到诸如顶盒或标牌外设的游戏设备的外围设备上的音频输出设备来播放。
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公开(公告)号:US20120258791A1
公开(公告)日:2012-10-11
申请号:US13494521
申请日:2012-06-12
申请人: Eric M. Pryzby
发明人: Eric M. Pryzby
IPC分类号: G06F19/00
CPC分类号: G07F17/3216 , A63F13/08 , A63F13/12 , A63F13/28 , A63F2009/247 , A63F2300/6063
摘要: A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.
摘要翻译: 游戏系统包括可通信地耦合到游戏设备的椅子。 椅子包括可操作以接收音频播放命令的音频播放设备。 音频播放命令可以从物理上连接到椅子,远程游戏设备的游戏设备或从可通信地连接椅子到游戏机音响系统的网络接口,玩家跟踪系统或其他游戏机构系统接收。 此外,椅子可以包括音频数据存储装置。 来自存储设备的音频数据可以通过椅子上的扬声器,游戏设备上的音频输出设备或者连接到诸如顶盒或标牌外设的游戏设备的外围设备上的音频输出设备来播放。
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公开(公告)号:US08162752B2
公开(公告)日:2012-04-24
申请号:US11575611
申请日:2005-09-15
IPC分类号: A63F9/24
CPC分类号: G07F17/3248 , G07F17/32 , G07F17/3227 , G11B27/105
摘要: The present invention provides in one embodiment a computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. A virtual radio audio module is operable to play one of a plurality of audio programs selected by a wagering game player. The selected audio program is presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of the audio track.
摘要翻译: 本发明在一个实施例中提供了一种计算机化的投注游戏系统,其具有包括处理器和游戏代码的游戏模块,所述游戏模块在所述处理器上执行时可操作以进行可以下注货币价值的投注游戏。 虚拟无线电音频模块可操作以播放由投注游戏玩家选择的多个音频节目之一。 呈现所选择的音频节目以模拟无线电,使得所选择的音频节目的播放可以从除了音轨的开头之外的点开始。
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公开(公告)号:US08100762B2
公开(公告)日:2012-01-24
申请号:US11914837
申请日:2006-05-17
申请人: Eric M. Pryzby , Paul Radek
发明人: Eric M. Pryzby , Paul Radek
CPC分类号: G07F17/32 , G07F17/3209 , G07F17/3248
摘要: A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered, and an audio channel coupled to an adaptive on-screen user volume control. The volume control comprises a user setting and a master setting, wherein the user volume setting is operable to adjust the system volume over a limited volume range near the master volume setting, and wherein the master volume is operable to change over time based on user volume settings.
摘要翻译: 计算机化投注游戏系统包括游戏模块,其包括处理器和游戏代码,所述游戏模块在所述处理器上执行时可操作以执行可以在其上投注货币值的投注游戏,以及耦合到自适应屏幕上用户音量控制的音频通道 。 音量控制包括用户设置和主设置,其中用户音量设置可操作以在主音量设置附近的受限音量范围内调整系统音量,并且其中主音量可操作以基于用户音量随时间而改变 设置。
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