Method and system for generating fully-textured 3D
    2.
    发明授权
    Method and system for generating fully-textured 3D 失效
    用于生成完全纹理3D的方法和系统

    公开(公告)号:US06999073B1

    公开(公告)日:2006-02-14

    申请号:US09357528

    申请日:1999-07-19

    IPC分类号: G06T17/00

    CPC分类号: G06T17/20 G06T7/80 G06T17/005

    摘要: A 3D modeling system for automatically generating fully-textured 3D models of objects from a sequence of images taken around the objects is disclosed. There are several processes developed to facilitate the operation of the 3D modeling system by an ordinary skilled person. One of the processes is the automatic calibration of a camera using only a portion of a calibration disc to essentially provide a larger effective field of view of the camera. Another process is a space carving process that subdivides volumetric cells recursively to fit to a 3D object using a tree structure that encodes the entire process. Still another process is a 3D mesh model generation process that begins with the tree structure and generates self-constraint and interconnected triangles, in a sense that all triangles intersect with each other either not at all or at common boundary faces, to represent the shape of the 3D object. Yet still another process is a textured patch process that provides a useful mechanism for a user to edit and modify a fully-textured 3D model in a desired manner by the user.

    摘要翻译: 公开了一种3D建模系统,用于根据物体周围的一系列图像自动生成完全纹理化的3D对象模型。 为了便于普通技术人员对3D建模系统的操作,开发了若干工艺。 其中一个过程是仅使用校准盘的一部分自动校准相机,从而基本上提供了相机的更大的有效视场。 另一个过程是使用编码整个过程的树结构递归地细分体积细胞以适应3D对象的空间雕刻过程。 另一个过程是以树结构开始的3D网格模型生成过程,并且产生自约束和互连的三角形,这意味着所有三角形彼此完全相交或者在共同的边界面上相交,以表示形状 3D对象。 然而,另一个过程是纹理补丁过程,其为用户以期望的方式编辑和修改完全纹理的3D模型提供了有用的机制。

    Method and apparatus for generating patches from a 3D mesh model
    3.
    发明授权
    Method and apparatus for generating patches from a 3D mesh model 失效
    从3D网格模型生成补丁的方法和装置

    公开(公告)号:US06518963B1

    公开(公告)日:2003-02-11

    申请号:US09357576

    申请日:1999-07-20

    IPC分类号: G06T1700

    摘要: A method and apparatus for generating exportable patches are disclosed. The exportable patches representing a mesh model are respectively generated using a test-and-merge procedure. A patch is a collection of the polygons with the property that every polygon in the patch shares at least one edge with some other polygons in the same patch. In addition, all patches have the properties that the union of all the polygons contains all the polygons of the mesh, and that no two patches contain the same polygon. Exporting such patches in image files makes it possible for a user to alter or modify the texture mapping for a particular patch in a desirable way.

    摘要翻译: 公开了一种用于产生可出口补丁的方法和装置。 可以使用测试和合并过程分别生成代表网格模型的可导出的补丁。 补丁是多边形的集合,其属性是补丁中的每个多边形与同一个修补程序中的至少一个边缘与一些其他多边形共享。 此外,所有修补程序都具有所有多边形的并集包含网格的所有多边形的属性,并且没有两个修补程序包含相同的多边形。 在图像文件中导出这样的补丁使得用户可以以期望的方式改变或修改特定补丁的纹理映射。

    SOCIAL RELEVANCE TO INFER INFORMATION ABOUT POINTS OF INTEREST
    4.
    发明申请
    SOCIAL RELEVANCE TO INFER INFORMATION ABOUT POINTS OF INTEREST 审中-公开
    与兴趣点有关的信息的社会关系

    公开(公告)号:US20140052718A1

    公开(公告)日:2014-02-20

    申请号:US13589181

    申请日:2012-08-20

    IPC分类号: G06F17/30

    CPC分类号: G06F16/9535 G06F16/00

    摘要: Architecture that facilitates relevance analysis for user queries for items of interest (e.g., businesses) for which social relevance (the composition of people frequenting the business) of the environment. The social relevance can be determined based on social data related to other people using techniques such as cross referencing social distance, social network activities with geolocation and check-in data, time/date information associated with social content, and text mining to inform and validate conclusions. The social relevance of many users and historical trends of the data can be combined to compute scores for the items of interest. Additionally, the social relevance of persons currently visiting the business can be used to compute a current score. Predictions can be computed for specific points in time in the future. The techniques can augment, filter, and/or add “coolness” information to search results, within a general purpose, a local-oriented search page or an application.

    摘要翻译: 促进针对感兴趣的项目(例如,商业)的用户查询的相关性分析的架构,针对该环境的社会相关性(人们经常参与业务的组成)。 社会相关性可以根据与其他人使用交叉参考社交距离,社区网络活动与地理位置和登记数据,与社会内容相关联的时间/日期信息和文本挖掘等技术来确定,以通知和验证 结论。 许多用户的社会相关性和数据的历史趋势可以合并,以计算感兴趣的项目的分数。 此外,目前访问业务的人的社会相关性可用于计算当前分数。 预计可以在将来的特定时间点计算。 这些技术可以在通用目的,面向本地的搜索页面或应用程序中增加,过滤和/或添加“酷”信息到搜索结果。

    Method and apparatus for generating a 3D region from a surrounding imagery
    5.
    发明授权
    Method and apparatus for generating a 3D region from a surrounding imagery 失效
    用于从周围图像生成3D区域的方法和装置

    公开(公告)号:US06563499B1

    公开(公告)日:2003-05-13

    申请号:US09356855

    申请日:1999-07-19

    IPC分类号: G06T1700

    摘要: Techniques for generating a 3D region from a surrounding imagery are disclosed. The surrounding imagery comprising a sequence of side view images taken respectively at a known position around an object. The images are preprocessed to generate corresponding sequence of mask images. To accelerate the subsequent space carving process, each of the mask images is encoded uniquely using what is called herein a Maximal Area Encoding scheme. In the space carving process, volumetric cells or cubes representing the object are recursively subdivided to gradually fit the object by “carving” away those cubes that are not occupied by any of the object. All cubes are encoded and indexed using an octree structure.

    摘要翻译: 公开了用于从周围图像生成3D区域的技术。 周围的图像包括分别在物体周围的已知位置拍摄的一系列侧视图。 图像被预处理以产生相应的掩模图像序列。 为了加速后续的空间雕刻过程,使用这里称为最大面积编码方案,将每个掩模图像唯一地编码。 在空间雕刻过程中,代表物体的体积细胞或立方体被递归细分,以通过“雕刻”去除任何未被任何对象占据的那些立方体来逐渐适应对象。 所有立方体都使用八叉树结构进行编码和索引。

    MANAGING STORAGE AND DELIVERY OF NAVIGATION IMAGES
    8.
    发明申请
    MANAGING STORAGE AND DELIVERY OF NAVIGATION IMAGES 审中-公开
    管理存储和传送导航图像

    公开(公告)号:US20100250120A1

    公开(公告)日:2010-09-30

    申请号:US12416127

    申请日:2009-03-31

    IPC分类号: G01C21/26 H04N7/00

    摘要: The storage and/or transmission of image bubbles may be managed for effective use of space and/or time. In one example, a street-view application allows a user to navigate through an image at ground level. The application makes use of panoramic images called “bubbles,” which are captured at spatial intervals. The user can navigate through the images by changing position, or by changing the direction of view. Various aspects of how the bubbles are stored or transmitted may be controlled, in order to make effective use of the bandwidth that is available to transmit the bubbles. Examples of these aspects may include: how much of a given bubble is transmitted; the resolution at which the bubble is transmitted; and/or the spatial frequency at which the user moves through the bubbles.

    摘要翻译: 可以管理图像气泡的存储和/或传输以有效地利用空间和/或时间。 在一个示例中,街道视图应用程序允许用户在地平面上导航图像。 该应用程序使用被称为“气泡”的全景图像,它们以空间间隔被捕获。 用户可以通过改变位置或通过改变视角来浏览图像。 可以控制气泡的存储或传输的各个方面,以便有效地利用可用于传输气泡的带宽。 这些方面的示例可以包括:给定气泡的传输量; 气泡传播的分辨率; 和/或用户通过气泡移动的空间频率。

    Method and apparatus for generating mesh models of 3D objects
    9.
    发明授权
    Method and apparatus for generating mesh models of 3D objects 失效
    用于生成3D对象的网格模型的方法和装置

    公开(公告)号:US06529192B1

    公开(公告)日:2003-03-04

    申请号:US09357578

    申请日:1999-07-20

    申请人: Roman Waupotitsch

    发明人: Roman Waupotitsch

    IPC分类号: G06T1700

    摘要: A mesh generator and process based on a volumetric representation is disclosed. According to one aspect of the present invention, a 3D region of an object is generated by a space carving process and represented by volumetric cells encoded in a tree structure, such as an octree tree. Given the 3D region, the mesh process generates a mesh of elements covering the entire 3D region and intersecting with each other either not at all or at common boundary faces.

    摘要翻译: 公开了一种基于体积表示的网格生成器和过程。 根据本发明的一个方面,通过空间雕刻处理产生物体的3D区域,并且以诸如八叉树的树结构编码的体积单元表示。 给定3D区域,网格过程生成覆盖整个3D区域的元素网格,并且彼此完全相同或者在共同的边界面处彼此相交。

    SOCIAL NETWORK RESPONSES TO QUERIES
    10.
    发明申请
    SOCIAL NETWORK RESPONSES TO QUERIES 审中-公开
    对网络社会网络的回应

    公开(公告)号:US20140067782A1

    公开(公告)日:2014-03-06

    申请号:US13602192

    申请日:2012-09-02

    IPC分类号: G06F17/30

    CPC分类号: G06F16/951

    摘要: The process of posing a query to a search engine and to other people may be combined into a unified user experience. In one example, a user enters a query into a search engine on the user's device. The query is forwarded to the search engine, and the search engine returns results. Additionally, the user may post the same query (or an edited version of the query) on social networks. The search engine may be notified that the user has posted the query (or a version of the query) on social networks and may monitor the social networks for people's responses. When people response to the query, the search engine may cause the user to be notified that new human responses to the query are available.

    摘要翻译: 向搜索引擎和其他人构成查询的过程可能被组合成统一的用户体验。 在一个示例中,用户将查询输入到用户设备上的搜索引擎中。 查询将转发到搜索引擎,搜索引擎返回结果。 此外,用户可以在社交网络上发布相同的查询(或查询的编辑版本)。 可能会通知搜索引擎用户已经在社交网络上发布查询(或查询的版本),并且可以监视社交网络以供人们的响应。 当用户响应查询时,搜索引擎可能会导致用户被通知新的人对该查询的响应是可用的。