Video game processing device, video game processing method and video game processing program
    5.
    发明授权
    Video game processing device, video game processing method and video game processing program 有权
    视频游戏处理装置,视频游戏处理方法和视频游戏处理程序

    公开(公告)号:US08007365B2

    公开(公告)日:2011-08-30

    申请号:US12468145

    申请日:2009-05-19

    申请人: Ryutaro Ichimura

    发明人: Ryutaro Ichimura

    IPC分类号: A63F13/12

    摘要: A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit.

    摘要翻译: 一种用于控制视频游戏进程的视频游戏处理装置包括存储单元,用于存储包括指示预定区域的地图信息和非玩家角色的状态信息的地图相关数据,用于建立通信连接的通信建立单元 用于与另一个视频游戏处理装置进行数据通信,地图获取要求接收单元,用于通过玩家的操作接收地图相关数据的地图获取需求;获取要求通知单元,用于通知另一个视频游戏处理装置 在与其他视频游戏处理装置的通信连接建立时接收到的获取要求的地图相关数据获取单元,用于获取由另一个视频游戏处理装置提供的地图相关数据,以及地图相关 数据更新单元,用于更新存储在地图相关数据存储器u中的内容 硝基

    Game device, game advancing method, program, and recording medium
    6.
    发明授权
    Game device, game advancing method, program, and recording medium 有权
    游戏装置,游戏推进方法,程序和记录介质

    公开(公告)号:US07963834B2

    公开(公告)日:2011-06-21

    申请号:US11952504

    申请日:2007-12-07

    申请人: Ryutaro Ichimura

    发明人: Ryutaro Ichimura

    IPC分类号: A63F13/00 A63F9/24

    摘要: A game apparatus executes a game in which a player character and an enemy character fight against each other. The game apparatus includes an attack determiner that determines whether the player character has an attack turn. When the attack determiner determines that the player character has an attack turn, an attack technique selector enables a player to select a desired attack technique to be executed by the player character. A selection time value accumulator accumulates a selection time value that corresponds to a shortness of time until the attack technique is selected by the player. When the selection time value exceeds a predetermined value, the attack technique selector enables the player to select a special attack to be selected by the player as the attack technique.

    摘要翻译: 游戏装置执行游戏者角色和敌人角色相互抵抗的游戏。 游戏装置包括确定玩家角色是否具有攻击转弯的攻击确定器。 当攻击确定器确定玩家角色具有攻击转弯时,攻击技术选择器使得玩家能够选择要由玩家角色执行的所需攻击技术。 选择时间值累加器累加与玩家选择攻击技术之前的时间短度对应的选择时间值。 当选择时间值超过预定值时,攻击技术选择器使得玩家能够选择由玩家选择的特殊攻击作为攻击技术。