Startup methods and apparatuses for use in streaming content
    1.
    发明授权
    Startup methods and apparatuses for use in streaming content 有权
    用于流媒体内容的启动方法和装置

    公开(公告)号:US06792449B2

    公开(公告)日:2004-09-14

    申请号:US09895872

    申请日:2001-06-28

    IPC分类号: G06F1800

    摘要: Methods and apparatuses are provided for use with a client and server device connected through a communication link. The client device sends a startup request to the server device. The startup request identifies a streamable media content that is to be provided to the client device, a communication link bandwidth associated with the communication link, and an amount of the desired streamable media content that is to be provided at a bitrate greater than the encoded bitrate but no greater than about the communication link bandwidth. The server device buffers at least the amount of the streamable media content, and transmits the amount of the buffered streamable media content at the higher bitrate. The server device locates a discrete rendering point in the amount of the buffered streamable media content and initiates transmission beginning with the discrete rendering point. After transmitting the amount of the buffered streamable media content, the server device transmits subsequent portions of the streamable media content to the client device at a bitrate about equal to the encoded bitrate. The client device buffers received streamable media content, and subsequently renders the buffered streamed media content.

    摘要翻译: 提供了与通过通信链路连接的客户端和服务器设备一起使用的方法和装置。 客户端设备向服务器设备发送启动请求。 启动请求标识要提供给客户端设备的流媒体内容,与通信链路相关联的通信链路带宽以及要以大于编码比特率的比特率提供的期望可流媒体内容的量 但不能大于关于通信链路带宽。 服务器设备至少缓冲可流媒体内容的数量,并以较高的比特速率发送缓冲的流媒体内容的数量。 服务器设备以可缓冲流媒体内容的量定位离散渲染点,并从离散渲染点开始发送传输。 在发送缓冲的流可流媒体内容的量之后,服务器设备以等于编码比特率的比特率将可流媒体内容的后续部分发送到客户端设备。 客户端设备缓冲接收到的可流式媒体内容,并且随后呈现缓冲的流媒体内容。

    Startup methods and apparatuses for use in streaming content
    2.
    发明授权
    Startup methods and apparatuses for use in streaming content 有权
    用于流媒体内容的启动方法和装置

    公开(公告)号:US07594025B2

    公开(公告)日:2009-09-22

    申请号:US10929191

    申请日:2004-08-30

    IPC分类号: G06F15/16

    摘要: Methods and apparatuses are provided for use with a client and server device connected through a communication link. The client device sends a startup request to the server device. The startup request identifies a streamable media content that is to be provided to the client device, a communication link bandwidth associated with the communication link, and an amount of the desired streamable media content that is to be provided at a bitrate greater than the encoded bitrate but no greater than about the communication link bandwidth. The server device buffers at least the amount of the streamable media content, and transmits the amount of the buffered streamable media content at the higher bitrate. The server device locates a discrete rendering point in the amount of the buffered streamable media content and initiates transmission beginning with the discrete rendering point. After transmitting the amount of the buffered streamable media content, the server device transmits subsequent portions of the streamable media content to the client device at a bitrate about equal to the encoded bitrate. The client device buffers received streamable media content, and subsequently renders the buffered streamed media content.

    摘要翻译: 提供了与通过通信链路连接的客户端和服务器设备一起使用的方法和装置。 客户端设备向服务器设备发送启动请求。 启动请求标识要提供给客户端设备的流媒体内容,与通信链路相关联的通信链路带宽以及要以大于编码比特率的比特率提供的期望可流媒体内容的量 但不能大于关于通信链路带宽。 服务器设备至少缓冲可流媒体内容的数量,并以较高的比特速率发送缓冲的流媒体内容的数量。 服务器设备以可缓冲流媒体内容的量定位离散渲染点,并从离散渲染点开始发送传输。 在发送缓冲的流可流媒体内容的量之后,服务器设备以等于编码比特率的比特率将可流媒体内容的后续部分发送到客户端设备。 客户端设备缓冲接收到的可流式媒体内容,并且随后呈现缓冲的流媒体内容。