GRAPHICS PROCESSING USING DYNAMIC RESOURCES
    1.
    发明申请
    GRAPHICS PROCESSING USING DYNAMIC RESOURCES 审中-公开
    使用动态资源的图形处理

    公开(公告)号:US20140347371A1

    公开(公告)日:2014-11-27

    申请号:US13902661

    申请日:2013-05-24

    CPC classification number: G06T1/20

    Abstract: A system has a central processing unit (CPU) and a graphics processing unit (GPU) that includes one or more registers. The GPU can change a resource descriptor in one of the GPU's registers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

    Abstract translation: 系统具有中央处理单元(CPU)和包括一个或多个寄存器的图形处理单元(GPU)。 GPU可以改变其中一个GPU的寄存器中的资源描述符。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。

    DEVELOPER CONTROLLED LAYOUT
    2.
    发明申请
    DEVELOPER CONTROLLED LAYOUT 有权
    开发商控制的布局

    公开(公告)号:US20140347375A1

    公开(公告)日:2014-11-27

    申请号:US13902658

    申请日:2013-05-24

    CPC classification number: G06T1/20

    Abstract: A method for processing graphics for a GPU program, translating instructions from a shading language into an intermediate language with a front end of a GPU compiler; translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions in the shading language include instructions defining a layout of resources for the GPU program.

    Abstract translation: 一种用于处理GPU程序的图形的方法,将指令从阴影语言转换成具有GPU编译器的前端的中间语言; 将来自中间语言的指令从GPU编译器的后端翻译成GPU对象语言; 其中所述着色语言中的指令包括定义GPU程序的资源布局的指令。

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