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公开(公告)号:US20020194085A1
公开(公告)日:2002-12-19
申请号:US10164152
申请日:2002-06-06
Applicant: Sony Computer Entertainment Inc.
Inventor: Hitoshi Kageyama , Toru Kuwahara , Koji Kishi , Tetsuya Iida
IPC: G06F017/60
CPC classification number: G06Q30/02 , G06Q20/06 , G06Q20/387 , G06Q30/0226 , G06Q30/0633 , G07F17/34
Abstract: A store apparatus determines the number of points given to a customer who has purchased a commodity using a customer apparatus via the Internet, in which the number of points are determined based on a roulette game. Since the point value given to the customer who purchases the commodity is determined by the roulette game regardless of the cost of the commodity purchased, the specific time period when purchased or the specific commodity purchased, it is possible to keep the willingness of the customer to purchase commodities and to direct that willingness to all commodities. In addition, since the customer can acquire higher points than the points usually given depending on the result of the roulette game, it is possible to further rouse the willingness of the customer to purchase commodities. Further, the customer is capable of shopping with more fun.
Abstract translation: 商店装置确定通过互联网使用客户装置购买商品的客户的点数,其中基于轮盘游戏确定点数。 由于给予购买商品的客户的点值由轮盘游戏决定,无论购买的商品的成本,购买的具体时间段或购买的具体商品是否可以保持客户的意愿 购买商品,并指示对所有商品的意愿。 此外,由于客户可以获得比通常根据轮盘游戏的结果给出的点更高的点,因此可以进一步唤醒客户购买商品的意愿。 此外,客户能够以更多的乐趣购物。