Online video game service with split clients

    公开(公告)号:US09987562B2

    公开(公告)日:2018-06-05

    申请号:US15145727

    申请日:2016-05-03

    Inventor: Tim Cotter

    CPC classification number: A63F13/86 A63F13/352 A63F13/355 H04L67/38 H04L69/04

    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.

    ONLINE VIDEO GAME SERVICE WITH SPLIT CLIENTS
    2.
    发明申请
    ONLINE VIDEO GAME SERVICE WITH SPLIT CLIENTS 审中-公开
    在线视频游戏服务与分裂客户

    公开(公告)号:US20160243450A1

    公开(公告)日:2016-08-25

    申请号:US15145727

    申请日:2016-05-03

    Inventor: Tim Cotter

    CPC classification number: A63F13/86 A63F13/352 A63F13/355 H04L67/38 H04L69/04

    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.

    Abstract translation: 一种在线视频游戏或应用服务系统的方法包括在数据中心的应用主机服务器上运行视频游戏或应用程序,从其生成未压缩的视频流。 未压缩的视频流被编码成压缩视频流,然后通过因特网传输到用户的输出客户端设备。 输出客户端设备解压缩压缩视频流并在屏幕上显示实时视频。 从输入客户端设备发送的用户控制输入被传送到应用主机服务器。 用户控制输入包括游戏或应用命令。 输入客户端设备与用户相关联,并且与输出客户端设备分离。 响应于接收游戏或应用命令,应用主机服务器生成新的未压缩视频流。

    ONLINE VIDEO GAME SERVICE WITH SPLIT CLIENTS

    公开(公告)号:US20180264367A1

    公开(公告)日:2018-09-20

    申请号:US15981143

    申请日:2018-05-16

    Inventor: Tim Cotter

    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.

    Online video game service with split clients

    公开(公告)号:US10583366B2

    公开(公告)日:2020-03-10

    申请号:US15981143

    申请日:2018-05-16

    Inventor: Tim Cotter

    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.

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