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公开(公告)号:US20240359090A1
公开(公告)日:2024-10-31
申请号:US18642939
申请日:2024-04-23
发明人: Lewis Thresh , Christopher Buchanan , Bee Lay Tan , Michael Eder
摘要: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the user device configured to be worn on an ear of the user, the method comprising: outputting a calibration signal, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device; determining the location of the user device relative to the loudspeakers based on the received calibration signal; adjusting the in-game audio output based on the determined location of the user device.
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公开(公告)号:US20240187809A1
公开(公告)日:2024-06-06
申请号:US18529078
申请日:2023-12-05
IPC分类号: H04S7/00
CPC分类号: H04S7/302 , H04S7/40 , H04S2400/11 , H04S2420/01
摘要: An audio personalisation method for generating a personalised Head-Related Transfer Function, HRTF, the method comprising the steps of: obtaining a base HRTF model comprising a first set of parameters; outputting a sound from a virtual sound source according to the base HRTF model, the virtual sound source having an intended virtual position; receiving at least one user indication corresponding to a user virtual position of the virtual sound source, wherein the intended virtual position is different to the user virtual position; updating the first set of parameters to a second set of parameters based on the at least one indication from the user so as to update the user virtual location; and generating a personalised HRTF model comprising the second set of parameters, wherein the difference between the intended virtual position and the user virtual position according to the personalised HRTF model is less than the difference between the intended virtual position and the user virtual position according to the base HRTF model.
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公开(公告)号:US20240359099A1
公开(公告)日:2024-10-31
申请号:US18647346
申请日:2024-04-26
发明人: Michael Eder , Christopher Buchanan , Lewis Barn
摘要: A method of adjusting an in-game audio output of a video gaming system, where the video gaming system comprises loudspeakers for outputting the in-game audio output and a user device comprising a microphone, the method comprising: outputting a calibration signal with the loudspeakers on a continual basis during use of the video gaming system, the calibration signal comprising an audio signal; receiving the calibration signal with the microphone of the user device and repeatedly determining the location of the user device relative to the loudspeakers based on the received calibration signal to monitor a varying location of the user during use of the video gaming system; repeatedly adjusting the in-game audio output based on the determined location of the user device during use of the video gaming system.
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公开(公告)号:US20240325907A1
公开(公告)日:2024-10-03
申请号:US18621520
申请日:2024-03-29
发明人: Danjeli Schembri , Michael Eder , Philip Cockram , Lewis Thresh , Joseph Thwaites , Lewis Barn , Christopher Buchanan
CPC分类号: A63F13/54 , G10H1/0008 , G10H2210/031
摘要: A computer-implemented method of generating a sound effect, comprising: obtaining a plurality of sounds; determining a common effect characteristic of the plurality of obtained sounds; obtaining a base sound; and generating the sound effect by applying the common effect characteristic to the base sound.
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公开(公告)号:US20240329744A1
公开(公告)日:2024-10-03
申请号:US18617174
申请日:2024-03-26
发明人: Lewis Barn , Christopher Buchanan , Bee Lay Tan
IPC分类号: G06F3/01
摘要: A system for designing and generating a haptic output, the system comprising: a user device for editing and generating a haptic control signal, the user device comprising a hand-operated input device for receiving user inputs to set one or more parameters of a haptic control signal and a processor configured to generate the haptic control signal based on the set parameters; and a haptic actuator device configured to provide a haptic output to the user via a contact surface according to the haptic control signal, wherein the haptic actuator device is arranged such that the contact surface is maintained in contact with the user's hand during use, while permitting movement of the user's hand to operate the input device.
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公开(公告)号:US20230218998A1
公开(公告)日:2023-07-13
申请号:US18151531
申请日:2023-01-09
IPC分类号: A63F13/54
CPC分类号: A63F13/54 , A63F2300/1081
摘要: The invention provides techniques for intelligently positioning speech in a virtual environment. Factors such as user preferences, the location of virtual environment audio and/or visual events, avatar location, and others can be taken into account when selecting a suitable location for the speech. The virtual environment can be a game environment, a meeting environment, an augmented reality environment, a virtual reality environment, and the like. The invention can be implemented by an audio processing unit which may be part of a game console.
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