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公开(公告)号:US20240325908A1
公开(公告)日:2024-10-03
申请号:US18737866
申请日:2024-06-07
发明人: AYUMI NAKAGAWA , YUSUKE NAKAGAWA , IKUO YAMANO
IPC分类号: A63F13/54 , A63F13/211 , A63F13/285
CPC分类号: A63F13/54 , A63F13/285 , A63F13/211
摘要: Provided is an information processing apparatus that includes a control section and a vibration section that vibrates corresponding to reproduction of content. The control section determines a type of a sound output section outputting a sound and changes vibration strength of a vibration section in accordance with the determined type of the sound output section.
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公开(公告)号:US20240325896A1
公开(公告)日:2024-10-03
申请号:US18743394
申请日:2024-06-14
发明人: Weijian CUI
IPC分类号: A63F13/533 , A63F13/54 , A63F13/87 , G06F3/0482 , G06F3/0484 , G06F3/0488
CPC分类号: A63F13/533 , A63F13/54 , A63F13/87 , G06F3/0482 , G06F3/0484 , G06F3/0488
摘要: In a vehicle interaction method, a first virtual character is displayed in a virtual scene. The first virtual character is a virtual character controlled by a first terminal, and the virtual scene includes a second virtual character. A vehicle interaction interface is displayed by the first terminal when a vehicle interaction condition is met between the first virtual character and a virtual vehicle. A vehicle interaction message is transmitted to the second virtual character. An animation of a first interaction is displayed by the first terminal between the first virtual character and the virtual vehicle in response to a vehicle trigger operation received by the first terminal on the vehicle interaction interface. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
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公开(公告)号:US20240325891A1
公开(公告)日:2024-10-03
申请号:US18741933
申请日:2024-06-13
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/5378 , A63F13/54 , A63F13/69 , A63F13/79 , A63F13/798 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/86 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
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公开(公告)号:US20240312445A1
公开(公告)日:2024-09-19
申请号:US18184525
申请日:2023-03-15
申请人: Roblox Corporation
CPC分类号: G10H7/008 , A63F13/54 , A63F2300/6063 , G10H2210/026 , G10H2210/115 , G10H2250/005
摘要: A metaverse application performs an audio rollback of a local game state by receiving user input from a user during gameplay of a virtual experience. The metaverse application renders a first game state of gameplay of the virtual experience on the user device based on the user input. The metaverse application receives information about a second game state of gameplay of the virtual experience from a server. The metaverse application determines that there is a discrepancy between the first game state and the second game state. The metaverse application determines an audio gap in the first game state where a modification to game audio is to be inserted. The metaverse application generates replacement audio, wherein a duration of the replacement audio matches a duration of the audio gap. The metaverse application renders a corrected game state on the user device that includes the replacement audio.
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公开(公告)号:US12083430B2
公开(公告)日:2024-09-10
申请号:US18095606
申请日:2023-01-11
发明人: Richard Kulavik
IPC分类号: A63F13/54 , A63F13/215 , A63F13/22 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/424 , A63F13/98 , G06F3/0338 , G06F3/038 , G06F3/0481 , H04R1/10 , H04R5/033
CPC分类号: A63F13/54 , A63F13/215 , A63F13/22 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/424 , A63F13/98 , G06F3/0338 , G06F3/038 , G06F3/0481 , H04R5/033 , H04R1/1041
摘要: An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
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公开(公告)号:US12053700B2
公开(公告)日:2024-08-06
申请号:US17660460
申请日:2022-04-25
发明人: Jon Ray Estanislao
摘要: The application describes methods and systems for dynamically generating a music clip for rendering at client devices in a multi-player gaming network. Player data and event data are acquired and classified into two or more profiles. The music clip is then generated by identifying a mood based on one of the two or more event profiles and one of the two or more player profiles and modulating one or more music elements of a segment of audio data based on the identified mood.
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公开(公告)号:US20240235510A1
公开(公告)日:2024-07-11
申请号:US18614817
申请日:2024-03-25
IPC分类号: H03G3/32 , A63F13/215 , A63F13/54 , A63F13/87 , G10L21/0272 , G10L25/84 , H03G3/20 , H03G3/30 , H03G3/34 , H03G5/16 , H04R1/10
CPC分类号: H03G3/32 , A63F13/215 , A63F13/54 , A63F13/87 , G10L21/0272 , G10L25/84 , H03G3/20 , H03G3/3005 , H03G3/3089 , H03G3/342 , H03G5/16 , H03G5/165 , H04R1/1091
摘要: A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive audio signals. The audio processing circuitry is operable to process the audio signals to detect strength of a chat component of the audio signals and strength of a game component of the audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal.
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公开(公告)号:US20240198229A1
公开(公告)日:2024-06-20
申请号:US18462153
申请日:2023-09-06
申请人: NINTENDO CO., LTD.
发明人: Shun HAYAMI
IPC分类号: A63F13/577 , A63F13/52 , A63F13/54
CPC分类号: A63F13/577 , A63F13/52 , A63F13/54
摘要: When a first speed indicating a speed difference between a first object and another object at a point of contact between both objects, or a ratio of the first speed to a second speed indicating a speed difference between centers of gravity of both objects, is within a first range including 0, a rolling sound is outputted. When the first speed or the ratio of the first speed to the second speed is within a second range not including 0, a sliding sound is outputted.
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公开(公告)号:US20240198215A1
公开(公告)日:2024-06-20
申请号:US18593031
申请日:2024-03-01
CPC分类号: A63F13/25 , A63F13/54 , H04R3/12 , H04S1/005 , H04S7/30 , H04R5/033 , H04R2201/107 , H04S2400/11 , H04S2400/13
摘要: Methods and systems are provided for gaming headset with enhanced off-screen awareness. An audio system that is used for outputting audio signals to a user may be configured for identifying in audio signals, based on parameters or criteria associated with a user of the system, one or more components in the audio signals; determining characteristics of the one or more components based on perception of the audio signals by the user; and adjusting based on the characteristics of the one or more components, the one or more components and/or one or more other components in the audio signals. The audio system may include circuits for handling the required functions. The circuits may include a detection circuit configured for identify the one or more components, one or more adjustment circuits for applying the adjustments, and a controller circuit for controlling applying the adjustments.
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公开(公告)号:US11975266B2
公开(公告)日:2024-05-07
申请号:US17993451
申请日:2022-11-23
发明人: Fan Yu
IPC分类号: A63F13/58 , A63F13/285 , A63F13/533 , A63F13/5375 , A63F13/54
CPC分类号: A63F13/58 , A63F13/285 , A63F13/533 , A63F13/5375 , A63F13/54
摘要: An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
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