Gradual noise canceling in computer game

    公开(公告)号:US12293752B2

    公开(公告)日:2025-05-06

    申请号:US18045167

    申请日:2022-10-09

    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.

    Method for adjusting noise cancellation in headphones based on real-world activity or game context

    公开(公告)号:US12183316B2

    公开(公告)日:2024-12-31

    申请号:US17827678

    申请日:2022-05-28

    Abstract: A method is provided, including: executing an interactive application, wherein executing the interactive application includes rendering video and audio of a virtual environment, the video being presented on a display viewed by a user, and the audio being presented through headphones worn by the user, and wherein executing the interactive application is responsive to user input generated from interactivity by the user with the presented video and audio; receiving environmental input from at least one sensor that senses a local environment in which the user is disposed; analyzing the environmental input to identify activity occurring in the local environment; responsive to identifying the activity, then adjusting a level of active noise cancellation applied by the headphones.

    GRADUAL NOISE CANCELING IN COMPUTER GAME
    3.
    发明公开

    公开(公告)号:US20240119921A1

    公开(公告)日:2024-04-11

    申请号:US18045167

    申请日:2022-10-09

    CPC classification number: G10K11/17837 G10K11/17823

    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.

    PERSONAL SPACE BUBBLE IN VR ENVIRONMENTS
    4.
    发明公开

    公开(公告)号:US20230163987A1

    公开(公告)日:2023-05-25

    申请号:US17534205

    申请日:2021-11-23

    Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.

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