Input/output curve editor
    1.
    发明申请
    Input/output curve editor 有权
    输入/输出曲线编辑器

    公开(公告)号:US20070093913A1

    公开(公告)日:2007-04-26

    申请号:US11484064

    申请日:2006-07-11

    Abstract: A method of varying the relationship between a scalar input parameter and a scalar output parameter, by: displaying a relationship between an input parameter and an output parameter as a curve on a computer screen; selecting at least one control point on the curve; and moving at least one handle associated to the at least one control point to vary the shape of the curve as the curve passes through the at least one control point, thereby varying the relationship between the input parameter and the output parameter.

    Abstract translation: 通过以下方式改变标量输入参数与标量输出参数之间的关系:通过在计算机屏幕上显示输入参数和输出参数之间的关系作为曲线; 选择曲线上至少一个控制点; 以及移动与所述至少一个控制点相关联的至少一个手柄,以在所述曲线通过所述至少一个控制点时改变所述曲线的形状,从而改变所述输入参数与所述输出参数之间的关系。

    Method of shading using sample vectors
    2.
    发明申请
    Method of shading using sample vectors 失效
    使用样本向量的阴影方法

    公开(公告)号:US20070024619A1

    公开(公告)日:2007-02-01

    申请号:US11485866

    申请日:2006-07-13

    Abstract: A method of shading, by: storing shading information in a sample vector comprising a plurality of packets, wherein each packet represents a shading property; performing a series of sequential actions on the sample vector, wherein each of the sequential actions operates on at least one, but less than all of the plurality of packets in the sample vector, such that the sample vector is updated by each sequential action; and then performing a lighting computation on the updated sample vector, wherein the lighting computation operates on all of the plurality of packets in the sample vector, thereby calculating a final sample vector to be rendered for the sample vector.

    Abstract translation: 一种着色方法,它通过以下步骤:将着色信息存储在包括多个分组的样本向量中,其中每个分组表示着色属性; 对样本向量执行一系列顺序动作,其中每个顺序动作对样本向量中的多个分组中的至少一个但小于全部分组进行操作,使得样本向量通过每个顺序动作来更新; 然后对所述更新后的样本向量执行点亮计算,其中,所述点亮计算对所述样本向量中的所有多个分组进行操作,由此计算要针对所述样本向量渲染的最终样本向量。

    SYSTEM FOR PARTICLE EDITING
    3.
    发明申请
    SYSTEM FOR PARTICLE EDITING 有权
    颗粒编辑系统

    公开(公告)号:US20120249557A1

    公开(公告)日:2012-10-04

    申请号:US13435194

    申请日:2012-03-30

    CPC classification number: G06T13/00 G06T17/20 G06T19/20 G06T2210/56

    Abstract: A computer animation system including polygon mesh editing tools configured to edit a particle simulation by first converting a particle cash of the simulation into a polygon mesh, editing the polygon mesh and then converting the edited polygon mesh back into an edited particle cash.

    Abstract translation: 一种计算机动画系统,包括多边形网格编辑工具,其被配置为通过首先将模拟的粒子现金转换为多边形网格来编辑粒子模拟,编辑多边形网格,然后将编辑的多边形网格转换回编辑的粒子现金。

    System for particle editing
    4.
    发明授权
    System for particle editing 有权
    粒子编辑系统

    公开(公告)号:US08994737B2

    公开(公告)日:2015-03-31

    申请号:US13435194

    申请日:2012-03-30

    CPC classification number: G06T13/00 G06T17/20 G06T19/20 G06T2210/56

    Abstract: A computer animation editing system having a sampler to sample a particle animation, a particle cache and polygon mesh editing tools configured to edit a particle simulation by converting a particle cache of the simulation into a polygon mesh, editing the polygon mesh and then converting the edited polygon mesh back into an edited particle cache.

    Abstract translation: 一种计算机动画编辑系统,具有采样器来对粒子动画进行采样,粒子高速缓存和多边形网格编辑工具被配置为通过将模拟的粒子高速缓存转换为多边形网格来编辑粒子模拟,编辑多边形网格,然后转换所编辑的 多边形网格返回编辑的粒子缓存。

    Systems and methods for creating user interfaces
    5.
    发明申请
    Systems and methods for creating user interfaces 审中-公开
    用于创建用户界面的系统和方法

    公开(公告)号:US20060158459A1

    公开(公告)日:2006-07-20

    申请号:US11186462

    申请日:2005-07-20

    CPC classification number: G06F9/451

    Abstract: The present invention allows users to customize user interfaces within software programs on the fly. By customizing user interfaces users can streamline their own work process, particularly when the user is dealing with large amounts of data. In addition to customizing user interfaces, the present invention also allows users to more easily select portions of an object with the select more command and to more easily enter exact numeric values with detents on mouse input.

    Abstract translation: 本发明允许用户在飞行中定制软件程序内的用户界面。 通过定制用户界面,用户可以简化自己的工作流程,特别是当用户处理大量数据时。 除了定制用户界面之外,本发明还允许用户使用选择更多命令更容易地选择对象的部分,并且更容易地通过鼠标输入上的定位输入精确的数值。

    Function portions of animation program
    6.
    发明申请
    Function portions of animation program 有权
    动画程序的功能部分

    公开(公告)号:US20060158450A1

    公开(公告)日:2006-07-20

    申请号:US11186200

    申请日:2005-07-20

    CPC classification number: G06T13/00 Y10S345/949

    Abstract: The present invention consists of an evaluation engine, which is a system for evaluating the state of an animation at a specific time where secondary animation may be derived from the state of the animation at another time. Unlike DAG-based systems where time is another variable, time is external to the evaluation engine so that it can easily evaluate alternate times and even entire simulations. It also comprises meshes which support instancing and edge weights, and which employ and extensible system of polygon types to support subdivision surface approximation using a set of bi-quadratic patches which solve quickly. The meshes can also be animated by the evaluation engine using a mesh stack, which has multiple evaluation paths for quickly computing mesh attributes without performing a full evaluation.

    Abstract translation: 本发明由评估引擎构成,评估引擎是用于评估在另一时刻从动画的状态导出次要动画的特定时刻的动画状态的系统。 与时间是另一个变量的基于DAG的系统不同,时间在评估引擎的外部,因此它可以轻松地评估交替时间甚至整个模拟。 它还包括支持实例和边缘权重的网格,并且使用多边形类型的可扩展系统来支持使用一组快速解决的二次方块的细分表面近似。 网格也可以由评估引擎使用网格堆栈进行动画,网格堆栈具有多个评估路径,用于快速计算网格属性,而不执行完整的评估。

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